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Davy Jones by TheSaints

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Davy Jones

By: TheSaints
Last Updated: Sep 20, 2024
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Davy Jones

The Sailor's Devil

REWORKED*

Pantheon: Nautical Folklore

Type: Mostly Strength

Plot: Ahoy mateys this is yer captain speaking, lets go steal the ole Holy Grail and take over Olympus, those gods won't know what hit em. Arr!

Arr! Aladdin that ole genie of yers ain't worth a doubloon to this here grail, I'll take Poseidon's title as sea god and Zeus's title as king of the gods all in one swoop.

Charybdis, Scylla lend me some firepower these Round Table knights and so called wizard ain't letting up.

Passive Ability

Pirate Life
Davy Jones gains strength and intelligence based on his attack speed from items and buffs (Souls/Oranges)

When enemies die they leave a soul that Davy Jones can pick up for attack speed

Primary Abilities

Arrrgh!
Davy Jones marks an area, and sends pirates that attack enemy gods in that area spawns 1 pirate per enemy god, They drop oranges after they die, which heal allies. Davy Jones gets attack speed too.

Davy Jones loses half his attack speed but his basic attack damage is doubled and he gains 30% for 1.5 seconds movement speed after every auto attack that hits an enemy.
Davy Jones Locker
Davy Jones switches to a sword if he hits an enemy god within 5 seconds of activation they are stunned, damaged, and his non-ult cooldowns are all reduced by 2 seconds

Passive: After you kill an enemy god send another enemy god with the highest HP within radius to Davy Jones Locker for 4 seconds. If there isn't one within radius Davy Jones gains gold, Attack Speed and movement speed instead.
Cannon Ball
Davy Jones can choose from 3 different effects for this ability:

1: Davy Jones fires a cannon damaging and knocking back enemies hit and then can swing on a rope in the direction of his choosing

2: Fires a barrage that slows & damages enemies.

3: Additional rope swing

(Strength Scaling)

Ultimate Abilities

THE FLYING DUTCHMAN
Davy Jones travels forward on his flying ghost ship which can go through walls, enemies hit by the front take damage and are affected by fear. Enemies within radius on the side take dmg from cannon fire and are slowed.

(Intelligence and Strength Scaling)

Chapter Title

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