Damballa changes his abilities and can only vast max 2 of the new abilities.
1: makes Damballa grow in size and then dash forward a very large distance. This leaves a very large trench or hole in the ground. Enemies hit by Damballa dashing are stunned. Enemies are slowed in the crater. At the end of the hole a small hump is there that enemies can't walk over but allies can. Enemies can leap over or blink through the wall.
2: can charge for 1 sec and then fires a giant water bean from his mouth that deals DMG constantly and pushes them back. If enemies hit terrain then they are stunned and take massive DMG. This leaves water underneath Damballa and where the beam was aimed.
3: 3 now can be cast 3 times. Each time fires a large seed that upon landing roots, cripples, poison, blinds, and stuns enemies hit. Poison and blind can stack with each subsequent hit of the seeds. Every other affect can't. When a seed lands it leaves behind patches of grass and trees. These root enemies and give hp to allies over time.
1 & 2: this makes a large river that massively slows enemies and drowns them. This increases allies magical power and roots as well as give speed boost and Mana over time.
1&3: makes the large hole fill with trees. These life steal and root enemies as well as slow.
2&3: when the seeds land in the water from ulti ability 2 they stay in the ground and gradually get bigger. They also block enemy movement. After 1.5 sec of being in the ground they detonate stunning and poisoning enemies. These leave behind smoke clouds that poison and slow. Can stack.
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