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CHARON by sinistria

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CHARON

By: sinistria
Last Updated: Mar 7, 2022
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CHARON

Ferryman of the Underworld

There Charon stands, who rules the dreary coast –
A sordid god: down from his hairy chin
A length of beard descends, uncombed, unclean;
His eyes, like hollow furnaces on fire;
A girdle, foul with grease, binds his obscene attire


Virgil, Aeneid , Book VI, 1rst century BC


Description : In Greek Mythology , Charon is a psychopomp ,the ferryman of Hades who carries souls of the newly deceased who have received the rites of burial , across the River Styx that divide the world of the living from the world of the Dead .
A coin to pay Charon for passage, usually an Obolus is placed in or on the mouth of a dead person . Beware ! for those who cannot afford the fee or those whose body was left unburied ,had to wander the shores for one hundred years as a deserter's penalty !

Passive Ability

OBOLUS
The Obolus icon is a two sides coin . Heads shines brighter than gold , Tails absorbs light and appears darker than night .
It flips to one side to another whereas Charon is in ethereal state or not .

* Tails : In ethereal state , Charon regains 5/10/15/20 % of his total HP

* Heads : Emerging from the ethereal state , the 1rst hit deals 5/10/15/20 % additional damage and slow enemies on the same % scale . Numbers decrease over time after the 1rst hit for a 1/2/2,30/3/3,30 seconds duration.

Primary Abilities

Paddle of Fate
Charon swings his paddle before him in a loud smash . Can only hit 1 enemy per slash . Dealing on initial 45/60/84/110/320
13 / 12 / 11/ 10 seconds CD . Costs 60/65/70/75/80 of Mana
DARK ENCYCLIAE
Charon plunges his paddle into the ground as if the soil was made of water , then swings it violently . This attacks has a longer range than the previous one and the purple arc generated can hit several enemies . If enemies are hit within the 1rst range , then the attacks repeats/echoes forward in a wider arc , larger range, dealing less damage . Can ripple indefinitely as long as enemies are caught in
The Passing
Charon access to an ethereal /stealth state . He has total immunity as long as he stays in this state . But he cannot receive healing except the one that he is receiving from the Obolus passive and he cannot harm any of the enemies
( minions and monsters included )
CALL OF THE UNDERWORLD
The Call is a reverse He Bo's Atlas . The Spell is placed behind the enemies and the later glide to Charon
The Call is a small , narrowed extension of the Stryx rivers that deploys his full potential in the Ultimate Ability

Ultimate Abilities

The Crossing of the Stryx
Charon embarks on his boat and travels on the largest damage increasing pool of all the game : the Stryx river itself . While on his boat , Charon gains mouvement speed . he can lands all his attacks from his boat . Some of his abilities are enhanced : Encyclia travels faster and has three arcs simultaneously . Call transforms into a wave that can engulf many enemies , pushing them to Charon

Chapter Title

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