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Allan Quatermain by Sovix

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Allan Quatermain

By: Sovix
Last Updated: Aug 29, 2024
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Allan Quatermain

The Eternal Explorer

Allan Quatermain, the legendary hunter and adventurer, is known for traveling the most dangerous lands of Africa in search of treasures and lost civilizations. Although he was always a man of action, Quatermain had a noble heart, and many of his expeditions were carried out in the name of justice and peace. In his last great adventure, he joined the League of Extraordinary Knights, where he fought alongside other literary heroes. But after that adventure, his quest for glory seemed to have come to an end... until the gods called him.

Dragged into the divine arena, Quatermain now faces creatures no hunter could have imagined, from mythological beings to legendary warriors like Captain Ahab and Sinbad. Although his firepower and bow skills make him a formidable foe, it is his tactical mind and bravery that truly sets him apart. For Quatermain, each battle in the arena is a new expedition, and his instinct for survival guides him through the divine challenges. Now, more than ever, their ability to adapt and overcome the impossible is their greatest treasure.

Passive Ability

Expert hunter
Allan has perfected his instinct in nature, allowing him to perceive threats before others. Each time an enemy enters a nearby radius (30 units), Allan gains 5% movement speed and 10% reduction in mass control for 3 seconds. This effect can only be activated once every 15 seconds. Additionally, Allan has an additional percentage of physical penetration when attacking enemies that are below 50% health.

Penetration: 5% +0.5 per level

Primary Abilities

1
Burst of precision
Allan Quatermain draws his rifle and fires a burst of three accurate shots straight forward. Each shot deals physical damage and pierces enemies. The first shot slows the opponent, the second disarms him and the third silences him. If all shots hit the same enemy, the last shot will inflict additional damage and stun them.

Damage per shot: 40/70/100/180/260 (+45% of your physical power)
Slow: 35%
Additional damage: 10/20/30/40/50 (+25% of your physical power)
Slow duration: 2s
Disarm duration: 1.5s
Silence duration: 1.5s
Stun duration: 1.5s

Mana: 60/65/70/75/80
Cooldown: 14/13.5/13/12.5/12s
2
Poacher's trap
Allan places a hidden trap on the ground that lasts up to 3 minutes. If an enemy steps on the trap, they are immobilized for 1 second and receive a mark that increases their damage taken from Allan by 10% for 4 seconds. Allan can have up to 2 traps active at the same time. These traps also provide vision of the area around them.

Damage from the trap: 50/80/110/140/170 (+45% of your physical power)
Root duration: 1s

Mana: 40/45/50/55/60
Cooldown: 18/17/16/15/14s
3
Distant shot
Allan charges a shot with his long-range rifle, accurately aiming at an enemy. While charging, it can move more slowly and the range of its shot increases considerably. The shot deals additional damage depending on the distance to the target. If you hit an enemy from more than 55 units, you will be stunned for 1 second. And if the shot hits at a distance of more than 60 units, the hit target will lose 25% of its total life.

Damage: 100/130/160/190/220 (+65% of your physical power)
Additional damage per distance: Up to 50% more damage (max 70 units)
Stun duration: 1s

Mana: 70/75/80/85/90
Cooldown: 14/13/12/11/10s

Ultimate Abilities

4
Watchful Hunter
Allan Quatermain uses his vast experience in exploration and combat to reveal the position of all enemies in a wide area around him for 4 seconds. During this time, Allan gets a bonus of damage against revealed enemies, and can fire his rifle in a cone-shaped area, inflicting massive damage to all enemies in the cone. Enemies hit are also revealed on the minimap for 3 seconds.

Reveal radius: 100 feet
Damage bonus: 15% increased damage against revealed enemies
Cone Shot damage: 250/350/450/550/650 (+75% of your physical power)
Minimap reveal duration: 3s

Mana: 90/95/100/105/110
Cooldown: 90s

True Pantheon

Allan Quatermain would actually belong to a new pantheon focused on world literature, this being the literary pantheon

Taunts

After killing Aremtis: "The hunted hunter. That’s something for the diary!"

After killing Anhur:"A lion god... Come on, I’ve hunted worse!"

After killing Apollo:"Bow and hunt are my domain, god or not."

Afetr killing Sobek:"A giant crocodile... Just one more day in the office."

After killing Sheere Khan:"The most feared hunter? What’s that joke!"

After killing Hachiman:"War is hunting, and hunting is my war!"

After killing Hathi:"An elephant with manners? You will be the first and last"

After killing Isthar:"In love and war anything goes... but this is a hunt."

After killing Pele:"Volcanoes and fire! I have walked through warmer places!"

After killing Cthulhu:"I have hunted creatures more fearsome than a giant octopus!

Joke:"The greatest hunter? I’m an adventurous man!"

Joke:"The greatest hunter? I’m an adventurous man!"

Joke:"The jungles and savannas call me... but this place is even more interesting."

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