Alexander receives 2% damage increase for every enemy structure destroyed.
Primary Abilities
Soldiers
Alexander summons 2 soldiers, they remain at his side until they die. When Alexander basic attacks they do as well, each doing half his damage.
Alexander can summon 4 soldiers to his side in total but cooldown will increase.
Agress
Alexander shield bashes forward, knocking back enemies and reducing their protections
If Alexander has active soldiers at his side then they come forward as well. Increasing damage per soldier. All soldiers are lost upon use
Rouse
Alexander commands his allies to fight harder in an aura around him lasting 4 seconds.
Gods + himself: 10% attack speed, 10% movement speed
Minions: 15% more health, 10% attack speed
Ultimate Abilities
The Phalanx
Alexander summons a Phalanx.
If Alexander summons them in a lane the soldiers slowly push forward like minions. They will advance until killed.
If Alexander summons them in the jungle then the phalanx acts as a wall knocking back enemies who touch them. In the jungle their health will slowly degrade.
Alexander cannot have more than one phalanx on the battle field. Cooldown starts after the last soldier has died.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Leave a Comment
You need to log in before commenting.
Collapse All Comments