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Alec by Paredes

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Alec

By: Paredes
Last Updated: Dec 2, 2019
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Alec

Keeper of the north

Keep your allies fresh and healthy with your calmness just enough for them to take advantage of the battle, make their enemies your enemies and make them regret it if they make you loose it.

Passive Ability

Comforting Aura

The last thing Alec wishes is for his allies to fear, so when he enters battle and until 5s he creates a refreshin aura that restores allies health and mana. Does not proc item effects.

Ability Type: Buff
Heal Regen: 1 (+0.25 per level) every 1s
Mana Regen: 1 (+0.2 per level) every 1s
Radius: 35
Chill
Chilled enemies are slowed by 15% and recive 10% more damage for 3s. If an enemy is already chilled, the enemy will loose Chill and recieve 30% (+0.5% per level) of your Magical Power as Damage instead.

Ability Type: Debuff
Fresh
Refreshed allies have 10% extra Movement Speed and 10 protections for 5s. If an ally already has Fresh, the Cooldown is reseted, the ally Heals by 25% (+0.25% per level) of your Magical Power and becomes cc inmune for 1s.

Ability Type: Buff

Primary Abilities

1
Ice Spike
Alec creates a Shard in above the Selected Area, after a 0.2s delay the Shard becomes an Ice Pike and falls down from the sky freezing enemies in place and applying them chill.

Ability Type: Ground Target
Stun Duration: 0.7s/0.85s/1s/1.15s/1.3s
Range: 65
Cooldown: 10s
Cost: 50/55/60/65/70
2
Cold Wave
Alec releases a Cold Air Wave around him damaging enemies, applying them chill, and shielding allies (and self) for 3s, applying them Fresh. While casting, Alec makes a small, fast and elegant slide in the direction his currently moving

Ability Type: Ground Target & Leap
Damage: 40/65/90/115/140 (+10% of your Magical Power)
Shield: 50/75/100/125/150 (+20% of yor Magical Power)
Radius: 30
Slide Distance: 25
Cost: 85
Cooldown: 16s/15s/14s/13s/12s
3
Refreshin Air
After Alec selects an ally or himself, he creates a fresh breeze around them to prepare them to continue figthing by healing them, restoring some of their mana and applying them Fresh. Mana is not restored if selecet self.

Ability Type: Target Ally
Heal: 20/40/60/80/100 (+20% of yor Magical Power)
Mana: 20/30/40/50/60 (Only to allies)
Range: 65
Cost: 60/65/70/75/80
Cooldown: 9s

Ultimate Abilities

4
Loosing It
Alec starts loosing his control, making him vulnerable and loosing his Conforting Aura for 14s, after 1s he raises to the air in rage causing a massive snow strom around him making him cc inmune and 10% faster for 3s, enemies caught in the storm will progressively recieve damage, getting crippled and slowed for the duration, while shielding allies. After the 3s, enemies within the radius are stuned and chilled, while allies are healed and refresched.

Ability Type: Area
Damage: 30/35/40/45/50 (+25% of your Magical Power) every 0.5s
Slow: 15% every 0.5s
Shield: 40/55/70/85/100 (+10% of your Magical Power) every 1s
Stun: 1s
Heal: 20% their maximum health
Radius: 40
Cost: 95
Cooldown: 90s/92.5s/95s/97.5s/100s

Other Abilities

LCB
Basic atack
When is battle stance, he carreies an old book in his left hand and uses it as a casting focus with his rigth hand, his basic atacks are smal frost progectiles he launches from his rigth hand

Alec Lore

Alec is a semi-God who decided by himself to protect the people of the north, he´s on of Zeus sons, but he never met her human mother, he´s the smallest of his brothers and sisters, and he was never assigned any particular role, and so he grew under the shadows of his family alongside his father.

He had been watching and obsreving how his family worked on things, and he slowly grow to hate it, after a long time Alec decided to revel against his father, "war isn´t the solution to all of your problems and its unfair that because of your tempest so much people has to suffer" he said raged with anger, he was almost immediately exiled.

He decided to live as a mortal between mortals, he met mortals who were arrogant, selfish and ignorants, but he also met carring and loving people, he even fell in love once, the book he carries is a gift from him and he never wrote anything in it, he learned to live as one of them and he learned to love it, he knows the real value of mortal lifes.

One time he embarked in a fishing trip, one who went completly wrong, anger and rage is within his genetics and that caused a terrible accident, no one but he survived, he was saved by Yemoja. Yemoja heard and comfort Alec, after a while Alec decided to become Yemojas apprentice, although their relationship was more of an adopting family, he learned to control himself and how to comfort people, they both shared his idea of peace and they both disliked war. When he left her, he flee to the north, where he started a new life, not as a mortal, but as a semi-god, he travels all across the north side of the world helping his peolpe and abvoiding all kinds of war troubles to his people, for what he is very well worshiped as their protector.

But now even Yemoja has entered this battle, and he will follow, not to atack but to defend mortal kind and especially his own people.

Design and Personality

Alec learned from Yemoja to keep it calm, he is a calm and caring semi-god who defends mortal lifes at all cost, he has a seren warm voice.

He wears one large white and ligth blue furr coat with a hanging blue book on his left side (close to the leg), book that he takes out when atacking, he has never been in the cold weather, so I thought that giving him a furr coat was the only logical thing to do, as he is not very used to feeling cold. he has a pure white and short hair ans blue eyes.

Playing as Alec

The Idea
The idea of his kit is to combo abilities agains allies or enemies to exploit the use of his refreshing and chilling passives, so the base ability damage is low, like the 1 making no damage, the 2 having a low gain from Magical Power, and the 3 having a moderate Heal with low benefict from Magical Power, but if you manage to combo correctly you can recieve aditional effects like Slows and Protections to your allies, and win up to 40% adittional Magical Power to your Damage and 30% to your Heals.

To abvoid the spaming of the combos, abilities have a high cost and cooldowns, more like a burst use, or in other words throw it all quickly to be fully effective, thats why his real passive is amaizing, you just gotta stay helping your allies to give them a small Heath and Mana regen, so you don't have to worry that much about using your heal quickly.

Building Him and Playstyle
With his combos, Alec gains big beneficts From his Magical Power, he is meant to be a healer, not a tank, although thanks to his shields he doesn't fail as a protector either, you should build him with supporting Items with Magical Power while adding some defensive Aura Effects too. I mainly see fit for him in Duo Lane as a Support, although maybe he can work in Mid or Solo lanes as well, his combos are strong from beginig to end of a battle, although having an agressive start migth not go to well for you, keep it in the back line if your building him as a healer and wait untill you have builded some good Magical Power before Risking it for combos, as yout abillities do not do much of a base and heavily depend on your Magical Power.

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