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Huge Shoutout and Thanks to xZeroStrike and IceColdPappsi for helping me with my build. The damage output now is much greater as long as you keep those stacks going, and not only that but a constant Bird Bomb should allow you to nail kills left and right, not only that but Runeforged Hammer should net you more damage on pesky guardians and still give you that extra damage on squishier characters. Not only that but it allows you to play much more aggressively. The potential with Transcendence and Hide of the Urchin for you to stay fighting and alive longer while still letting you dish out damage helps a lot more than I previously though. Runeforged Hammer with Gungir's Might lets you (possibly) Blink or Bird Bomb in an area, Gungir's Might, slowing them and making them take more damage, and if they do try to escape you should have another Bird Bomb by the end of the initial encounter. This is my first ever guide and build and I would love your feedback in the comments! Let me know how it works for you and what you think of it. Think you can improve it? Let me know in the comments and we'll discuss the build and see how it goes. Other than that, thanks everyone and I'll talk to you later.
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I see that you've already made some changes...this makes it easier for me in a way, as I wasn't sure how to even start talking about Fatalis on Odin.
So, I'll start from the top down. Interesting way to think about him, as an assassin. He's got some crazy early-mid burst with the Bird Bomb, and if you can frustrate the enemy team quickly, it's sort of like assassinating their, er, hopes and dreams? Haha, don't mind me, I've had a couple of beers.
So...you've transitioned from basic attack to ability focus. This is good, because this is exactly what Odin is...absolutely ability-reliant. When you think of his effect on the team and the enemy, what are the first things to come to mind? The correct answers are "Bird Bomb" and " Ring of Spears." His basic attack string is just waaaay too slow to really do much. Some other Warriors that are questionably hybrids can be built with basic attack emphasis (e.g. Ravana and Vamana), but it's because they have quicker attack strings. Trying the same with Odin is for trolling =P
I understand the intent for building Transcendence...the fully-stacked power is very nice for someone like Odin. That said, you have 2 other teammates...and chances are, if you go Odin, the other two are going to be more damage-focused...likely a Hunter and a Mage. Not always, of course, but if everyone's considering a balanced team comp, then yeah. So you've got 2 other teammates that are more likely to clear the wave than you (and can benefit waaaaay more from stacking items like Transcendence or Devourer's Gauntlet (for Hunters) or something like Warlock's Sash or Book of Thoth (for Mages)). However, if you build Trans, you're requiring yourself to 1) Lunge, 2) Bird Bomb, or 3) wait until most minions are low health and using Gungnir's Might on them to build stacks. The problem with 1 and 2 are that they take away your initiation/escape for a good amount of time, and 3 just isn't powerful enough to clear the wave reliably. See where I'm going here? Basically, building stacks isn't really the best idea for Odin. If you can make it work, depending on team comp, cool, but I'm just not sure it's a strong pick for him.
No complaint on Hide of the Urchin. It's a solid item for practically any tank or bruiser, but, depending on how you might build him otherwise, you might not need it...a popular alternative would be something like Breastplate of Valor + Bulwark of Hope (or Pestilence depending on enemy team). Valor gives you CDR (perfect for someone ability-based, and mana hungry to boot), and Bulwark gives you the other side of protection, plus a good amount of health to give a strong boost to your effective health overall.
Jotunn's Wrath is practially an essential item for him...no comment. You usually want to get at least 30% CDR, if not max it overall. Means more bird bombs, more rings, etc.
Titan's Bane is also a common item for him, though as things move to late game, his damage falls off...so if I were to drop something from the build, it would be to switch this out for something more utility-based, at least if the match lasts long enough to do so. Maybe Frostbound Hammer to keep the enemy slowed for the Runeforged Hammer effect while you have any enemies trapped in the ring, in case your team can't finish them off by the time Gungnir's Might wears off. Or perhaps another situational item.
I really do like the idea of Runeforged Hammer on him, but it's up to your teammates to make the most of it. This means partially that your Ring of Spears has to be timed properly...spam the ult to burn off any Phantoms the enemy might have gotten, and try to trap the enemy by first baiting them to burn their escape...if they have any.
I know it probably seems like I have a lot of complaints about the build. I can see your build working much better than your original submission. Just has some things to consider, making you play a specific playstyle to make it work better. You don't have to listen to me (of course), but hope some of my comments are helpful!
Transcendence is to give me mana and power because of the mana given in Ninja Tabi, Jotunn's Wrath, and Hide of the Urchin. Stone of Gaia is for the sustain that I have while chasing enemies. Hide of the Urchin gives me health to work with Stone of Gaia and protections to reduce damage. Because Gungir's Might slows, Runeforged Hammer lets them take more damage while they're slowed. Overall, I have lots of power, health, and fight presence when I ult the enemies, slow them, and then bird bomb so that they take that extra damage.
I try not to just bird bomb for the kill, but get them in a position where I can also basic them after proccing Runeforged Hammer with Gungir's Might. If they are out of basic range, I ult them just to secure the kill and the ult stacks.
This is what I build in Joust and Arena, and it works fairly well. Hope that cleas any confusion up.
If you wanna have some fun and be really aggressive, try:
Transcendence > Ninja Tabi > Jotunn's Wrath > Hide of the Urchin > Stone of Gaia > Runeforged Hammer.
Lastly, this build is really basic-attack based. Odin does most of his damage from the "Bird Bomb Combo", which is his 2, plus his 1. Working to build up his power with items that go towards this is more essential. Maybe going Breastplate of Valor to max out the CDR, and then replacing Hastened Fatalis with Winged Blade or Witchblade to still provide you that movement speed, and Stone Cutting Sword with Masamune to deal more damage to guardians.
Frostbound Hammer isn't the best option (read my comment below). Masamune is only recommended if the enemy team has 3+ guardians on it or the guardians are being a problem for you. Since hardly any class gets health above Warriors, except Guardians, the potential of the item is lost most of the time.
So Transcendence, Warrior Tabi, Jotunn's Wrath, Hide of the Urchin, Titan's Bane, Runeforged Hammer is possibly the best option.
The build is indeed to much basic attack focused, and lacks defenses. The only defense you have is Reinforced Greaves.
Also, Hastened Fatalis and Frostbound Hammer should never be built together. Both serve the same purpose: sticking to your enemy. Frostbound slows the enemy, while Fatalis make you ignore attack penalty. You can easily swap one of these 2 items for something more defensive, or if desired, damaging. Lastly, Frostbound Hammer's potential is lost, since you already have a potent slow in your kit with Gungnir's Might, and an ULT that forces enemies into a small area unless they have a method of escaping it, so Frostbound Hammer isn't the best option.
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Fyi OP I'll comment later tonight perhaps.