Forum » General Discussion » Loki Deals Too Much Damage 160 posts - page 2 of 16 |
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dacoqrs
wrote:
Loki in ZERO way needs nerfs, sorry. It's clear that you have not read my post and only the title of the thread, or you would have realized that I say Loki's damage in two specific situations need nerfs, not the god as a whole. You are acting like an ignorant commoner peasant, one who has the insolence to spit on the face of his betters. This is Solo Queue, not 5-man queue or Plat ranked with Curse or 1v1 Joust. Loki will get fed eventually, and being impossible to counter is not a good thing. And you do admit that most assassins in general are impossible to counter when fed; stop treating it like it's a good thing and accept it for the problem that it is. Not to mention, you need to stop blandly repeating the same tired old anti-assassin strategies of "grouping" and "focus firing" and "2v1-ing him." BASICALLY. I am tired of facing him a solo queue and dying despite KNOWING you can outplay him because he happened to have over 5.0 KDR (none of your deaths, naturally) and counterplay becomes impossible once he's 3 levels higher than you. I don't CARE if he's considered trash in ranked; he might as well be a guaranteed win in solo queue and I'm sick of that. |
Subzero008 Renowned (112) Posts: 4262 View My Blog |
Nex The Slayer
wrote:
Snip Yesh, I do find that annoying at times. He already has stealth as unique utility; his blink thing is another unique gap closer. I think he's the only assassin with an instant gap closer like that; it's another thing that removes counteprlay potential. |
Subzero008 Renowned (112) Posts: 4262 View My Blog |
I have a suggestion for Assassinate.
1: Give it a delay. The way it works is that if Loki activates it and "hits" the opponent his dagger will appear above them, and after 1/2s the ability actually activates and he teleports to them. If he misses the dagger will still appear, only on the spot he will teleport, allowing enemies to know where he is going and getting ready for a counter-attack. |
Sasquatch180 Memorable (12) Posts: 404 |
Sasquatch180
wrote:
I have a suggestion for Assassinate. 1: Give it a delay. The way it works is that if Loki activates it and "hits" the opponent his dagger will appear above them, and after 1/2s the ability actually activates and he teleports to them. If he misses the dagger will still appear, only on the spot he will teleport, allowing enemies to know where he is going and getting ready for a counter-attack. This sounds like a straight nerf (purely gameplay wise, practically speaking it's a balanced suggestion); while I do like your idea, I think there should be some kind of compensation (to those playing Loki at higher levels). Perhaps make the skill match its name and make it deal bonus damage to weakened targets, perhaps, making this more of a finishing move. Or granting Loki refreshed cooldowns upon landing the killing blow. |
Subzero008 Renowned (112) Posts: 4262 View My Blog |
Subzero008
wrote:
This sounds like a straight nerf (purely gameplay wise, practically speaking it's a balanced suggestion); while I do like your idea, I think there should be some kind of compensation (to those playing Loki at higher levels). Perhaps make the skill match its name and make it deal bonus damage to weakened targets, perhaps, making this more of a finishing move. Or granting Loki refreshed cooldowns upon landing the killing blow. What about having it so that people who are in it/under it as it goes off get attacked, or giving it an execute threshold? (Maybe at like 25% health?) |
Sasquatch180 Memorable (12) Posts: 404 |
And for posterity's sake, I'm going to post a list of basic counterplay strats for other assassins when fed.
the list
Arachne: magi's blessing, unlike other items, is perfectly viable on all gods. That said, cooldown reduction does put a damper on this. But in the early game though, you are literally helpless no matter what you do; she can easily win 2v1s with Drain Life and her Spiderlings. She does fall off quite hard, so simply outlasting her and surviving the laning phase can help.
Bakasura: I'm told that Greater Sprint + escape ability works well, although it does rely on having an escape to use. Overall, not much you can do, especially in the early game. Late game, outplaying his team works, although this is just like Loki and solo queue. What happens most of them time is him being fed and then killing everyone and everything no matter what they build. Bastet: Early game, there is literally nothing you can do about her cats. They will chase you into tower and deal over half your health in damage, and they WILL outspeed you. Late game, Bastet tends to do poop damage regardless, so I guess simply outwaiting her is an option, unlike pretty much every other assassin. Fenrir: No matter what stage of the game you are in, no matter how fed he is, everything stops Brutalize. Hun Batz: Beads or ult his ult, at least in the laning phase, then escape away. Alternatively, Greater Aegis helps. Otherwise, late game, there's not much you can do, as a competent Batz may be able to land only 1/3 ults, but a teamfight where he does land his ult is practically a guarenteed win. His ult also has nearly no delay which is extremely obnoxious. In addition, RNGjesus plays a huge part in this guy's viability, also complicating things. Kali: If fed, you lose. Period. Whether it's teamfights or duels or early or late game or 5v1 fights, you lose, because the ability to rip apart tanks then get healed by them is a completely balanced passive. Mercury: Congrats, you got oneshot by a single basic attack, because 375% of AD in one basic is totes balanced. Funnily enough, it eclipses Loki's scalings. The one good thing is that he has to get close to you, but it hardly matters as he is freaking Mercury, with two gap closers and some of the best CC in the game. This is the guy who can gank at level 2. Early game, he will be unjukable, late game, one lucky hit will end you. He's pretty damn uncounterable. Ne Zha: If fed, he will ult you repeatedly, and win, because his ult is another totally balanced ability. The funny part is, his ultimate - basically a banish combined with a chunk of damage - is nothing new in MOBAs, but no other MOBA made the banish deal this amount of damage before. You can't beads or aegis his ult, outside of having obscene reaction times. Teamfights? He'll ult you. Duels? He'll ult you. Sitting in tower? He'll ult you, and your opposing laners will be waiting for you. His ult is just awful. Nemesis: Buy sprint. Not much you can do otherwise, as you obviously can't outduel her and if fed her shield will probably grant more health than any of your abilities can damage. Thanatos: If fed, you die in the laning phase. He will oneshot you with his ult-in-spam-abilities combo. Late game, it's possible to exploit his lack of gap closer; healing also counters his ult magnificently. He's basically Arachne, only slightly better. Thor: Depends on whether or not you can see his ult coming. He also actually doesn't deal too much damage without a few basics and his hammer throw, so Aegis works pretty well against his initial burst, then his need to use his escape to finish you off can be exploited. That said, a fed Thor is still an uncounterable POS as the above restriction barely limits him, not to mention the horrors of him getting cooldown reduction. tl;dr: So yeah, basically, nearly all of Smite's assassins lack counterplay when fed. I hope for an ideal balance between Fenrir and Kali; you won't be a sad sack of uselessness against your weakness, but you won't have the ability to curb stomp entire teams on your lonesome while carrying the damage of two late game ADCs. |
Subzero008 Renowned (112) Posts: 4262 View My Blog |
Sasquatch180
wrote:
What about having it so that people who are in it/under it as it goes off get attacked, or giving it an execute threshold? (Maybe at like 25% health?) Execute threashold is too much like Thanatos, I think something like Garen's ult (additional damage per point of target's missing health) would be better. And the under-it-as-it-goes-off is nothing new. However, the normal damage it deals might need to be reduced to compensate. |
Subzero008 Renowned (112) Posts: 4262 View My Blog |
Subzero008
wrote:
It's clear that you have not read my post and only the title of the thread, or you would have realized that I say Loki's damage in two specific situations need nerfs, not the god as a whole. You are acting like an ignorant commoner peasant, one who has the insolence to spit on the face of his betters. This is Solo Queue, not 5-man queue or Plat ranked with Curse or 1v1 Joust. Loki will get fed eventually, and being impossible to counter is not a good thing. And you do admit that most assassins in general are impossible to counter when fed; stop treating it like it's a good thing and accept it for the problem that it is. Not to mention, you need to stop blandly repeating the same tired old anti-assassin strategies of "grouping" and "focus firing" and "2v1-ing him." BASICALLY. I am tired of facing him a solo queue and dying despite KNOWING you can outplay him because he happened to have over 5.0 KDR (none of your deaths, naturally) and counterplay becomes impossible once he's 3 levels higher than you. I don't CARE if he's considered trash in ranked; he might as well be a guaranteed win in solo queue and I'm sick of that. And once again you take the first line of my post and consider that my entire view. Sigh. Sub, I'm sick of your bs. If you don't like the anti-assassin strategies that DO ACTUALLY WORK, then don't play Smite. Simple as that. These "same tired old anti-assassin strategies" have lasted a long time because they ACTUALLY work.
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dacoqrs Prominent (40) Posts: 807 View My Blog |
dacoqrs
wrote:
And once again you take the first line of my post and consider that my entire view. Sigh. Sub, I'm sick of your bs. If you don't like the anti-assassin strategies that DO ACTUALLY WORK, then don't play Smite. Simple as that. These "same tired old anti-assassin strategies" have lasted a long time because they ACTUALLY work. You just acknowledged that I read the part with anti-assassin strats...and then you say I read only the first line of your post, in the first line of your post. *sigh* Listing the same strategies that everyone knows, strategies which are useless once assassins get fed, does not add anything to the conversation. AoE CC is nice but not everyone has it, and AoE CC doesn't stop Loki from physically walking up to your ADC, taking out 3/4ths of his health with Vanish + Aimed Strike, and finishing him off with Assassinate after you CC him. Or he can beads - he can use actives too, you know. Or he can Aegis. Or he can just elect to kill you; a fed Loki stacks pen and can do that if he gets fed enough. I miss rich people. |
Subzero008 Renowned (112) Posts: 4262 View My Blog |
Subzero008
wrote:
You just acknowledged that I read the part with anti-assassin strats...and then you say I read only the first line of your post, in the first line of your post. *sigh* Listing the same strategies that everyone knows, strategies which are useless once assassins get fed, does not add anything to the conversation. AoE CC is nice but not everyone has it, and AoE CC doesn't stop Loki from physically walking up to your ADC, taking out 3/4ths of his health with Vanish + Aimed Strike, and finishing him off with Assassinate after you CC him. Or he can beads - he can use actives too, you know. Or he can Aegis. Or he can just elect to kill you; a fed Loki stacks pen and can do that if he gets fed enough. I miss rich people. If Loki got fed in the first place, you made a huge mistake and didn't use the "same strategies that everyone knows", these strategies that PREVENT an assassin from getting fed. AE cc Does actually stop Loki from doing that... If he's vanished, just cc in his general direction, or hell, stick near the squishies to protect them. If he stacks pen he won't have enough burst. I play Loki and while some pen is necessary, too much and you can't do that burst damage Loki is known for.
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dacoqrs Prominent (40) Posts: 807 View My Blog |
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