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Seal the win with a kiss- Aphrodite Season 4 guide

10 0 126,932
by newbiemj updated August 14, 2017

Smite God: Aphrodite

Build Guide Discussion 12 More Guides
Choose a Build: General Suggestions
General Suggestions Full Damage Aphro Support Aphrodite- Duo Lane Solo Lane Aphrodite Moves like Jagger- (Experimental)
Tap Mouse over an item or ability icon for detailed info

Aphrodite Build

Boots (either or)

Build Item Shoes of the Magi Shoes of the Magi
Build Item Shoes of Focus Shoes of Focus

Damage Items

Build Item Book of Thoth Book of Thoth
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation
Build Item Spear of the Magus Spear of the Magus
Build Item Warlock's Staff Warlock's Staff
Build Item Divine Ruin Divine Ruin

Defensive Items (situational)

Build Item Hide of the Urchin Hide of the Urchin
Build Item Void Stone Void Stone
Build Item Spirit Robe Spirit Robe
Build Item Breastplate of Valor Breastplate of Valor
Build Item Breastplate of Regrowth Breastplate of Regrowth

Support Items

Build Item Rod of Asclepius Rod of Asclepius
Build Item Lotus Sickle Lotus Sickle
Build Item Gem of Isolation Gem of Isolation
Build Item Heartward Amulet Heartward Amulet
Build Item Sovereignty Sovereignty
Build Item Gauntlet of Thebes Gauntlet of Thebes

Starter and Bridge item possibilities

Build Item Sands of Time Sands of Time
Build Item Soul Stone Soul Stone
Build Item Dynasty Plate Helm Dynasty Plate Helm

Example Build (Supportish)

Build Item Shoes of Focus Shoes of Focus
Build Item Rod of Asclepius Rod of Asclepius
Build Item Void Stone Void Stone
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti

Aphrodite's Skill Order

Kiss

1 X Y
Kiss
2 15 16 18 19

Back Off!

2 A B
Back Off!
3 8 11 12 14

Love Birds

3 B A
Love Birds
1 4 6 7 10

Undying Love

4 Y X
Undying Love
5 9 13 17 20
Kiss
2 15 16 18 19

Kiss

1 X
Aphrodite blows a kiss to an allied god, making them her soul mate and giving them both increased movement speed. If it hits an ally, it has a reduced 1s cooldown. If the kiss hits an enemy god, they are Damaged, Stunned and Aphrodite's soul mate gets jealous, increasing their damage. Also, Aphrodite's soul mate gains 50% of her MP5 and 10% of her Physical and Magical Protections.

Ability Type: Line, Buff
Damage: 40/60/80/100/120) (+25% of your Magical Power)
Movement Speed: 6 / 7 / 8 / 9 / 10%
Stun Duration: 1s
Jealousy Damage Increase: 5 / 7.5 / 10 / 12.5 / 15%
Jealousy Duration: 5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Back Off!
3 8 11 12 14

Back Off!

2 A
Agitated by all the attention, Aphrodite commands enemies to get away from her, doing damage around her, slowing them by 25% for 2s and knocking them back to 25 units from her.

If Aphrodite has a soul mate, an explosion originates on them in addition, dealing the same damage as well as slowing enemies.

If an enemy would be hit by both blasts, they will only be affected by the one originating from Aphrodite.

Ability Type: Circle, Knockback, Damage
Damage: 80 / 140 / 200 / 260 / 320 (+70% of your Magical Power)
Slow: 25%
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Love Birds
1 4 6 7 10

Love Birds

3 B
Aphrodite calls forth a flock of beautiful doves that fly forward in the area in front of her. The doves circle around all enemies in the path, damaging enemies every .5s for 3s. Aphrodite and her soul mate also receive healing when cast and decreased ability cooldowns.

Ability Type: Line, Heal, Damage
Damage per Tick: 15 / 25 / 35 / 45 / 55 (+15% of your Magical Power)
Heal per Tick: 7 / 10 / 13 / 16 / 19 + 2 per Level
Cooldown Decrease: 0.2s per Tick
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Undying Love
5 9 13 17 20

Undying Love

4 Y
Aphrodite pledges undying love to herself and her Soul Mate. While this is active, she and her Soul Mate are invulnerable to all damage and gain the Jealousy effect for a short duration. All Crowd Control effects are also removed when activated.

Ability Type: Buff
Invulnerability Duration: .8 / 1.1 / 1.4 / 1.7 / 2s
Cost: 100
Cooldown: 90s

Introduction

Introduction


Hello all, Welcome to my build guide for Aphrodite


I recently started playing Aphrodite and am enjoying her as a support god. Looking at other SEASON 4 guides here, there are not to many that go in depth on how to build her or how to play her. Hopefully with this guide, it will give a sense on what I try to achieve with her.

I will assume you know the basics to Smite like, Buff camps, minions, rotating etc. If not feel free to check out any of the Overarching Guides done by Branmuffin17 to get a feel of the tactics used in Smite.

Aphrodite is an ability based mage who is mostly there to heal herself and her soulmate. The best items for her to focus on are cooldown reduction items and also items that help with healing herself and teammates.

...... Pros ......

- Has an incredible heal that can heal yourself and 1 teammate at a time
- Decent damage if built
- Provides support through her kit
..... Cons .....

- Low defense
- No escape
- Heavy focus by enemies
- Easily countered with Anti-heal items

Abilities

Abilities

Center of Attention
Aphrodite gains 4 physical and 4 magical protections for each god withing 70 units of her. Stacks up to 9 times. This passive is meh in my opinion. You will usually always have at least 1 ally nearby to give you a couple of protections early game. But otherwise, you can only gain an additional 36 protections which isn't much and can only happen in 5v5 matches. It also makes you have to get in the thick of things as well to get more protections.
Center of Attention



Kiss
Kiss attaches yourself to a teammate which increases both of yours movement speed. When attached to an ally, whenever you use Love Birds it will heal the both of you. When attached and you hit an enemy with Kiss, it stuns them and it increases the damage output of your ally by as much as 20% for 5 seconds. It is also a way for you to escape since it stops the target in it tracks for 1 second. Very helpful when in duo lane to help increase your allies damage output. Attach to your more aggressive teammate since they will need the health regeneration after engaging. If you attach to a more passive partner, you have to be the instigator which can cause issues.
I max this out 3rd.
Kiss




Back Off! This move is useful for both you and your soulmate ally. When attached, you can blast away enemy gods that are nearby you and your soulmate simultaneously slowing whoever is hit down by 25% for 2 seconds. This can be helpful to both them and yourself to get away from an attack. You can also use it to push the target further away from their safe side. However, it can also backfire because it could knock away enemies that your soulmate is attacking, screwing things up.
I max this second as it is her 2nd main damage ability.
Back Off!




Love Birds
This is her main wave clear. When she uses it, doves surround enemies that are caught in the pathway damaging them every .5 seconds for 3 total seconds. This does damage over time so if hit and low enough it can finish them off. The main thing with this ability is the heal. You can heal up to 228 + an additional 90% of your power. So with your power at 500 (just a number), you can gain a base total of 678 HP every 12 Seconds (if no CDR) for you and your soulmate. Which can help you sustain longer as long as you have enough mana to support yourself.
I max this first as it provides healing for you and soulmate and damage to enemies.
Love Birds




Undying Love
This can get you out of sticky situations. Early game it has to be timed well since it is very short in duration but late game, you and your soulmate are invulnerable to damage for 2 seconds when fully upgraded. It also removes crowd control effects when activated. So if caught by Ares you can use this to save yourself and you soulmate instead of using Purification Beads
You can max this in different ways if wanted. The duration is very short in its early levels so it has to be well timed, but also since the duration is so short and the increases are small as well it might be better to prioritize Love Birds
instead and just put one point in this at level 5 and level it up late game.
Undying Love

Quick Combos

Main Combos

>>>>>>
>>>>>>


Explanation

>>>>>>
>>>>>>

Explanation

>>>>>>
>>>>>>
>>>>>>

Explanation

Items for Aphrodite

Build Items for Aphrodite

Aphrodite can be played in a number of different ways. She can become a nearly indestructible tank, she can solo lane, she can support, she can go full damage. She is very versatile in whatever role she is needed in. So there are a ton of different ways you can build her. If you have an assassin and hunter joust partners you could build tanky and let them do the damage. You could have a balanced team comp, so you go more of a support build.


Boots

Slightly less power than Shoes of the Magi and no penetration, but it has 10% CDR which is extremely beneficial for her. The mana increase is also vital since she is ability based.

Replacement / situational items



Damage Items



So as mentioned before, Aphrodite can adapt to most situations. She can provide good damage when built for it. So items that focus on raw power and penetration will help with that. She won't totally burst many down, but she will do massive damage if the enemy underestimates you.

Stacking Items


Warlock's Sash
Not as much base power as Book of Thoth but it gives you more health which increases your survivability. This would be ideal for Solo lane if in Conquest. The downside is that it takes forever it seems to build full stacks, but is a very good item still even when not stacked up. It is a tossup between Thoth and Warlocks as both will help you sustain longer. It all depends if you want more Mana or more Health.

Replacement / situational items


Penetration Items


Gives decent power (+50) and some flat penetration (15).The best thing about this item for her is the passive. If you hit someone with Love Birds, it will trigger the passive which will end up reducing up to 50 magical protections, making this a great team fight item.

Replacement / situational items

Additional Damage Items


What I like to call the finisher. +125 power, +30 MP5 and a passive that increases magical power even more. A must for most every magical god. You will see a huge increase in damage when this item is purchased

Replacement / situational items



Defensive Items


Sometimes a little defense doesn't hurt. She lacks an escape and sometimes her heal is down so a little extra defense can go a long way for her. If you really want to annoy the other team. You could go full defense also with items that increase your healing powers. Below are some items that I find to help Aphrodite out if you need some defense.

When fully built, it provides an additional 30 physical and 30 magical protections to go on top of the base 35 protections for a total of 65 magical and physical protections. In addition it gives +250 health and +250 mana, which helps your sustain even more. It does take awhile to get online as it is dependent on killing the other team, but the price is affordable compared to the other dual protection items. Would not recommend for solo lane. Would be better used as an early item and the only protection item as well

Replacement / situational items



Support Items



Aphrodite is an excellent supporter with her strong heals. The items listed below help increase her healing powers giving additional perks to her soulmate and an item that helps slow down opponents to help your teammates in numerous ways.

Gives an increase in power, health and movement speed. The passive also provides additional healing and regeneration within your aura. This item is pretty much core for her. Since she has no escape, the additional movement speed is critical for her. Since this item also provides power, her damage output is not hindered as much as well.

Replacement / situational items



Starter and Bridge item possibilities



Some game modes (mostly Conquest) you need to start out with a Starter item. Listed below are two items that should work well for Aphrodite, depending on her role.

Cheapest CDR item in game. Gives some power and MP5 plus some additional MP5. Solid starter for any role.

Replacement / situational items

Support build game play

General Support build game play overview



The Support build can be used in Conquest, though it can also work in other modes if you want to focus on enhancing your teammates' attacks and providing sustain. Key stats for being a Support will include CDR, enhanced healing, and protections where applicable. Secondary function includes control (e.g. Gem of Isolation) and damage (protection reduction items can help both your damage output and that of teammates).

In this role, you're likely better off avoiding stacking items like Warlock's Sash, so you'll want to get your survivability elsewhere. You can either focus on traditional Support protection items like Sovereignty / Heartward Amulet / Gauntlet of Thebes, or you can get protection items like Hide of the Urchin and enhance your health via utility items like Rod of Asclepius and Gem of Isolation.


Early game




As a support, your early game's primary focus is making sure your teammates health gets regenerated and to help secure farm. Always stay linked by Kiss to someone and use Love Birds to heal your soulmate and yourself while helping take out the minion wave.

Depending on game mode, consider a starter item. Watcher's Gift can be nice for sustain, but you may get a bit more use out of Sands of Time for the relatively cheap CDR.

In Conquest or Siege, you'll obviously be linked with one specific partner to start. Hit the entire minion wave with Love Birds as soon as possible to help waveclear and possibly outpush the enemy Duo. Help with early rotations in taking/contesting camps, but be very careful with your positioning. You're a squishy god with low-duration CC. Only push if the minion wave is clear and you've got a strong early-game partner.

For Conquest in particular, you want to watch for the point when you can safely break away from the ADC to let them farm alone. You'll immediately look to link up with other teammates where needed, to support teammates if they're getting outpushed, or to join with the Jungler to help them gank a vulnerable enemy.

If you are in a non-Conquest, teamfight mode like Arena, Joust, or Clash, consider the best god to link to...often, the optimal choices will be tankier gods that are meant to initiate fights...they're going to take some damage, and you'll be able to keep their health up and possibly poke with Back Off! and Love Birds. You should generally switch Kiss targets when teammates need healing, so keep an eye on all of your teammates at all times. Don't forget you can also use it to stun enemies and enhance your teammates' damage output.

Mid & Late game




As you transition to the mid and late game, your build should incorporate items that give you a better teamfight presence. Gem of Isolation can help keep enemies slow and close, while Rod of Asclepius will provide increased healing for teammates, while also giving you added health and move speed for your own survival. Adding protection reduction, either via Void Stone or Spear of the Magus, will greatly enhance your own damage, while also helping any other magical teammates with their damage.

Stick close to the teammates that deal high damage...keeping them alive will be key to pushing the enemy back and giving your team the advantage. Your damage should also be significant, so use your combos at opportune times to help secure kills.

Solo build general game play

Solo build game play overview


In Conquest, Aphrodite can hold her own in the solo lane. Since she is by herself she can focus on gaining health and some damage before going for her healing support items in the late game. She probably won't take the tower down by herself since her basics are slow and weak and she is easily invaded on by a mobile jungler, but she should be able to withstand the assault from the enemy solo laner to cause a stalemate due to her sustain. You SHOULD BE WARY pushing your lane unless you have help from another teammate, since she has no escape, is slow and is squishy early game. She can push her lane as long as she knows she is safe.

Key stats for this balanced role include CDR and damage (both penetration and power). Secondary function includes control (e.g. Gem of Isolation) and enhanced healing ( Rod of Asclepius). If you don't have teammates that are using stacking items (e.g. Transcendence, Devourer's Gauntlet, etc.), this gives you the opportunity to get Warlock's Sash, which gives you the largest health boost of any item, significantly enhancing her survivability. This option is entirely possible since you are in the solo lane, you can build stacks quicker since you are not sharing minions.

This could also have it's place in Clash and Siege if you are farming the other lane by yourself as well.


Early game




Whether you're playing in the Solo lane in Conquest, or just prefer this build in any other mode, you'll want to carefully consider your starting items. Sands of Time is a safe bet for cheap CDR and mana sustain, while Soul Stone is a more aggressive option that will help wave clear, which should be your main focus. Supplement with potions.

Your first full item can either be your shoes of choice (Focus or Magi), or you can opt to start stacking Warlock's Sash as early as possible. Getting shoes first is the safer option due to the added mobility. If you feel safe enough, getting Warlock's first will take a bit longer, but will give you an immediate boost of health and mana once it's built.

Key to your success will be positioning and wave clear, while keeping your health and mana up as much as possible. Your damage will only fully come online once you've built a few items, so your best bet is to force a stalemate in lane or push when you know you are safe.

If you're Solo in Conquest, plan and work with the Jungler and others for possible gank attempts to gain a temporary advantage in-lane. In any case, your long term focus is to get to a point where you can link up with teammates...you're always more effective when you're kissing others

In non-Conquest modes, you should always be linked with teammates, but your priority will always be to outclear the waves.


Mid & Late game




At this point, if you bought Warlock's Sash, it should be fully built and starting to stack up. It does take awhile to fully build up but the base stats alone are still better than most other early items. If things are going well, start building Spear of the Magus, if you are struggling get a defensive counter item depending on your enemy solo laner. Magical opponent get Void Stone, Physical opponent get Dynasty Plate Helm or Breastplate of Valor then go with penetration.

CDR and power take higher priority at this point...scaling on her healing is high, so more power = stronger healing, while also greatly enhancing her damage output.

Your gameplay will shift away at this point from 1 v 1 boxing to true utility...you can output solid damage and help teammates survive, all while helping fights in multiple ways (stun, damage enhancement, and situational Undying Love use).

Full damage build general game play

Full damage gameplay


You can consider this build for Mid-lane play in Conquest, or if you just prefer a glass-cannon build in any mode.

This is an extremely squishy build, so you're going to need to play it safe at all times... Wards are important to help avoid gank attempts, and you should stick close to your tower unless you know exactly where enemies are.

Key to winning lane or winning a fight will be proper use and precise timing for your abilities and combos, and strong communication and teamwork to link up with teammates for kills. You'll also need to rely more on teammates to keep you alive, so it's best if you're familiar with your teammates.

Thanks

Shout-out!


Shout out to the following:

Zerostrike for his Spruce up your words guide and helping out with some coding issues.

Technotoad for his Color Compilation guide

Zilby for his Template Guide

Branmuffin17 for feedback when asked and help with general game play.

Changelog

8/14- Updated through 4.15. Removed Celestial Legion Helm. Fixed arrows.Added Obsidian Shard

Previous revisions

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1
ThePerfectPrism (56) | April 20, 2017 5:23pm
Hey newbie.

I see you did a guide for one of my favorite characters in the game.

Allow me to point out some .... core.... mistakes.

1. " Looking at other guides here, there are not to many that go in depth on how to build her or how to play her. " What ? Really ? Disappointed.

2. " Easily countered with Anti-heal items " False. She's one of the best healers againts Anti-Healing, specially with Rod of Asclepius. Also, her function is not only to heal, is to get her teammate out of a sticky situation. Healing is one of her ways to do it.

3. " This passive is meh in my opinion " Literally is one of the best passives Aphrodite could have without breaking her, and it helps in her flaw, which is no escape by herself (Cuz you can consider extra speed from Kiss an escape).

4. Kiss is a powerful tool not only to attack, but to escape. It can stop a dash, stop a channeled ability, and can give your ally enough time to escape an engagement on him.

5. You forgot to mention that if the enemy hit by the soulmate's Back Off!, he'll be slowed.

6. " Aphrodite is not the most combo orientated god because she does not have the abilities to burst people down to often. " Literally the only reason she's viable in Solo, except her healing, is that she can burst down enemies really fast with Love Birds + Back Off!, especially back in S1 when it did 300 more base damage.

7. " She can become a nearly indestructible tank " Another lie, she can't heal the damage from the enemies, thus causing her to fall. She might have some more health/protection, but it won't be enough to help a teammate. Also, decide if you're going to support the Bruiser Aphro way or the Tanky Aphro way, cuz this guide looks like a big contradiction.

8. Your " build " is nowhere near good enough for the meta atm. I would recommend Shoes of the Magi. Celestial Legion Helm, Stone of Binding, Obsidian Shard, Rod of Asclepius and Chronos' Pendant. I shall not go further into this cuz I would need an essay worth of lines to explain everything that is wrong with your build and it's explanation.

9. " As a support, your early game's primary focus is making sure your teammates stay alive. " Yet again, wrong. Early game, your primary focus is to secure farm, so you can get your items and stay relevant. If you keep suiciding to keep your allies safe, you'll get 0 farm, and the enemy team will overpower you.

10. " She won't probably take the tower down by herself. " This shows to me you've never played Aphrodite in the solo lane, or that you've played healer in solo AT ALL. Both Chang'e and Aphrodite have REALLY HIGH chances to destroy the tower, cuz they can just keep being in the lane without needing to back.

11. " You SHOULD NOT push your lane unless you have help from another teammate." Contradiction? If she can hold her own, she CAN AND SHOULD push lane on her own, that's part of why healers are so hated by the smite community. They provide PRESSURE. A good Aphrodite player should know how to put pressure on the enemy.

12. NEVER EVER EVER EVER BUILD STACKS ON Aphrodite. THAT'S LIKE HER NUMBER 1 RULE.

13. "could be very rough early game" No matter the role Aphrodite is a risky but, if you're good at her, worth-while pick. It's rough in every role her early game, not only in the "full damage" role.

Overall, I must say that you need to take a deep breath and take more time into mastering Aphrodite. What I'm reading from your guide is that an Aphrodite player should hide behind a hole and wait that the best happens. And that's not what Aphrodite is about.

DISCLOSURE : I sound really hostile BECAUSE this guide just yells in my head minor mistakes that snowballed into the biggest concept mistakes. And it annoys me to see someone so sure that they are giving the best strategy, but they are forgetting or they are ignoring a core concept.

~Prism.


(PS: I'm also not in a good mood, that might've had an impact in my critic.)
(PS²: It wasn't intended for the critic to have 13 reasons, but I'm proud of it XD)
2
newbiemj (12) | April 21, 2017 9:32am
Prism-
Response
1
ThePerfectPrism (56) | April 21, 2017 2:50pm
Well today I'm in a better mood, so allow me to re-respond.

Oh hey I'm trying to be nicer I hope

Again, sorry for the hostility.
1
Branmuffin17 (394) | April 19, 2017 1:51pm
Alrighty, multiple builds, multiple functions, and multiple outfits. Woot!

She's a maniac
1
newbiemj (12) | April 20, 2017 8:50am
Gosh what a novel!

Maniac on the floor
1
Branmuffin17 (394) | April 20, 2017 10:53am
Yup, you fixed it =)

But now you shifted your pros and cons to the right. Also, to keep things even with lines, maybe a slight reduction to the wording on the first pro: "Incredible heal for yourself and 1 ally"

Oops on the slow...you're right, I was thinking of it on Love Birds but I should know better.

To clean up the starter section in build 4, I would suggest choosing the one you prefer, and in the title where it says "possible solo starter," rename it to "Starting Items (name of alternate starter if preferred)" or something like that...and just get rid of the other starter list altogether.

Yeah, on Watcher's Gift, it'll be fine for the first few levels, but as you get to level 3 or 4 on Love Birds, you'll want to make sure you only hit the front 3 minions and/or only hit the entire minion save before they've been damaged at all.

Regarding Warlock's Sash, it's difficult to make up between 300-600 health with other items. I'd consider a protection item like Hide of the Urchin a possibility...the combination of protections and 250 health will be perhaps similar in effective health. Or, in a Joust match or a lopsided match where you see 4+ of the same damage type enemy, building just one protection item that focuses on that damage type (along with added health if possible) might be fine.

Consider the total added function of Book of Thoth though. With a standard end build with added mana coming from Shoes of Focus perhaps, the base 1,100 mana (at level 20) + 250 (Focus) + 875 (Thoth) = 2,225 mana. That translates to an additional 67 power. So comparatively, 167 power (Thoth) + more mana than you'll ever need vs 110 power + 600 health (Warlock)...that's not a huge power difference...57. Not even a full high-power item. When looking at it that way, the health just seems like it's way more functional, even if you have other items with health. She needs to be able to survive, as her linked partner is also relying on her for their own added damage and sustain. Anything to help that survival is greatly appreciated...at least for me.

I'll PM you on gameplay =)
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1
xZeroStrike (46) | April 19, 2017 11:32am
Hey newbiemj. You wanted me to have a look at your BB-coding and help you figure out some things you could change, so here I am.

Your introduction chapter all the way up to your Combos chapter is really great. I don't have much to say on that. However, after that I think you go a bit to bare bones with the spoilers.

Everything from the introduction to the combos is colorful and has those icons creating a nice and attractive look. After that, however, you hide all of that color and those icons behind spoilers.

What I think you could do is the following:

The items section:

Instead of hiding everything in the spoilers, I think it'd be better to split your tables up. Take the core items, and put that table in the main guide's frame. The table of the situational items or the replacement items, you can put those in spoilers. Here's an example (everything in the yellow table:

The shoes... of focus!

Replacement / situational items

This way you keep the colorful aspect in the main guide, and immediately bring to light your "main" items, and those who wish can open the spoilers to read up on the situation / replacement items.


The gameplay overview:

I also wouldn't use the spoilers here. I don't think it fits well with your first 3 chapters and, if you change the items chapter to what I suggested, will fall even more out of line.

Instead I would grab all the information in the spoilers, out of the spoilers, and use the kind of layout that I use in my S4 Artemis guide, with your color scheme, of course.

How you decide to transform your information to fit this template is something you'll have to figure out if you do decide to change your gameplay section.


Should you, for whatever reason, not agree with these suggestions, that is entirely possible as each person has other preferences, then please do let me know and perhaps we can figure something out together.

Kind Regards,
~ Zero
1
newbiemj (12) | April 19, 2017 12:18pm
Thanks Zero,

I agree with the use of the spoilers. I was more worried with it being so long that it would be a lot of scrolling. I have removed them for now to make it a little nicer to read, until I figure out a way to spruce it up a little more. That section is still a work in progress as well since I have just started out with her so it should be able to be expanded in future guide updates.

I like your idea for the item sections. Might have to use that if you don't mind. The game play part I am still stuck on. I like the way you set up your information in your Artemis guide, but not sure how that would translate over to the different roles she can play. I think I could make it work though after a lot of cussing I am sure haha
1
Branmuffin17 (394) | April 19, 2017 1:39pm
You may eventually flesh out the gameplay portions more...spoilers aren't all that bad here, but what I'd suggest is getting rid of the headers for each portion, since the wording on them is exactly what the title of the spoilers are, making them pointless. Just have the spoilers themselves.
1
xZeroStrike (46) | April 19, 2017 12:38pm
Hahah, I am sure it'll work. As for the items part, feel free to do so. Any coding I create is available for use by others. Credits are not required either, but would be appreciated, as you know. The only thing that I would get upset about is if I saw somebody use my templates and claim they made it themselves, that's the only thing that would upset me.
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