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Preparing for the Hunt! | Season 3 | Conquest | Artemis ADC (currently not up-to-date)

12 0 256,174
by Zeznex updated June 12, 2019

Smite God: Artemis

Build Guide Discussion 20 More Guides
Tap Mouse over an item or ability icon for detailed info

Artemis Build

Standard Build

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Titan's Bane Titan's Bane
Build Item Qin's Sais Qin's Sais
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Transcendence Build

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Titan's Bane Titan's Bane
Build Item Qin's Sais Qin's Sais
Build Item Malice Malice
Build Item Deathbringer Deathbringer

1v1 Build (choose Defense based on opponent)

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Asi Asi
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Midgardian Mail Midgardian Mail
Build Item Bulwark of Hope Bulwark of Hope
Build Item Runic Shield Runic Shield
Build Item Titan's Bane Titan's Bane
Build Item Malice Malice
Build Item Deathbringer Deathbringer

End Game Build (Sell Transcendence and/or Ichaival)

Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Titan's Bane Titan's Bane
Build Item Qin's Sais Qin's Sais
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Lifesteal Options

Build Item Asi Asi
Build Item Soul Eater Soul Eater
Build Item Devourer's Gauntlet Devourer's Gauntlet

Pen Options

Build Item Titan's Bane Titan's Bane
Build Item The Executioner The Executioner
Build Item The Crusher The Crusher
Build Item Brawler's Beat Stick Brawler's Beat Stick

Final DPS Items

Build Item Qin's Sais Qin's Sais
Build Item Malice Malice
Build Item Deathbringer Deathbringer
Build Item Demon Blade Demon Blade

Boxing/Misc Options

Build Item Ichaival Ichaival
Build Item Demon Blade Demon Blade
Build Item Hastened Fatalis Hastened Fatalis
Build Item Frostbound Hammer Frostbound Hammer
Build Item Odysseus' Bow Odysseus' Bow

Relics

Build Item Frenzy Frenzy
Build Item Heavenly Wings Heavenly Wings
Build Item Cloak of Meditation Cloak of Meditation
Build Item Magic Shell Magic Shell
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
2 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
6 8 10 11 12

Suppress The Insolent

3 B A
Suppress The Insolent
1 3 4 7 9

Calydonian Boar

4 Y X
Calydonian Boar
5 13 14 17 20
Transgressor's Fate
2 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
6 8 10 11 12

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
1 3 4 7 9

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 13 14 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Item Notes: For the Item Build Options I list the items in the order of how useful I think they are and how much I recommend them. That means that the first items are often better or most optimal in most situations, but the others can still be built for preference or situation.
Skill Notes: At level 4 and level I say to level your 3 again, but you can't. What I really want to say is that at level 4 you should wait and not use your skill point, then at level 5 put 1 point in your ultimate, and 1 point in your 3.

Guide Introduction

Hello! I'm Zeznex, I have a diamond Artemis and this is my Artemis Conquest Guide updated for Smite's Season 3! As always, I really appreciate any feedback or help for improving this guide.
In this guide I will be thoroughly explaining many things including Artemis' kit, her playstyle and many item builds. These are all just guidelines for how to play and you don't ever need to follow everything exactly; you should use your own experience and change how you play and what you build to your situation. Feel free to experiment with things and I hope that you share any of the things you find with me.

I made a whole video on ADC items, why some are good and what I think about things overall, so I HIGHLY RECOMMEND you watch that here: ADC Item Discussion
I also have a thread all about Hunter Items, so look at that too: Hunter Builds!

Artemis is an ADC with great Crowd Control, a great passive that gives her a free 15% crit, and the best attack speed steroid in the game. This combination gives her one of the best late games out of all the ADCs.
However, she suffers a lot in her early game as she has pretty mediocre clear, is mana hungry, has some of the worst base stats of the hunters in the game and has no real escape.
The key to being good with Artemis is to be able to lane as safely and efficiently as possible, and try to farm as quickly as possible while also looking for opportunities to kill, especially with her ultimate. Once you start reaching your late game, it will be as "easy as breathing."

You can check out my YouTube Channel here: Zeznex I have a TON of Artemis Gameplays in both Conquest, 1v1, and others, along with a lot of other content. Enjoy!
"Let the hunt begin!"

TL;DR + Item Explanations

"This gets to the point!"
This guide is really long so this is for those who don't want to read the whole thing.

Items


Always be prepared!
Items

Laning


"Eyes out."
Artemis has bad clear so you need to be careful and play pretty defensively often. Try to use your 3 for poke whenever you can if you can hit your opponent and the archers.

Conserve your mana when you can; you will seldom use your 2 unless its life or death, because Artemis is incredibly mana hungry throughout the game. Buying mana potions throughout the game, including late game, when you don't have Transcendence can be very beneficial, but don't go overboard.

You can use your traps in combo with other CC, in your lane entrances to protect yourself, or you can try putting it right under your opponent.

Buying wards will often benefit you, you need to be warned early by your wards since you have no escape. Try and be with your teammates when you can, don't be caught out alone and too far into enemy territory, especially without knowing where they are and other things like what abilities they have up, how healthy they are, their build, etc.


Supports


Artemis synergizes with supports that have a lot of abilities they directly support and her and chain CC with her, like Khepri and Sylvanus and gods that can help her clear a lot, like Kumbhakarna and others.

Pros & Cons

Pros

Good poke
Great CC
Huge attack speed steroid
Great at taking down objectives, especially with new Crusher
Great crit passive, happier with the nerf to Rage and can use Wind Demon well
Amazing late game
Great team fight ultimate, especially with the buff
Great CC combos with ultimate and traps


Cons

Difficult early game
Bad clear
C tier escape (only has a movement speed buff and CC to help her escape)
Low sustain & Mana hungry, this can be fought by buying new Meditation early or Transcendence
Bad base stats (low mana stats and high costs, low base AS and AA damage, etc)

Skills Explanations & Tips

0. Passive Still Target

Still Target

Artemis' passive gives her an extra 5% crit chance for every basic attack hit, lasting 4 seconds and stacking up to 3 times. Makes building crit more effective on her, especially Deathbringer.


1. Transgressors Fate
Transgressors Fate


This move has a lot of uses and can make laning a lot safer and help you secure kills. One easy thing you can do is cover one of the jungle paths into your duo lane. You will need to place 2 traps next to each other to completely cover a path. You can also place these in the minion wave to hide them if you notice that your opponents are standing in them a lot. One of the best ways to guarantee hitting a trap is to put one right under the enemy after any CC, such as your ult or even your 3, to help you in securing a kill.

2. Vengeful Assault
Vengeful Assault

This skill gives you a huge attack speed buff at max level in Smite attack speed boosts always scale off of your base attack speed, which is 0.96* for Artemis. This means at max rank it will ALWAYS add 0.768 (80% of 0.96) to your current attack speed, regardless of your current attack speed (as long as you don't hit the cap). This brings you to 1.98 attack speed at level 20 meaning you only need about 0.52 more attack speed to cap. 0.528 is 55% of 0.96, so 55% attack speed will get you right to the cap and building anymore is useless. 50% AS is great too. You can actually opt to max this skill first before your clear because of how useful the attack speed buff is, especially with Throwing Dagger because you can still clear easily. Your 3 is still great for poke however, so decide if you want to level it first by using your build, how much your support can help you clear and how much you are struggling to clear versus the enemy team. Doing this is often the best option in game modes other than Conquest, where you may not need to clear much. However, since this ability isn't a direct dash or jump and is really only a C-tier escape, you will often need to burn some actives, use your 1, 3 and maybe even your ult to allow you to safely escape.

3. Suppress The Insolent
Suppress the Insolent

This ability has good range, is your main clear and is great for poke. You can use it in between the minions to hit the full wave or go for the archers and try to poke the enemy at the same time. Sometimes, I would recommend not hitting the minions with this at full health, but rather trying to secure as many last hits as possible. Since this isn't an amazing clear and doesn't have a huge hitbox (You won't one shot minions until quite late in the game and you will seldom be able to both hit your opponents and the full minion wave, sometimes you can't even hit all the minions) You will need help from your support or more basic attacks to completely clear the wave. You can use your slow to help you escape, help you with hitting traps on moving targets and make it easier for your support to hit some of their abilities.

4. Calydonian Boar
Calydonian Boar

Artemis' ultimate will summon Tusky who will attack one person at a time in a circle around you. People in a small cone in front of you will be prioritized. You can use it to help you with escaping if you really need it, and you can also use it to counter other ultimates or hard CC and turn the battle around. Remember that there is delay from pressing the ultimate, to when Tusky actually attacks so you will want to make sure that the enemies can't run, dash, or jump away before they are actually hit. This will often allow you to get a bunch of kills and while the opponent is stunned you will want to place a trap under them to give you more time to kill them and hit them with your 3 to slow and damage them. It is always better to use your ult and survive from a battle or get a kill than to just save it, so don't be too afraid to use it. Also remember that if your opponent has beads or any other CC immunity they may not be stunned and you might not want to be too aggressive. This ultimate is great for team fights when the enemies are grouped up and distracted because it will hit all of them as long as it isn't killed.

"That's how it's done!"

The Laning Phase

Basic Laning Objectives and Priorities


The laning phase starts right in the beginning. It is probably the most important thing for an ADC to know how to do well. There a few main focuses and objectives during the laning phase. The first and foremost thing that you must learn to do is to last hit the minions.

Last Hitting

This gives you an 50% increase in gold and is how you build stacks if you are doing so. It is extremely important that you are able to last hit each wave as best as you can. You can try and save your clear for last hitting when the minions are weak. Make sure to always try and clear and last hit a lane before leaving your lane or recalling.

Poke

While you are clearing the wave and last hitting you will want to hit your enemies with as much poke as you can. Most of the time minions will be first priority though; poking is more of a secondary objective. If your enemy is ever in the minions you want to try and hit both them and the minions with your clear. Artemis is really good at poking enemies who are close to their archers. Enemies will often get close to the minions when the try to use their clear, especially if theirs is an ability that hits in a line. Also if the ADC or support push forward really far you can harass them with your AAs. After hitting an nearby minions start to attack you so you want to back up after hitting you an enemy until the minions stop focusing you.

Conserving Mana

While you are clearing and poking you want to make sure not to waste all your mana so that you can stay in lane until you need to back and if you have an escape you should always have enough mana to use it so that you are safe in lane. This isn't as important for Artemis, but you still always want to have extra mana to use your self peel. Don't waste mana when you don't need to. You only need to use your 3 to clear and you don't to use anything else when you don't need to. Carrying mana pots is really beneficial to Artemis when you don't build Transcendence because she has high mana costs and a low mana pool. At low levels using your whole kit will literally use up all of your mana.

Roaming & Rotating

You should keep in mind that early into the game and pretty much every 3 minutes after that your support will be rotating to help clear the mid camps. You probably will not go, but if your lane is pushed up and you have cleared the wave you have the freedom to roam until the next wave. Ideally, you will never miss a single minion wave or even a single last hit on a minion in the duo lane. This is the most important thing for you almost always. You always want to get your attack speed buff or the enemies attack speed buff whenever you can. These have a respawn timer of 3 minutes so make sure to keep track of when they are cleared and be ready to get them when they are coming back. Your last objective during the laning phase will be the Gold Fury. This usually should only happen when you have control of your lane, are in the lead such as right after killing people in your lane, and when your support has HOG 3. You will want wards around it and a sentry ward on it and even though warding isn't primarily your job you should get used to having wards on hand, especially as Artemis because she needs to be very safe and know what is happening early on since she has no escape. I almost always have at least one ward with me after my first recall if I can and I use it if my support has no wards or if he is roaming.

Recalling

Your first back will ideally be when you have enough gold to buy your first item and you will probably want to recall as soon as you have enough because this item is often your stacking item or an important lifesteal item. Remember that you still can recall earlier if the enemies are very aggressive and have the ability to kill you because its better to not die, but usually you can just stay under tower and be pushed. Throughout the game you should follow similar guidelines for recalling and use your mana according to when you think you will recall. Remember to also factor in actives you might buy and wards or mana potions. If you are at a point where you are in lane and you don't feel safe, don't have wards, don't have mana or don't have anything else you can safely do in lane and you don't think you should stay there then feel free to clear the wave and recall or even rotate to mid lane or camps or your own camps.

"Another successful hunt!"

Support Synergy & Tactics

Artemis is an ADC who thrives on and really needs good teammates, teamwork and communication to do well. First we will look at supports who work well with Artemis. Look for a support that can help with clear, help your sustain and has good CC and peel to be able to combo with and help you survive.


As Artemis' Dream Support, Khepri has a lot of potential to do well with Artemis. Khepri can keep Artemis really safe with his damage reduction, pull, root and ult. His passive shield is also really good at nullifying poke. All his CC also combos extremely well with hers. This makes laning really safe and also makes her kill potential high. His 2 helps her clear and also makes it harder for the enemies to clear, especially if they time it right. When he ults you, you can be as aggressive as you want. You want to get right in their faces and use your steroid to optimize your damage. Often people will try to just run away from you when you are ulted. This may make a Frostbound Hammer or Hastened Fatalis build more useful. Overall the idea of a full support guardian is great for Artemis.
Another good example is Sylvanus. He can be a great support for Artemis because of how his plants and heal help with your sustain and he can also help you clear and poke a little with his heal. His and your CC synergize extremely well and you can do extremely long CC chains with him and get a lot more pulls from than you normally would because of your traps and slow. If you hit a trap then you have an easy pull or if you slow the enemy ADC while they are experiencing the movement speed debuff from auto attacking then Sylvanus should have an easy time hitting pull so you should tell him about this and make sure he is ready when you are doing it. After this you too can proceed to use the rest of your CC while attacking and even use ultimates if needed. Still be wary of beads and jumps before you use your ult so you don't waste it.
Some other good supports include Ares who can be very good for being aggressive and looking for kills. Use your slow to help Ares hit his chains then use the big slow to try and hit your traps. Your ultimates work really well together and you can always try just using one to force beads and having the other available to use afterwards. This is a good time to start with tier 2 of Transcendence so you can be really aggressive and hopefully secure some kills. You should be confident and careful when choosing this team because you will struggle really hard if you fall behind.
Athena is also a good support; she can use her taunt to help save you or pull enemies into your traps,use her blocks from her 1 to bodyblock for free, help your clear and come in whenever you need her while giving you damage mitigations with her ultimate.
Geb is a nice pick because he can help you clear and keep you quite safe with his shield and his ultimate allows you to easily hit a trap.
Kumbhakarna helps a lot with clear and his mesmerize is really good because it helps you get away and allows you to easily land a trap. Enemies can jump out of his root so you have to be quick if you want to place a trap on them. His ultimate is also good for getting pressure off of you and allows you to easily hit a trap after.
You can do some amazing things with Sobek because your slow helps him hit his pull and if you can predict where the enemies will land after you can place a trap there. His ultimate is a long area slow that can help you hit your ultimate and other abilities and help you escape. His knock up also helps keep you safe and all his abilities do some damage so he can help you clear but he will be mana hungry.
There are a few warriors who can work well as supports. Hercules has a good balance of tankiness and power. His pull and stun set up kills really well and he can also pull the minions together so that you can easily hit them all with your abilities or Golden Bow, similar to what he might to with a Freya ADC.
Guan Yu's heal helps your sustain and gives you a lot of early lane push and he has good CC, especially the stun on his ult, and protection shred.
Odin, Sun Wukong & Bellona are some other possible warrior supports.
You will usually want a guardian because you will likely need a support who can soak up damage and bodyblock for you. You can choose some assassins to support such as Fenrir, Ne Zha or Thor. These are interesting, risky supports to choose. They are similar to how you might play when you are with Ares. If you succeed in pushing your lane, denying your opponents their farm enough or getting a kill you should be able to snowball off of it and do really well.
Aphrodite can work as a healer support she can completely get rid of your sustain and clear problems and pretty easily set up kills with her kiss into your CC, such as a trap. However you are complete gank bait and will be easily destroyed by an early game jungler who decides to visit your lane. This means you need to be really careful and constantly have good wards. The opposing duo will also have an easy time killing you or Aphrodite and will likely go for easy early kills.

"Nice work everyone!"

Conclusion

Thank you so much for reading my guide! I hope you could take some useful things out of this and you continue to play with Artemis. I would really appreciate any feedback, tips or corrections you can give to help improve this guide and if you vote on this guide if it helped you. You can also check out another my Ullr Guide

"That's the style!"

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1
Kneesofgomorrah | July 16, 2016 5:52am
I've been using Heartseeker as a replacement for Golden Bow since the former's buff and the latter's removal. Try it out, it's been working out well for me. Any suggestions for a more viable option would be welcome though as I'm not a fan of the transcendence route with Arty.
2
JibyJu | June 9, 2016 8:16am
It helped, thanks brotha
1
Technotoad64 (46) | April 21, 2016 9:15am
Guide is kind of wall-of-texty, and could use some BBCoding. Maybe make some headings and spoilers?
1
Zeznex (2) | May 7, 2016 8:45pm
I knowww, but I've tried my best with some BBCoding, and there's just so many things I want to tell you guys. (I have the same problem of writing too much and not being concise in my english essay) {ugh AP english}
2
CakeSlapping (29) | April 19, 2016 9:49am

Now with the new update out and the buff with golden bow. Would it be thiable to start throwing dagger and max her 2 first for clear

Throwing Dagger is a great starter for her but I would still save her 2 for bursting down gods, and use her 3 and dagger-augmented basics for clear.
1
Zeznex (2) | May 7, 2016 8:33pm
CakeSlapping wrote:

Throwing Dagger is a great starter for her but I would still save her 2 for bursting down gods, and use her 3 and dagger-augmented basics for clear.


Gonna generally agree with this, though starting with 2 is possible, especially in places like Arena or 3v3.
1
Megagamer3443 | April 19, 2016 8:19am
Now with the new update out and the buff with golden bow. Would it be thiable to start throwing dagger and max her 2 first for clear
2
SpectralTangent | March 24, 2016 9:04am
This is a great guide, +1 from me!

I have found myself using Artemis very frequently recently, and almost exclusively for 1v1 joust. Your builds and suggestions are fantastic, but I would suggest looking into Golden Bow and Hastened Fatalis as they are some of my favorite items on her

You mention very correctly that her clear is terrible early game and she is mana hungry. I have recently been finding that Golden Bow is a solid answer to both of these issues, since it allows her to clear more quickly and effectively with her AA and even get some poke if the enemy is standing by their minions. The MS and critical chance also really help, bringing her up to 25% crit very early with her passive and giving her some much needed juking and movement abilities.

Hastened Fatalis is a great item on her in my opinion. It allows you to work on clearing a wave while back pedaling and juking, making you much harder to hit. The MS is also great as it allows her to chase and escape that much better. I find that picking up Hastened Fatalis and Golden Bow actually allow me to clear waves almost as quickly as some of the gods with notoriously good clear abilities.

Take my thoughts how you will. Most of my experience is from 1v1 duel and I don't play conquest often, but these items have helped me do some good things with this outstanding god.
1
Zeznex (2) | May 7, 2016 8:33pm
Thanks for the comments and compliments! I totally agree, and I've added Throwing Dagger as a core item to the builds. However, I usually recommend against building Golden Bow, since it adds almost nothing and is not worth the cost. You also don't need more clear, especially later on into the game.

Fatalis is cool, especially in Duel, but I think it's more of a crutch and lacks the stats to make it as good as other items. However, it might work with certain play styles and is great for boxing 1v1, especially in the Duel environment.

We'll all work together to make this outstanding god more loved!
2
CakeSlapping (29) | March 6, 2016 8:35am
Cheers for the tips!

I was actually talking about 3v3 joust, or conquest, rather than 1v1, but there's plenty of time in a joust or conquest where I've ended up fighting Bellina with No teammates around so the 1v1 tips still apply.

From what I gather from your advice if you don't have Tusky up, or a teammate with decent peel/setup CC then bellona is essentially a no go for Arty to fight, which is what I thought would be the case.

Thanks for the tips, they'll hopefully help me fare a bit better against Bell.
1
Zeznex (2) | March 6, 2016 6:58am
CakeSlapping wrote:

Hey Zez, I've been having a lot of success with this build in joust and can deal with most other gods in some way or another if I get in a sticky situation.

Except for Bellona. She just seems like a pure counter to Artemis and no matter how I change my playstyle or delegate item slots to counter yield specifically against her I cannot do anything against her. At all.

Any tips or general advice for when there's a bellona on the other team (except for stay away from her)?




Also it would be beautiful if you could make a guide for Neith ;) xx


OH NO! BELLONA! RUN!!!! In all seriousness, playing against bellona sucks, especially if they're not completely brain dead. If we're talking about 1v1 Joust then you're just going to have to play very safe early on, getting Throwing Dagger (tier 2 G bow) can be very beneficial for early clear if you like that. You can also start with Ich - Warrior, or Transcendence. For boxing against a Bellona or anyone, Ichaival and boots will be great, but not enough early on especially if she builds similarly. There are times when really the only way to succeed without just sitting under tower and safe farming is to heavily outplay bellona, which you can do by baiting her and utilizing tusky and your traps. If you can, you're going to want to bait out/wait for her to use her disarm before you use your 2 so that you get the most effectiveness out of it. You also will build defense in a 1v1, Nemean and/or midgardian is probably best, but hopefully you won't need to in other gamemodes. You will struggle with not having an interrupt to cancel her bludgeon, so you'll have to just let her clear early on, but don't let her hit both you and the minions with any of her abilities. Be wary that she may ult at any time once she hits 5, and she can kill you very quickly. Overall, you're going to have to watch your positioning and stay with your team often, hoping they can peel for you or set up for a kill. Wards are ALWAYS important, and you may need to be the one to buy them if no one else is. Trust the 50gs are worth having the information and not dying.

I actually have some gameplay of me playing 1v1 against a bellona, so I think this could help a lot:
Video

You'll have to find someone else to make a Neith guide or make one yourself because I barely ever play her. (but I still love her, don't worry)

I'm glad you liked it and it helped you! Good luck fighting against that crazy *****!
2
CakeSlapping (29) | March 5, 2016 12:07pm
Hey Zez, I've been having a lot of success with this build in joust and can deal with most other gods in some way or another if I get in a sticky situation.

Except for Bellona. She just seems like a pure counter to Artemis and no matter how I change my playstyle or delegate item slots to counter yield specifically against her I cannot do anything against her. At all.

Any tips or general advice for when there's a bellona on the other team (except for stay away from her)?




Also it would be beautiful if you could make a guide for Neith ;) xx
1
Zeznex (2) | February 25, 2016 1:52pm
Chance2000 wrote:

Great build! I play Artemis as well (Xbox) do you think this build will be as efficient on Xbox since season 3 has not started yet?


Nah, Season 2 builds were completely different. If you want something for S2, check out this. (My earlier Season 2 version of this guide) https://www.smitefire.com/smite/guide/this-guide-gets-to-the-point-artemis-conquest-adc-s2-8445
1
Chance2000 | February 22, 2016 3:51pm
Great build! I play Artemis as well (Xbox) do you think this build will be as efficient on Xbox since season 3 has not started yet?
1
Zeznex (2) | February 9, 2016 1:36pm
DucksRock wrote:

I would consider adding in the stacking item in the standered build, it just increases your power a lot.


If you mean Devourer's Gauntlet then I think that it is a very bad item. It only gives 55 power, and power isn't the stat you want. It also isn't a big power spike since you have to build so many stacks before it's actually fully effective. Attack speed and pen will do so much more for your DPS, and Asi and SE are cheaper and better in other ways too. For a lot of reasons, I think the other lifesteal items are much better options.
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League of Legends Build Guide Author Zeznex
Preparing for the Hunt! | Season 3 | Conquest | Artemis ADC (currently not up-to-date)
Table of Contents

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