Um...okay. That is what we call a critical failure.
Out of context, but what kind of dice roll simulator is this ?
When we roll a 1d6, we have 6 different values (1, 2, ... 6)
When we roll a 1d10, we have 10 different values (1, 2, ... 10)
When we roll a 1d100, we have 100 different values (1, 2, ... 100)
Some dices would display "0" instead of "10", but the result would be the same, the result "1" is always the minimal value.
If this dice roll simulator can roll a 0 and a 100, that means it is a 1d101, which is weird but ok.
If this dice roll simulator cannot roll a 100, then that 0 is actually a 100, which is not a critical failure at all.
Out of context, but what kind of dice roll simulator is this ?
When we roll a 1d6, we have 6 different values (1, 2, ... 6)
When we roll a 1d10, we have 10 different values (1, 2, ... 10)
When we roll a 1d100, we have 100 different values (1, 2, ... 100)
Some dices would display "0" instead of "10", but the result would be the same, the result "1" is always the minimal value.
If this dice roll simulator can roll a 0 and a 100, that means it is a 1d101, which is weird but ok.
If this dice roll simulator cannot roll a 100, then that 0 is actually a 100, which is not a critical failure at all.
Just my 2 cents.
I'm going to guess its Roll20, which is a good dnd dice roll simulator, it doesn't allow you to roll 0, so no problems there
"You have signed your contract with death, I have come to collect!"
As the blade whistles through the air, you leap into a roll, ducking under the slash, rising behind him, hands coming around to swing the manacles at his head- Your hands shriek in pain. Which the warden deflects, his sword held high. You're tiring. So you kick him in the chest. Adrenaline and rage can't sustain you forever. Your kick doesn't quite send him flying, but it's close. You knock him back against the wall hard enough to dislodge shards of brick from the hole you made, but the warden's only winded and quickly recovers, face set in a grim sneer. You can hear more men coming. He advances on you, far more cautiously than before. Evidently, the time for words are over. But this time, it is he that is backed against a wall.
[x] Retreat.
[x] Keep fighting.
-[x] Full Nelson time. (High risk of damage)
-[x] Try to disarm him with the shackles.
-[x] Throw the shackles at him, then run.
A weaponless enemy is a good enemy, unless we're either bad at aiming or the warden literally has an iron grip then I think it's extremely probable it'll work.
What my yearbook quote should be: "Fluorine Uranium Carbon Potassium Ytrrium Oxygen Uranium Bismuth Technetium Einsteinium"
As a note, whenever a statement like "As long as he was holding the sword, you couldn't beat him" pops up, that's not the literal truth. That's just what your character is thinking, to progress to the decision of your vote.
[x] Try to disarm him with the shackles
As long as he was holding the sword, you couldn't beat him.
The warden stepped forward with a quick slash. You're forced to backpedal, and he advances with another swing, which you barely avoided by ducking under a torch.
You lunge forward with a counterattack, but the warden backs off just in time.
The distance was the problem.
So you charge at him, screaming like a lunatic, the shackles sweeping and spinning through the air.
The warden's sword moved in a blur as he blocked every swing and chop. He then brought the blade spinning up in a lethal arc that you barely manage to sidestep.
He ducks under your next swing, then brings around his sword in a round slash that you clumsily catch with the shackles' grip.
The blade bounces up and buries itself in the wall.
You know an opportunity when you see one. As the warden is struggling to pull the blade out, you step forward and punch him in the face.
With an utterly nonplussed expression, the warden crumples to the floor, the recently-liberated sword tumbling out of his handa.
Your fingers are screaming at you, but damn that felt good.
So...now what?
[x] Grab the sword and...
-[x] Get out of there.
-[x] Kill him.
-[x] Kill him.
Or at least, inconcious.
We do not want to in our back later.
And we also know we do not need a sword for that, thanks to the prelude.
We'll grab the sword later.
2. "You couldn't beat him when he had the sword" was a false statement. It was the opinion of your character, not the literal truth. The warden is already down from your haymaker.
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