Agility (Your physical and mental nimbleness): 75/100
Insight (Your ability to spot things.): 55/100
Spirit (Your willpower.): 80/100
Precision (Your eye.): 75/100
Inventory
Nice Clothes
Heavy Manacles (unlocked)
A magical (?) key
A magical spear, glowing faintly with eldritch runes on the handle, its blade gleaming like quicksilver, its voices beckoning...
A stout horse.
Traits
Child of War: You have instinctive use of any weapon, and innate bonuses to your stats. (Treated as having at least 15 points in the use of any weapon.)
Pain Tolerance: Pain is a distraction that can be ignored.
Venom Resistance I: You're less likely to succumb to the venom of monsters and animals.
Obey the Voices: You gain +50 Will against other possession effects.
Rolls are a necessity in this Quest. The DC (difficulty class) of any roll naturally corresponds to the difficulty of the task you are trying to accomplish. However, rolls aren't super-important - combat decisions, using the right tool at the right time, or even saying the right thing to the right people have more influence over your performance than rolls will.
Stats are your character's attributes. They can change through limited and/or difficult methods.
Skills are your character's proficiencies. They can change more often than stats.
Stats and skills are both used in rolls.
Most of the time, you're going to be using skill rolls. Roll to find someone, roll to make something, etc. Those are as simple as 1d100 + half of Stat + Skill rank, and if the total is above the DC, the action is a success.
Natural talent can only help you so far. Other stuff requires more intelligent, diligent study, like medicine or historical knowledge, and so are not affected by stats.
Rolls
Combat rolls are a little different. When you see a roll, it is a case of what exactly you are doing (dodging an attack, drawing a knife quickly, resisting a mental attack, etc) and whether or not it is a certainty of accomplishing it. The four stats are the most used, but there will inevitably be times where skill rolls are used, instead.
Some combat rolls will use an average of multiple stats. The most important thing to note is that there can be critical failures, critical successes, partial failures, and partial successes, so you aren't 100% at the mercy of the dice gods.
Combat rolls are calculated by using the opponent's stats in opposition to your own. And so, if you see a ton of rolls with low chances of success, that's a hint that you might be in over your head. The inverse of this is that anything with more than a 80% rate of success is considered automatically done.
Say you are fighting another swordsman, with your own sword, unarmored and on equal footing. In this case, rolling to hit him would be your Swordplay plus half your Agility plus 1d100, against their Swordplay, 1/2 Agility, and a flat number, depending on the target's size, armor, and other factors.
Don't forget that just because the option to roll is there, doesn't mean it's automatically the best or worst option. Like I said, decisions influence your performance more than rolls will.
Lastly, rolls depends on player information. If you're fighting someone you've never met before, and don't know how fast or skilled they are, you don't know the chances of, say, skewering them on your sword. Which means there will sometimes be hidden rolls.
I'm starting to think I gave way too many options, considering SF's small size/speed. I guess we'll see.
Also, if you ever want to copy another's vote, you can always go for [x] FerrumSlash, as an example. It's not really relevant now, but it'll get useful in social-related votes.
I made a mistake with the huge quantity of vote options, in relation to the number of players. So I'm resorting to a subvote.
It's the same vote, but your only options are in the previous three votes: Raze, Dromichaites, and Osric. Apollo, Hephaestus, and Ares. Royalty, Cloistered, and Wretch.
I won't expect the players who already voted to vote twice, but they can if they want to. It only takes a single other player to break this tie.
It also means that there is a possibility for a mix, like Raze, Ares, and Cloistered.
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Subzero008
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Blizzard: Zilby#11991_________Twitch: TheZilb
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