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The Overarching Assault Guide (Part 3 of 3)

4 0 5,144
by Branmuffin17 updated January 16, 2015

Smite God:

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Part 3 (Tips, Scenarios, Conclusion)

Part 1 can be found here:




Part 2 can be found here:




(Ongoing edits on a regular basis! Additions and changes to almost all sections...

Updates:

2015/01/16: added info and comparison discussion on Unicorn vs. Zapacorn vs. Pegasus builds to the Hunter section. Hunter section moved to Part 2, and Tips, Scenarios moved to Part 3, due to size issues.

2015/01/12: better quick tags/links for ease of navigation, along with some improved formatting.

2015/01/10: guide has been split into 2 pages (the full guide seems to exceed max characters). Includes revised standard builds, example builds, and the new Tips, Scenarios section.



Table of Contents



Part 1, Found Here (Click)

Part 2, Found Here (Click)


  1. Foreword


  2. Quick Definitions


  3. Assault Overview


  4. Active Item Essentials


  5. Assassin Builds


  6. Guardian Builds

  1. Hunter Builds


  2. Mage Builds


  3. Warrior Builds


Part 3 (This Page)








Tips, Scenarios

(and other random things)



This is a random assortment of tips, scenarios and other things that have been suggested to be added to the guide. Some parts might be long-winded and lacking pictures =( Thanks to everyone for their feedback!


General tips:





Team composition and build scenarios:





Location Scenarios (with consideration for dying and use of minions):






Quick Tags:


Part 1, Found Here (Click)

Part 2, Found Here (Click)


Quick Definitions
Assault Overview
Active Item Essentials
Assassin Builds
Guardian Builds
Hunter Builds
Mage Builds
Warrior Builds

Part 3 (This Page)








Conclusion



So that's it! Thanks for reading! I hope it's been helpful and enjoyable. Please feel free to provide feedback...let me know if my build structure sucks, or if you would like me to add some specific content, or have suggestions on presentation/formatting.


And okay, the jumping party at the beginning (before minions spawn) is fun. But my suggestion...don't tempt the jerks that will ruin your party. Someone's going to get their eyes poked out (damn unicorns!). Sit under your tower and have an extra chip w/ guacamole.


Peace!


Muffinman17

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1
Branmuffin17 (394) | January 22, 2015 1:09am
Question for anyone reading the comments...how would Ao Kuang be in a pinch as a tanky mage? Just rolled him tonight, and our entire team was squishy. Other team had both Ymir and Tyr. We didn't have much in the way of CC...I think we had Neith, Apollo, Arachne, and I don't remember the other one, except that our entire team was blown away. I had the only even or plus score (I think 6 kills & 6 deaths). I think Arachne might have been the best choice to go tank, but still wonder about Ao.


As Ao Kuang against that type of CC, I felt I couldn't really do anything being as squishy as I was. Think if I went Stone of Gaia and then Sovereignty to start things might have gone better. Probably would have completed the build with Shoes of the Magi, Demonic Grip, Bancroft's Talon, and finally Magi's Blessing, Ethereal Staff or Obsidian Shard.


Curious if anyone's tried him as a tank, and what your build was.
1
Branmuffin17 (394) | January 21, 2015 1:21am
Just a quick FYI...

Regarding building tanky when there are no tanks on your team, I just finished a match where I did just that as Nemesis. Informed my team at the god selection screen.


Build was a bit funky, and the match was a bit weird, but on a general basis, Nemesis seemed to be a pretty good choice.





The enemy team had 4 phys and 1 magical ( Freya). So I started out with Talisman, Cursed Blade, Salvation, and a couple of Healing Potion. Reasoning here: needed the physical protection, and the first one on my standard warrior build list is Witchblade...so I got tier 2. If I then got tier 2 Gaia Emerald Talisman, I wouldn't have enough for Meditation, and that killed me so bad not to get it...the sustain would have been really nice, and in hindsight, I might have opted to do that instead. Then again, my Salv kept everyone else's mana up at key times, so I think that might have worked out for the best. Of course, I also wanted Watcher's Gift, but couldn't fit that in without taking something else out that I felt was more important in this situation.


Anyway, it worked out in the end. I died twice, got 3 kills, assisted on a good amount, and took the most damage. After completing Stone of Gaia for the sustain and Witchblade for some physical protection and movement speed, I got Jotunn's Wrath. Next on my list would have been Sovereignty but our constant pressure didn't allow them to really get anything going, and we got to the Titan before I died again.


Biggest thing I noticed with Nemesis is that she really needed the CDR. Her standard CD for all of her abilities are pretty long (14, 13, and 18 sec), and to be an effective tank, she needs to use those (at least Slice and Dice and Retribution) as often as possible. Also, the only real CC she has is Slice and Dice, which isn't strong, and isn't much.


I even got a "thanks for the carry" from a teammate after the game, though Vulcan did significantly more damage. I was the one quarterbacking the play, with the timely Salv, warning to back off/retreat, etc. It was fun.


Now I'm itching to see how the other assassins might fare as substitute tanks!
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League of Legends Build Guide Author Branmuffin17
The Overarching Assault Guide (Part 3 of 3)
Table of Contents

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