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The Overarching Assault Guide (Part 2 of 3)

5 0 15,659
by Branmuffin17 updated January 16, 2015

Smite God:

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Part 2 (Hunters, Mages, Warriors)

Part 1 can be found here:




Part 3 can be found here:





(Ongoing edits on a regular basis! Additions and changes to almost all sections...

Updates:

2015/01/16: added info and comparison discussion on Unicorn vs. Zapacorn vs. Pegasus builds to the Hunter section. Hunter section moved to Part 2, and Tips, Scenarios moved to Part 3, due to size issues.

2015/01/12: better quick tags/links for ease of navigation, along with some improved formatting.

2015/01/10: guide has been split into 2 pages (the full guide seems to exceed max characters). Includes revised standard builds, example builds, and the new Tips, Scenarios section.



Table of Contents



Part 1, Found Here (Click)

Part 2 (This Page)


  1. Foreword


  2. Quick Definitions


  3. Assault Overview


  4. Active Item Essentials


  5. Assassin Builds


  6. Guardian Builds

  1. Hunter Builds


  2. Mage Builds


  3. Warrior Builds









Hunter Builds:



Gods:




General Hunter Qualities:

Strengths Weaknesses

+ High single target damage
+ Strong late-game
- Squishy
- Um...squishy?


Standard ADC hunter builds focus on most of the following: attack speed, power, penetration, critical damage, and lifesteal. CDR items rarely make an appearance, as their main damage usually comes from their basic attack. Some gods have great escapes, and some (like Artemis) just really suck at running away. In these cases, consider things like Greater Sprint.


All standard meta builds start with Devourer's Gauntlet, for its power and lifesteal for sustain. However, in the Assault mode, stacking items like that are banned. The closest item to that is Bloodforge, and so I will substitute all builds by using that.


It appears that, due to the internet + maths, the standard crit build is now considered obsolete in many cases. Here is the basic build order, for reference...FYI, total gold cost is 14,930.


---> ---> ---> ---> --->


I'm going to describe the main qualities of the 3 new meta builds side-by-side, for easier reference. They are:

  • Unicorn build (originally created by Krett)
  • Zapacorn build (credited to either BaRRaCCuDDa or Zapman, and obviously named after one of the two...I'll let you guess)
  • Pegasus build (also created by Krett).





Build Lists and Quick Stats






Discussion:






Summary of Strengths and Weaknesses:






Alternate, Situational Items:






Example Builds:







Quick Tags:


Part 1, Found Here (Click)

Part 2 (This Page)


Quick Definitions
Assault Overview
Active Item Essentials
Assassin Builds
Guardian Builds
Hunter Builds
Mage Builds
Warrior Builds







Mage Builds:



I've formatted this group a bit differently...3 categories: Basic Attack, Healing, and Nuking.


Basic Attack Gods:




Healing Gods:




Nuking Gods:





General Mage Qualities:

Strengths Weaknesses

+ High damage (some single target, some AOE)
+ Most have good minion wave-clear
- Super squishy
- Escape ability is often weak


Standard mage builds focus on power, penetration, CDR, and lifesteal. The mage class has both the highest number of individual gods, as well as the widest variety of abilities, including group healing capability, long-range attacks, mid-range attacks, CC, and mobility. Barring the basic attack group (sort of...), all are extremely ability-reliant.


Mages are often the first choice for minion wave clearing (e.g. Ra, Anubis, Eset, Kukulkan, Poseidon, and Vulcan). Depending on if you're wave pushing or freezing (more on this in the Tips section under Location Scenarios), it may be best to prioritize clearing the wave before targeting enemy gods.


*note* It is no mistake that I've put Chronos in 2 groups, or that Chang'e isn't in the Healer category. Explanations forthcoming.





Basic attack mage build:





Healing mage build:





Nuking mage build (Items 1-5):




Nuking Mage Item #6/Utility Items:





Example Mage builds:







Quick Tags:


Part 1, Found Here (Click)

Part 2 (This Page)


Quick Definitions
Assault Overview
Active Item Essentials
Assassin Builds
Guardian Builds
Hunter Builds
Mage Builds
Warrior Builds






Warrior Builds:



Gods:




General Warrior Qualities:

Strengths Weaknesses

+ Flexible build styles
+ Great initiation/escape abilities
- Either bursty or low damage
- Have to get in close to be effective


Warrior builds usually employ CDR, as their abilities are what define them. Perhaps more than any other class, their item choices determine their strengths and weaknesses. Tanky builds focus on protection, while bruiser builds target power and penetration. With the exception of Osiris and Vamana, their base attack speed is slow, so they don't focus so much on attack speed. Some have great mobility, some have strong CC. They're all over the place.





The first 3 items in my warrior builds usually look similar. Others might start out Reinforced Greaves, Sovereignty, Hide of the Urchin, etc. I might consider Sov in special circumstances ( Ares in particular, with a team healer), but below is how I generally start.


Item #1:


As you're learning, I don't often start out with mobility. Gaia is my go-to starting item for guardians and warriors, for its great sustain and magical protection. Only exception is if there are 0-1 magical enemies. If there are 2 or more, Gaia it is. Alternatively, if your team has a healer, the other side does too...maybe consider Pestilence...or if you're planning to build tanky, Hide of the Urchin. Still hard to separate from that HP5/regen, and it IS noticeable when you don't have it.


Alternate Watcher's Gift Starter Kit:

+ Watcher's Gift is great for extra $$$, while providing some sustain. Pair with the talisman for enhanced sustain and magical protection. Finish off with Meditation and, if you want, buy a couple of potions...or just save it.

If you don't need the magical protection, replace the talisman with Cursed Blade + Salvation, for move speed, physical protection, and team support.


Item #2:


This one makes a lot of sense to me. Main mobility AND decent physical protection at the same time. The attack speed boost is a bonus. AAAND, on top of that, you get an aura that reduces the enemy's protection and power. I seriously think this item is underused. If no physical protection needed, think about Ninja Tabi or Warrior Tabi for your mobility. Why not Breastplate of Valor for both protection and CDR? I think the next item is more functional in the long run.


Item #3:


25% CDR, with added power and penetration. Essential for all warriors, except maybe Osiris.


And here's where things change up, depending on the team's needs.





Tank Items:





Bruiser/Utility Items:






Example Warrior Builds:







Quick Tags:


Part 1, Found Here (Click)

Part 2 (This Page)


Quick Definitions
Assault Overview
Active Item Essentials
Assassin Builds
Guardian Builds
Hunter Builds
Mage Builds
Warrior Builds








And that's the end of section 2. The first and last parts can be found here!




Leave a Comment

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Collapse All Comments

1
Branmuffin17 (394) | January 22, 2015 10:44pm
@Greenevers, too bad I don't play anything else!


I'm starting to watch a bit of video on Sylvanus in Conquest...thinking of trying it out more sometime...we'll see.
1
Greenevers (105) | January 22, 2015 7:19pm
Nice guide! Too bad I don't play Assault :/.
1
Arvorus (10) | January 21, 2015 5:00pm
Thank you for the response!
1
Branmuffin17 (394) | January 21, 2015 1:04am
Hi Arvorus,

Thanks! I appreciate any and all comments, and it's nice to get a bit of positive feedback.

Sorry I didn't cover things like effectiveness against Gold Fury/Fire Giant...it's because my guide was specifically created with the Assault mode in mind.

That said, check out this link...


Reddit - New Hunter Builds


The guy at the end of the thread talking about these different builds said that the Zapacorn build was a superior one to Unicorn for the added crit against objectives like these. Zapacorn should be strong against objectives late game ( Rage is usually the last item built). However, the standard crit build builds Rage at #4 and Deathbringer at #5, and would be the more effective build against these objectives...just maybe not as effective as standard Zapacorn against other players. Keep in mind, though, that crit doesn't work against other objectives (towers, phoenix).


One other thing to keep in mind with Zap is that, if you want, you can adjust the build in the middle...instead of building Titan's Bane at #5, you could switch over to an out-of-order Pegasus build, building Rage at #5 and Deathbringer at #6, if your team is doing really well and you have lots of $$$. Point being, it has some flexibility at adaptation.


Hope this is helpful!
1
Arvorus (10) | January 20, 2015 11:24pm
I like this series! However, would the crit build be a better choice if you're dealing with a lot of early gold fury competition, or does the Zapicorn still do more damage?

I saw the math video, but I don't remember too much of it, and the wi-fi here is kind of bad.
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League of Legends Build Guide Author Branmuffin17
The Overarching Assault Guide (Part 2 of 3)
Table of Contents

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