Does seems like it but I'm more worried about that passive though. Kinda seems unnecesssary since Kumbhakarna is going to be played (hopefully) mainly as a support tank. I guess it's just to prolong his death.
Does seems like it but I'm more worried about that passive though. Kinda seems unnecesssary since Kumbhakarna is going to be played (hopefully) mainly as a support tank. I guess it's just to prolong his death.
Well, from what I saw you only need 5-6 basic attacks to kill him while his passive is up. Once it gets shut down he has to wait 4 minutes. Seems attack speed can shred the passive pretty easily.
I think I found my new Guardian, other than Sobek and Geb. I love his gameplay style, plus his design is also cool. And of course, that's judging from this reveal video. I still need to try him once he comes out.
Yeah his yawn while sleeping seems OP, but he also seems like a great support, in meh clan I'm usually the support or backup adc, I go Odin or Geb, but this guy.... I gotta try out as support.
Just found out that his passive has a 240 seconds cooldown and while sleeping he can takes 6 hits(+1 every 5 levels) to actually die.
Throw Back does 70/140/210/280/350 +50% of his magical power as damage to the enemy he hits. If the enemy is minion then the flying minion does 90/160/230/300/370 (+60% of his magical power) to each other minion it hits.
Groggy Strike roots enemies for 1.5s and deals 50/90/130/170/210 (+50% of his magical power) as damage.
Mighty Yawn mez all enemies that are in range for 1.5/2/2.5/3/3.5 seconds. If hit under those seconds then enemies are slowed by 40% for 1/1.25/1.5/1.75/2 seconds.
Epic Uppercut is you uppercutting someone sky high.
After seeing these numbers I think he can potentially be the next Ymir.
Seems actually underpowered to me. His 2 takes about a year and a half to launch, and a lot of his abilities (basically his dashes) are pretty slow travelling and easy to dodge. Since he's played as a guardian, that is, duo lane, his passive will be very very hard to utilize without it being wasted. Especially since you can't mesmerize ranged characters (....well they shouldn't be in melee range that is). Finally, his ult's crash will almost never hit anyone. You stay in the air for three solar phases.
I find him in a decent spot. He's decent...but he's easy to counter/play against. He doesn't punish you too badly if you have decent reaction time.
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