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Medusa - Stoning the Field (S4, All Modes, Patch 4.10)

June 8, 2017 by Branmuffin17
Comments: 79    |    Views: 430408    |   


Build 1
Build 2
Build 3

The Fatal Snake (Conquest / Standard ADC)

Smite God: Medusa

Item Purchase Order

Standard Build (In Order)

Build Item Ninja Tabi
Build Item Devourer's Gauntlet
Build Item Ichaival
Build Item The Executioner
Build Item Rage
Build Item Deathbringer
Build Item Hastened Fatalis

Starting Items

Build Item Death's Toll Build Item Boots Build Item Healing Potion Build Item Healing Potion Build Item Healing Potion Build Item Mana Potion Build Item Mana Potion Build Item Mana Potion

Items #1 & 2

Build Item Ninja Tabi Build Item Devourer's Gauntlet

Item #3 (Optional)

Build Item Ichaival Build Item Silverbranch Bow

Item #4

Build Item The Executioner

Item #5

Build Item Rage

Item #6

Build Item Deathbringer

Item #7 (Replace Ich/Silver)

Build Item Hastened Fatalis

Fatalis Rush Build Example (Sell Ich for Exe)

Build Item Ninja Tabi Build Item Devourer's Gauntlet Build Item Ichaival Build Item Hastened Fatalis Build Item Rage Build Item Deathbringer Build Item The Executioner

Relics to Consider

Build Item Purification Beads Build Item Aegis Amulet Build Item Bracer of Undoing Build Item Heavenly Wings Build Item Phantom Veil


God Skill Order

Viper Shot

Viper Shot 4 8 11 12 14 key bind

Acid Spray

Acid Spray 1 3 6 7 10 key bind

Lacerate

Lacerate 2 15 16 18 19 key bind

Petrify

Petrify 5 9 13 17 20 key bind

Introduction

Recent updates:

Guide has been updated as of Patch 4.10, "Trials of King Hercules." Welcome back, Rage! (Its buff has jumped it ahead of Wind Demon for overall DPS, and this has been reflected in all applicable builds)

Revision History




Duuuuude. W***suuuup? I'm Branmuffin17 (ign Muffinman17), a SmiteFire moderator and casual SMITE player on PC and PS4. Come check out my 420th fifth major recreational venture outside of my original project, The Overarching Assault Guide. I've created this guide specifically because I was jonesing to make my first hunter guide, and I saw some potential in her, as long as I could get her off the couch.

I'll assume you know the basic gist of gameplay in the various modes, so I won't be teaching or talking much about tickets, rotating, minions, ganja, etc., except in the direct context of Medusa's dank gameplay. If you want the deets on general info, I invite you to cruise on over to my other guides:


The
Overarching
Conquest Guide
The
Overarching
Arena Guide

This is a work in progress, as it should be. Not saying anything about these being her only build options...this is just, like, my opinion, man. I'm always open to new ideas and different approaches.




Although Medusa is a Hunter whose arrows are definitely not blunt, she's a bit less reliant on basic attacks than some, and can be built with emphasis on either abilities or basic attacks.

The Medusa fan base is split by those that don't use Hastened Fatalis and those that love it. It's a unique item that synergizes extremely well with her passive, Sidewinder, and I've chosen to base my main build around this, rather than straight-up damage, while keeping as much flow to the build as possible. It's not for everyone, so I've also included a Transcendence build, which can be considered if you play her in the Mid-lane.


...... Strengths ......

+ Solid mid/late game damage
+ Sweet early minion wave clear
+ High teamfight potential
+ Can blitz enemies
+ High mobility
.... Weaknesses ....

- Gets the mana munchies
- Needs good aim
- Escape can be blocked
- Squishy
- Lazy


Medusa is a strong pick for multiple game modes. I'm offering two builds for Conquest / Siege as ADC, and 1 for the teamfight modes. Ready to go? Let's light it up!

Abilities



Passive:



Sidewinder
No movement penalty when side-strafing, and half of the movement penalty when moving backward.

A passive that requires no direct thought, but lends itself to making Medusa a very effective hotboxer, especially when packing Hastened Fatalis into the build.
Skill #1:



Viper Shot
Medusa shoots out 3 vipers in rapid succession that poison the targets hit, dealing damage over time. CD 10 seconds. 10% scaling.

Max this 2nd.

Her only built-in steroid, the damage scaling on this item is poor, so don't look to added items to increase its damage. However, it inherently adds a strong burst of damage when targeting an individual. Best to use earlier in the fight (due to ticking damage), and when you're able to confirm hits more easily (enemy is stunned from Lacerate, stoned from Petrify, or otherwise CCd from teammates' abilities).

Remember that you can trigger it early, and it won't activate until you start attacking. USE IT EVERYTIME YOU ARE AT THE FOUNTAIN!!!

Chronic Viper
Skill #2:



Acid Spray
Medusa spits out acid that damages the first enemy hit, and sprays out acid in a cone behind them. It explodes on statues Medusa has created. CD 14 seconds. 70% scaling.

Max this 1st.

This is your main source of damage against minion waves, allowing you to hit the entire line if you target the first minion from the front. Provides good poke potential, as you can hit the minions and do equal damage to enemy gods from the cone spray if they are close and trying to shield themselves from other attacks.

Acid Flashbacks
Skill #3:



Lacerate
Medusa quickly slithers forward, grabbing and slashing the first enemy god she encounters. The slash leaves the enemy god reeling in pain, reducing their healing by 50% for a short time. CD 15 seconds. 80% scaling.

Max this 3rd.

Offensively, you can use this to initiate and close the gap, or to catch a damaged, fleeing enemy...and you can do this through the minion wave.

Defensively, use it as an escape, but make sure you're not being blocked by an enemy god, or you'll be stopped.

Laced Fangs
Ultimate:



Petrify
Medusa removes her mask, delivering a powerful blast. Enemies take damage and are stunned for 2 seconds if they are looking at her. Enemies not looking at her take 75% damage and are slowed (20/25/30/35/40%) for 3 seconds. Enemies that are killed by her gaze will turn into a stone statue and remain behind. 90 second CD. 100% scaling.

Level this as it becomes available.

Devastating if you catch them looking at you when it hits. Somewhat mediocre otherwise. Best to use in combo with your other abilities during a teamfight for burst function, or while backpedaling to freeze them and make an escape.

Secondary, emergency function against anticipated CC. Makes her immune, so can be used with perfect timing to counter an ult like Ares' No Escape.

Stoned

Ability Combos



Some hunters just look to get as many basic hits in as possible, especially when they pack a complete build. This Mary Jane has abilities that enhance or otherwise complement her hotboxing capability.

With Petrify Up

With Petrify Down

Conquest / Standard ADC (Build & Gameplay + Relics)



The Lure of Fatalis

Hastened Fatalis is an interesting item that provides some great potential utility (especially for Medusa with her passive, Sidewinder) at the cost of some DPS. The challenge, then, is to create a build that minimizes the differences vs. more standard builds, while playing in a way that maximizes its utility.

Unfortunately, building Fatalis early means you'll lose out on some damage as you have to delay getting crit items. As such, it is often best built late-game. However, if you still prefer a mid-game Fatalis, the benefit of that is much greater mobility, both during boxing and in getting to lanes, rotating, and escaping. That's a fair tradeoff.

What is missing is a high mana pool provided by items like Transcendence. Supplement this by buying Mana Potions throughout the early/mid portions of the match, and carefully manage your usage of abilities.

Why not build Transcendence? Since this build concentrates on Medusa's synergy with Hastened Fatalis, basic attacks are the focus, not abilities. Devourer's Gauntlet is typically the best lifesteal choice for those builds. You'll lose out on some early wave-clear pressure, but have better basic attack effectiveness throughout, and is the stronger late-game build compared to ones involving Trans.

Below are discussions on 2 build variations based around the key components of this build: crit items, Devourer's Gauntlet, and Hastened Fatalis.


Standard Build




Standard Build (Details & Discussion)



Fatalis Rush




Fatalis Rush (Details & Discussion)



Relics




Relic Options




ADC Starting Process & Early Game


ADC Mid to Late Game


Warding Locations

Conquest / Standard ADC (Synergies & Matchups)



Support Synergies


ADC Matchups

Conquest / Mid-Lane Burst (Build & Gameplay)



The use of Transcendence is traditional for past-seasons' ability-reliant Hunters, relying on its high power and mana to fortify ability use. This can work well if you choose to play Medusa in the Mid-lane and focus on ability use and burst (similar to a burst mage). Of course, this can also be used as an ADC, if preferred, especially if you want early to mid-game wave-clear pressure.

The biggest issue with a Transcendence build is that, as a stacking item, it usually needs to be built fairly early...compared to other common ADC builds, Trans is an expensive early item, and delays any lifesteal/sustain you might get til at least the 3rd item, hurting your potential health sustain in-lane. However, you make up for this with strong wave-clear and a very healthy mana pool, meaning you usually won't have any mana issues.

Below are discussions on 3 build variations based on the use of Transcendence.


Standard Build




Standard Build (Details & Discussion)



Trans Crit Build




Trans Crit Build (Details & Discussion)



Trans Fatalis Build




Trans Fatalis Build (Details & Discussion)






Mid-Lane Starting Process & Early Game


Mid to Late Game


Warding Locations

Arena Builds & Gameplay



In an Arena setting, you don't have to worry about winning lane, taking down objectives, etc. As such, builds that might otherwise be considered out-of-order or unconventional can work, if you play to the build's strengths.

2 builds are offered below, depending on your preferred style of play.


The Critical Viper (Basic-Attack Build)





The Critical Viper (Details & Discussion)



The Spitting Viper (Ability Build)





The Spitting Viper (Details & Discussion)






Game Start & First Waves

Jungle Camps/Early Game


Mid-Game

Starting to really tie things together


Late-Game

Kick Them Out Of This Joint!

Gameplay Videos



Aggressive Anaconda (Arena: S2)

Heartseeker Works (Arena: S3)

Some Of My Guides



If you liked this guide, check out my other ones below!


The Overarching Series


The
Overarching
Arena Guide

The
Overarching
Assault Guide

The
Overarching
Conquest Guide




Individual God Guides



Bacchus:
An Alcoholic's Chugging Guide

Freya:
Pulsing to the Beat

Shifu Guan Yu:
The Battle
Master

Loki:
The Tricky Arena Assassin

Medusa:
Stoning the Field

Odin:
Downsizing the Arena

Conclusion



So that's it! If you like what I've done and how I try to improve the guide, anyone is welcome to suggest a god for me to work on next...and of course, I have to own them and/or want to play them =P but I'll let you know...

Thanks for reading, and I appreciate any and all comments, suggestions, etc. Feel free to add me/invite me if you want to play!


Brandon / PC IGN: Muffinman17 / PS4 IGN: Branmuffin17


p.s. No, I'm not a stoner. That's Medusa. And maybe Swagni...but seriously, I'm not (not really), so if you have any suggestions where I can put in more funny references, let me know!!! And you know this.....maaannnnnn!!!

Credits



Thanks to the following people:


Thanks to my friend Duotem for help with the S4 ADC build!

For helping with Conquest builds and some tips.

For so much discussion and help on maximizing the effectiveness of my builds.

For multiple suggestions for better presentation!

For aesthetic ideas and templates to make the guide prettier

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