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High Crit/Damage Fenrir

2 1 62,516
by HAZZAEU updated July 18, 2015

Smite God: Fenrir

Build Guide Discussion 4 More Guides
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Fenrir Build

High Damage/ Crit Chance

Build Item Bumba's Mask Bumba's Mask
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Golden Bow Golden Bow
Build Item Wrath of the Gods Wrath of the Gods
Build Item Ward Ward
Build Item Multi Potion Multi Potion
Build Item Cloak of Meditation Cloak of Meditation

Fenrir's Skill Order

Unchained

1 X Y
Unchained
2 8 9 11 15

Seething Howl

2 A B
Seething Howl
3 12 16 17 18

Brutalize

3 B A
Brutalize
1 4 6 7 10

Ragnarok

4 Y X
Ragnarok
5 13 14 19 20
Unchained
2 8 9 11 15

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
3 12 16 17 18

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 4 6 7 10

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 13 14 19 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Introduction

Hi This is my first guide on how to build a high damage and crit chance Jungle Fenrir. Not quite got the hang of the coding and stuff but i will learn

Fenrir is an overall great god to play. He has some great abilities and great attributes, hopefully my guide will help you be able to use Fenrir well an give the god some praise!

Pros/Cons

Pros:
High single damage
Great team fight Jungler
Great ability combos

Cons:
Not a easy god to master
Not a great jungler

MANA HUNGRY BUY MEDIATAION.
The pros easily over weigh the cons but always be aware if his disadvantages

Ability build sequence

As you first look at my preferred sequence i do not build his ulty as soon as it is available. This is for a great reason.
Ragnarok being leveled up at the start of the game will not have anywhere near as much impact as Fenrirs other abilities Unchained and Brutalize

Maxing Brutalize and Unchained is much more efficient and helpful than maxing Ragnarok so i highly recommend you use my build sequence

items

For My item build i have focused on crit chance and damage so my build is basically a glass cannon Fenrir




Baboons mask (as i like to call it) is the first item you should buy for and jungler for 800coins. This is essential to a jungler because this greatly helps you in levelling up and being able to stay in the jungle for a long period of time.Your Basic Attacks deal +10 True Damage and your Abilities +10% Damage versus Jungle Camps. You are healed for 10% of a Camp's max health, and if you have an ally nearby, you get the normal gold reward as if you were solo. This means in jungling camps you get more gold, more xp quicker mana regen and life steal of camps Bumba's Mask needs to be bought at the beginning of the game.



Wrath of the Gods is also an essential because this really helps in defeating jungle camps and waves if needed. There is not much to say about this but BUY IT AT THE START it cost 300coins for tier 1



Ninja Tabi are extremely helpful through out the game because of its really great perks for early game. as you should know high mobility is key for a jungler and these boots deliver a +18% Movement Speed this is just a great addition to the boots. early on in the game nothing could go wrong with additional damage and these boots provide a good amount of damage for a starter/core perk +20 Physical Power these only cost 1500coins



Jotunn's Wrath is perhaps the most useful perk for Fenrir as it gives you at bit of everything;

    cooldown reduction
    Damage
    Mana
    Physical Penetration
This should be bought after your ninja tabi perk and this should help you in the early-mid game phase



The Executioner is a great damage perk for gods like fenrir
due to its passive. if it reduces their physical penetration for two seconds this allows Fenrir to use the Brutalize during the two second de-buff

By the time you are up to this stage it is starting to enter mid-late game phase where crits are a massive bonus so now we will start with the crit perks



Rage is your first crit chance perk allowing a 30% crit chance so that roughly translates to 1 in 4 hits will be crits,which is good with Brutalize because at least one hit will be a crit.




Deathbringer is a very OP perk for junglers because it is raising the crit chance levl to 50% and it adds 50+ physical power. This is going to come in handy because now you are going to start feeling better because at this point until the end of the game Fenrir is going to do a lot of damage and i mean a lot.


Now you have to start to sell Baboons mask or Bumba's Mask because you should be level 20 and jungle camps are starting to become irrelevant

#

Golden Bow should be your final perk because it basically just tops everything off
    Increased Crit chance
    Increased Physical damage
    Increased Base Attack Damage
    Increased Movement speed

That is why i picked this set of perks because i think it truly shows Fenris Potential

abilities

Fenrir has 4 abilities just like any other god . His abilities are:

Unchained:

Unchained is Fenrirs Leap ability great for escapes and starting team fights.When using Unchained never use it on minions because the cool down is to long always use it on gods as the cool down is halved. Unchained is best used at the start of a combination such as stunning them with Unchained ( Hitting the leap on full runes) and then using Brutalize to do high amounts of damage to enemy gods. It is also great for escaping situations as you can cover a lot of distance using it.

Unchained is key in team fights as it gives your team a great advantage. Not only does it stun them and do moderate damage but it combos great with your other Abilities, so always be using it as part a combo instead of using it as a single ability.

Seething Howl:


Seething Howl is a great ability for Fenrir and is key to do well with him. REMEMBER TO ACTIVATE THIS BEFORE ENTERING A BATTLE. Seething Howl gives you a damage buff and a physical life steal buff so before entering a fight activate it so your first few hits of your first ability will do extra damage along with regenerating lost health to give you the health advantage in the fight. So before jumping in with Unchained or Brutalize activate seething howl to maximise your chances of doing the highest possible damage.

Brutalize:

This is Fenrirs main ability so this is why it should be maxed really early into the game. This is an extremely high damage output ability especially with crit chance.Due to my build having a 70%-80% crit chance at least 3 of the 4 hits from Brutalize will be crits so you will be doing a lot of damage. This ability should be used as often because it is great at killing waves and camps ( When using against NPCs make sure to have full runes because it then has a radius and does damage to surrounding enemies.

The best thing about Brutalize is how well it combos with Fenrirs other abilities.With Unchained it is great because it is easy to hit so when they are stunned this ability locks on and does high damage. With Seething Howl it will even do more damage because of he damage buff, and if Fenrir loses health during the buff the remaining hits will restore a significant part of his lost health due to the life steal.It best combos with Fenrirs ulti-ability Ragnarok When you bring someone back to your team or a turret with Ragnarok instantly use Brutalize because the damage dealt by the ulty and Brutalize will leave your enemy extremely weak so either the tower they are under will kill them or your fellow team mates can come in and assist you with the kill. In conclusion max it out early and use it as often as possible and ALWAYS use it with your ulty and leap

Ragnarok

Ragnarok is a great ability in terms of team fights and ganking, because you can pick an enemy up and bring them back, it is the greatest gank technique because you can bring them into the tower and you and the laner have got a guaranteed kill giving you a huge advantage. It is more or less the same in the team fight. To start off Fenrir can use Ragnarok and bring back an enemy and the other 4 friendly gods can kill them giving you a huge start in the team fight. TIP: ALWAYS GO FOR THE AD CARRY IN TEAM FIGHTS BECAUSE IF YOU KILL THEIR MAIN DAMAGE DEALER RIGHT AT THE START YOU HAVE GOT A GUARANTEED WIN IN THE TEAM FIGHT.

Jungling

Fenrir is not the best choice of a jungler but if you know how to play him there shouldn't be an issue.

Just like every other jungle Fenrirs main jungle buff is the speed because high mobility on a jungler is a great advantage. Just follow the meta with Fenrir stay top lane early game always get mid harpys the second they get up and always be circling the jungling killing mini harpies, and any camp that is up.

Ganking is Fenrirs strong point in jungling. Because of his ability combos, you should always be ultying the enemy into your tower, using your leap to stun him and then using Brutalize getting a guaranteed kill or assist from your team mate.

Even though this sounds tedious and boring during the first 15-20 mins of the game, when ganking and helping in lanes always try and let the laner get the kill because Fenrir inst a god that needs feeding to do well, it is always better for the laner to get the kill because if they overtake their enemy in level then they should be able to kill their enemy without your help. just always keep this is minds because this will really help you in the game

MEDITATION






Fenrir is a mana hungry god due to the aggresive and high demanding combos always buy meditaion so you can regen mana during battles and not needing to recall

Summary

Hopefully you have taken something out of my first guide and have learnt how to use Fenrir a little better,

please comment so i can see where i have gone wrong and tell me how you did using Fenrir after my guide, all criticism will be greatly appreciated


Thanks

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1
TheZodiacWolf (23) | July 25, 2015 3:34pm
I should look into remaking my guide. It was good until the item meta changed completely lol.
1
Metabreaker_United (3) | July 18, 2015 10:07pm
lol no its fine most peoples first guides here are pretty bad, you actually had decent bbcoding. dont be discouraged, the small portion of the community thats actually active (DucksRock, Zilby, Devampi, Jordenito used to be, etc.) is really helpful
1
HAZZAEU | July 18, 2015 9:53pm
Thanks For all that i will defiantly take it into consideration sort of got my hopes down hahaha but im pretty new to smite so im learning but thanks for all if the input i will look at your guides and see if i can improve.

Thanks a lot
1
Metabreaker_United (3) | July 18, 2015 9:46pm
Okay...first of all, there is a guide for bbcoding www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4537 This shows the basics of columns, icons, tables, fonts, etc.


And while Fenrir may not be the best jungler in the game, he is the best flex pick in the game due to being able to play all five roles.

On to your build...
Bumba's is correct for jungle Fenrir although you should mention alternate starts such as Death's Toll + Potion of Physical Might. Hand of the Gods is obselete on literally EVERY single character in the game, save for Ares if you're REALLLLLY far behind, I guess. Meditation is never used in Conquest. It used to be upgraded into Salvation on Aphrodite in early Season 1 due to her passive, but she has since fallen out of favor, and the Meditation tree is used only in Assault now. Fenrir is not clear-lacking or mana-hungry to the extent that he needs either HoG or Med. Don't forget, he has mana regen from Bumba's Mask and AoE clear with full runes Brutalize. Second, the first item you complete when you back should be some form of boots, since mobility is what will help you get to camps and clear your jungle faster. Depending on what build you're running, Warrior Tabi for ability-based or Ninja Tabi for basic attack-based is fine here. Jotunn's Wrath usually comes second, right after boots. Since you seem to be building basic attack-based, The Executione is fine in the third slot, although Ichaival can be used as a bridge item in certain situations. Fenrir is extremely squishy, and since he is not a full-out DPS carry due to his being melee with no guaranteed sustained damage (his whole kit is based around all-inning someone i.e. stunning them, Brutalizing, ulting them into your team, then using your 2 to finish them off), he needs some defense. When your base defense is that low, even a little extra defense can mean you take as little as 50% less damage. You can choose something like Magi's Blessing or Spirit Robe here, although if you are far ahead you can opt for something like more pen in Brawler's Beatstick, more raw damage in Hydra's Lament, or possibly Transcendence if you're SUPER far ahead and have ample time to build stacks. Even Odysseus' Bow retains a niche here since you're a melee all-inner. Rage and Deathbringer are standard here for a basic attac-based build. An another note here is that if you are about as far ahead as you would need to be to justify a Transcendence, Malice is actually a really nice pickup instead of Transcendence since you will have pen from Jotunn's Wrath and The Executioner. If you opt for that, your build order would be Bumba's, Ninja Tabi, Jotunn's, Executioner, Rage, Deathbringer, sell Bumba's for Malice. Golden Bow is only really used on Mercury, who has fallen out of favor, and OCCASIONALLY solo Apollo, but on the latter it is left as Throwing Dagger and is sold later. Fenrir has enough AoE damage on full runes Brutalize.

Next, your skill order...
As I said earlier, Fenrir is very much an all-in god, and he has one of the best Level 1 fights in the game. You should level up Unchained first since you should almost always be invading with a Fenrir no matter what role he is. This will give you some really nice damage and a stun. Then, if you are really ahead and being aggressive like you should be, you should max his Unchained first. It does less damage than Brutalize, but it's his only readily available hard CC and it has a ridiculously short cooldown if you keep landing it on gods. If you're going about even or falling behind, you should probably max Brutalize for clear. All the ultimate really does by leveling it up is increase its damage, which isn't what it's primarily used for, so take one level of it at level five and max it out last.

Next, your skill explanations...
Nothing too bad about your Unchained, you mentioned when it should be used and how. As for Seething Howl, however, you shouldn't use it right before a fight. Realistically, what you want to do is jump in, stun half their team, and ult someone out of the fight. However, they will almost DEFINITELY have Beads up, so your ult is more of a beads-burner like Ares' ult. But back to my main point, you'll want to get your ability damage out and disrupt the fight before activating your steroid to box someone. Also, you NEVER initiate with your ult unless you know FOR A FACT that their beads are down. You initiate with your stun, basic attack a few times with your 2, then 3 as they try to escape. Also... Brutalize applied on-hit effects sometime until 2013...now it's just an ability, not four basic attacks. This means that crit and lifesteal don't proc on each hit...

You're missing bbcoding, a teamfight section, a proper jungling route (jungling is more than just "killing camps when they're up and you happent o be nearby", you need to make efficient rotations and ward key locations, especially since the ward limit got nerfed, and you need to constantly keep lane pressure, and also add a starting route, since yours only mentions mid camps), and also very important, SITUATIONAL ITEMS. You will almost never be able to build the same way any two games against competent opponents, so you WILL have to switch some items out. For example, if you're being pressured early and many teamfights are happening around Gold Fury, you may consider rushign boots first, then going into Hide of the Urchin for survivability before going into Jotunn's. Overall, this guide is decent for a first attempt, but it could definitely use some work. Don't be discouraged, look at MY first guide (it's trash, I know https://www.smitefire.com/smite/guide/bow-like-a-snake-arrows-like-its-bite-artemis-uncovered-4206 lol I wrote it during school in computers), and then look at one of my newest guides https://www.smitefire.com/smite/guide/the-mayan-moon-xbalanque-7865 after months of experience and eventually reaching Masters in Conquest. See the difference? The community here is very helpful, albeit pretty small in terms of active users, and soon enough you'll understand bbcoding and the essential sections of a guide. It was a better first try than mine, so I'll upvote, but make sure to at least consider what I said (my suggestions were obviously not the only way to play Fenrir, but then again neither is jungle Fenrir).
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