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Fenrir, brutal till the end

0 5 7,808
by JKRaging updated February 26, 2014

Smite God: Fenrir

Build Guide Discussion 2 More Guides
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Fenrir Build

Power, Speed, Sustain

Build Item Boots Boots
2
Build Item Ninja Tabi Ninja Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Qin's Sais Qin's Sais
3
Build Item Rage Rage
3
Build Item Hastened Fatalis Hastened Fatalis
3
Build Item Asi Asi
3
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Combat Blink Combat Blink

Fenrir's Skill Order

Unchained

1 X Y
Unchained
2 8 16 18 19

Seething Howl

2 A B
Seething Howl
4 10 11 12 14

Brutalize

3 B A
Brutalize
1 3 6 7 15

Ragnarok

4 Y X
Ragnarok
5 9 13 17 20
Unchained
2 8 16 18 19

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
4 10 11 12 14

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 3 6 7 15

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Ragnarok
5 9 13 17 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 100s

Introduction

Welcome to my first guide on SMITE. First things first, my experience with Fenrir and junglers in general is how I put this build and skill set together. It has been questioned before but has not failed me, and I have easily carried my team to victory multiple times thanks to Fenrir. To be honest, I don't play Fenrir that much anymore because it is too easy. Also, I have been very disappointed with the lack of decent junglers on SMITE nowadays, so in hopes of bringing more people to the jungles, I will now impart my glorious wisdom of Fenrir.

Items

Let's be honest, if you jungle a lot already then you are already questioning my build.

There is no Bumba's Mask or starter items, don't worry, you don't need them. I will explain more when I get to strategy.
[*] Tabi is first: the speed, and power are very important for an early bonus. Most people i've seen tend to avoid Ninja Tabi, but the CD redux is very important for ganking and the lost phys. penetration doesn't matter when you introduce Qin's Sais.
[*] Up next is Devourer's Gloves, very important item as this is pretty much Fenrir's entire sustain for most of the game. This item will combine very nicely with Fenrir's 2, but more on that later.
[*] Qin's Sais is something you will see on any good jungler's build. The passive is absolutely incredible and allows you to eliminate any advantage a tank thinks he has.
[*] Rage, because attack speed, power, and criticals will make every enemy think twice about engaging you.
[*] Fatalis has attack speed and movement speed that will allow you huge DPS and chase/escape capabilities should the need arise
[*] Finally Asi. I had looked around for something to replace the lost lifesteal from Qin's Sais, and I eventually replaced The Executioner with this. Once again, attack speed and power PLUS lifesteal round out this build with unwavering sustain.

Skills

Fenrir has many effective skills for closing gaps and stopping retaliation, but to really take advantage of that you MUST take advantage of your passive. Every 5 basics or god kill gives Fenrir's 1 a stun, his 2 a 50% increase, his 3 an AoE, or his ultimate double protections. Using this correctly could mean the difference between killing and being killed.

    Fenrir's 1 is one of his most important ganking skills, and should really be his engaging move. This move should almost never be used on minions or anything other than a god. This move not only lets you catch up to and stun a weak god, but it lets turn around run away quickly, especially by jumping through walls.

Fenrir's 2 skill is a buff that raises attack power and lifesteal, but by themselves are not very useful. This is why it is not necessary to upgrade this skill until later on when it matters. Starting with physical power: 10/20/30/40/50 added physical power plus an extra 50% with full runes, which you probably wont have because this should follow a 1. On to his added lifesteal: this is what I was talking about with Devourer's Gloves. The lifesteal bonus is an extra 15%/20%/25%/30%/35% lifesteal on top of what you already have. This means that at the end of your build, you will heal 200+ per hit with your buff active. That kind of sustain is incredibly effective and makes you able to team fight better than any other jungler.


[/list]

The 3rd skill, this is arguably Fenrir's best move, even better than the ult. Many players simply refer to this skill as "press 3 to win". With a tracking that follows gods even when dashing away, and a high damage output, this skill is perfect for guaranteeing that final blow.

And finally, his ult. This move is mainly for moving gods to a better position for you and your teammates for kill, the added damage hardly ever kills anyone. Combined quickly enough with your 1, you can tower dive and remove the enemy god from his tower and then finish up with a Brutalize.

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1
Jordenito (66) | February 27, 2014 2:49am
The build is way off. I'm no Fenrir expert, but you should never build him so auto-attack focused. He is more of an ability god than an auto attack one.
You have too much lifesteal in your build. It's an overkill, or an overlifesteal if you may becaues quite frankly, I don't think that it's easy to get kills with this build. Fenrir already has good sustain with his Seething Howl. I don't see why you should get both Asi and devourer's gloves. Actually, neither.
Hastened Fatalis is the same. You have so much mobility, you don't need them.
Rage is a terrible item, especially since Malice is 100% better, and you don't build Deathbringer with it, AND it's Fenrir.

You'd want to get more CDR, an item like Jotunn's Wrath and some protection items. Build him more like an Assassin-Bruiser than like Bakasura. And the former tiers of Ninja Tabi is Tabi tier 1 & 2, not Boots.

I'm not sure about leveling Ragnarok, I don't think it's useful before Unchained or Seething Howl.

Combat Blink - You are ****ing Fenrir. You don't lack mobility/escape.

And the rest of the guide - you basically don't explain anything. Gameplay, items & skills (I don't call these explanation), how to jungle...

And don't get me started on the BB coding... cause there's none.

This guide is bad, to say the least. A downvote from me.
Here are some guides to help you out getting started in the guide business:

Guideception: A Guide to Guidecrafting

Code Blue: BBCoding for Beginners

Don't forget to upvote these guides if you liked and they've helped you.

Further more BBcoding help:
https://www.smitefire.com/smite/forum/build-guide-discussion/help-with-bb-coding-for-guides-2024
1
TheZodiacWolf (23) | February 26, 2014 8:27pm
I honestly would disagree on the build and on not grabbing the mask. This build would work but it doesn't make use of Fenrir's skills. Building this way only makes Fenrir's basic attacks useful. Get Weakening Curse and then you have no life steal. This build has no defense which Fenrir needs late game to survive more then 2 hits. You also lack power which again helps Fenrir's skills.
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League of Legends Build Guide Author JKRaging
Fenrir, brutal till the end
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