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Thor - Thunder Strikes from the Jungle

5 1 100,771
by Bojanx2x updated November 8, 2013

Smite God: Thor

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Thor Build

Tank Style

Build Item Bumba's Mask Bumba's Mask
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Bruiser style

Build Item Bumba's Mask Bumba's Mask
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Bulwark of Hope Bulwark of Hope
Build Item Deathbringer Deathbringer
Build Item Frostbound Hammer Frostbound Hammer

Pure Damage with max CDR

Build Item Bumba's Mask Bumba's Mask
Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Bloodforge Bloodforge
Build Item Deathbringer Deathbringer
Build Item Rage Rage

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 8 11 12 13

Tectonic Rift

2 A B
Tectonic Rift
4 14 15 16 17

Berserker Barrage

3 B A
Berserker Barrage
1 3 6 7 9

Anvil of Dawn

4 Y X
Anvil of Dawn
5 10 18 19 20
Mjolnir's Attunement
2 8 11 12 13

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
4 14 15 16 17

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 3 6 7 9

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
5 10 18 19 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Updates

Update 1(11/09/13): added some code to the guide and updated some item detail for players that may not have understood the 3 core assassination items or its CDR ect...

Introduction

Hi there this is my thor jungle guide after my solo/mid chronos and arachne jungle guide



i will assume that you know the basics of what AA FG GF AD and AP mean as well as AoE MIA CD and CDR but just in case:

AA - Auto Attack

FG - Fire Giant

GF - Gold Fury

AD - Attack Damage

AP/MP - Ability Power/Magic Power

AoE - Area Of Effect

MIA - Missing In Action

CD - Cooldown

CDR - Cool Down Reduction

HP - Hit Points/health bar

MP - Mana Points

HP5 - Health/hit Point Regeneration per 5 sec

MP5 - Mana point regeneration per 5 sec

DoT - Damage Over Time

HoG - hand of gods

Pros / Cons

Pros:

+ great jungler
+ amazing initiation
+ great mobility(teleport + semi Global range)
+ great ganker
+ somewhat tanky
+ good chaser/good hit and runner
+ Knock up immune during his 3 spell Berserker Barrage



Cons:

- Melee
- his best damage spell is very close range and can be countered with stuns or avoided
- his 1 Mjolnir's Attunement is a skill shot
- his ult requires some prediction for proper use
- can sometimes fall off late/mid game if shut down early as many junglers are

in general the pros are strong in this 1 while the cons are weak he is overall a strong/good pick

Skills

Passive:Warrior's Madness:Thor gains 15 physical power for each enemy god within 30 feet of him, up to 3 stacks.

in General: this lets you have a advantage early game and lets you hit harder and batter the more goes are near you it also makes up for lacking boots early on

spell 1: Mjolnir's Attunement:Thor throws Mjolnir forward, doing 50/90/130/170/210 (+30% of your physical power) damage to all enemies in its path. If hit twice, minions will take half damage while gods take double damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer

Cost: 70/75/80/85/90 mana
Cooldown: 14 seconds

in general: this is your escape/chase skill can go through walls and deals good damage if it hits twice max this either 2nd or 3rd depending on your style i would advise it maxed last if you want to have batter ganks max it 2nd if your pro at hitting the hammer twice

spell 2: Tectonic Rift:Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning enemies for .8/1/1.2/1.4/1.6s and blocking movement for 4s

Cost: 75 mana
Cooldown: 17 seconds

in general: this is your stun skill and your cut of a escape path skill learning how 2 use it well is important you can do a lot of stuff with it which i will explain bellow later on
max it 2nd for batter ganks or last if your team is ok with 0.8 long stun early

spell 3: Berserker Barrage:Thor spins his hammer around him, doing 20/40/60/80/100 (+45% of your physical power) damage every .4s for 2s. Thor is immune to knockup for the duration

Cost: 65/70/75/80/85 mana
Cooldown: 13 seconds

in general: this is your main damage skill and it can deal a fine amount of damage well over 500+ damage after the 2nd/3rd item and is the reason why tank/bruiser assassin thor live
max this first

spell 4: Anvil of Dawn:After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing 150/200/250/300/350 (+120% of your physical power) damage and stunning all enemies in a 20ft radius for 1.5s

Cost: 80/90/100/110/120 mana
Cooldown: 90 seconds

in general:this is your unique skill which make you Thor now then this skill is awesome as they cant even see your ganks coming with careful positioning you can jump from GF or FG cave into the lanes in order to avoid Wards and ect...though this is harder and the enemy needs to be at a specific part of the lane it also awesome for chasing or running away

Actives

1- Hand of the Gods/ Fist of the Gods- you get this for the jungle at the start and make it into either what you need either hand or fist at the end for either finishing of objectives or a bonus stun

2- Creeping/Weakenig/enfeebling Curse - can help make ganks batter and shut down healers/heavy life steal and AA reliant gods for 5 sec

3- Shell(either 1) - helps your team withstand teamfights

4- Girdle of Support - gives bonus damage your team its made from girdle of power

5- Sprint/ Heavenly Agility - helps your your team chase or counter slows

6- Combat Blink/Out of Combat Blink - more initiation or escapes

7- Eye of Providence: free wards every 60 sec at last rank SUPER wards that ignore walls in there vision every 60 sec

Items

here i will explain the strong points in a short way to make this simple

Build 1 - focuses on making you a initiator and peeler for the carry focuses on some CDR and has 2 damage items ect... if your the type to go for max CDR get ninja tabi instead of warrior tabi

build 2 - a more damage based build still somewhat tanky makes you a initiator/Chaser

Build 3 - Damage Based Build depends a lot on teleporting/ulting in while hitting the hammer hitting the stun and landing 2- 3 AA and getting out

ill explain how 2 use his spells bellow at the end of the guide and a bit at the early/mid/late game roles ect...

Item Details Updated

here i will explain why the above items are good options on him i will only explain the core items here as they may seem not as good to some:

- Warrior Tabi this is obvious since we need to move around faster and it gives us pen which we like

-focused voidblade this item gives us protections and it gives us AD as well as pen

- Jotunn's Wrath this gives us CDR some AD and pen so we get it for those

the above 3 items will make our Berserker Barrage deal around 500 - 750 damage or so depending on enemy protections tanks obviously wont take that much



in case your jungle Bumba's Mask is a must for its sustain and healing on thor and its mp5
while in jungle passive you also must get the active hand of god for clearing buff camps

Start & Early Game

at the star of the game get bumbas mask rank 1 hog(Hand Of God) 2 HP potions and 1 active of choice either eye of providence for free warding or creeping curse for more awesome ganks this is your jungle route:

1.Mid Neutrals with the help of mid/duo or solo
2.Red buff with the help of the duo/solo you take this buff
3.Blue buff you do this with the help of duo/solo and usually use HoG to finish it off
4.grab the weak neutrals of the right side
5.grab the weak neutrals of the left side
6.grab the now re-spawned mid neutrals of the left side(if the enemy did them) or get blue buff for left lane (they should help with it a bit)
7.if you got blue buff for left lane go get a speed buff for your self then gank mid/solo
8.depending on results of above gank you either go grab either neutrals or red buff its its up if its not and your not near a neutral go back to base and get items
9.get red buff again and go towards mid neutrals again and gank mid
10. do other buffs in the order you did them before and add a gank to every lane as you get them buffs

your killing combo is simple:

1- teleport into lane with Mjolnir's Attunement or walk in i prefer the 2nd option

2- stun(with Tectonic Rift) so your mid/lane ally gods can shot there CC or spells without missing then use 3 Berserker Barrage and spin 2 win
3- leave lane & profit

and here is your advanced I NEED TO HELP THEM combo:

1- use ult Anvil of Dawn when at the GF or jungle near the lane
2- land it on top of unlucky targets
3- use 3 Berserker Barrage as your ally gods should be also blasting the stunned enemy right now
4- if they run chase with 1 Mjolnir's Attunement then stun with 2 Tectonic Rift ect....

Mid Game

your role in the mid game is simple your a initiator/assassin for the team aka land ults from the jungle for initiation and follow it up with a stun from the wall or cutting of the team in half ect... then spin on the target of choice as long as its not a tank/bruiser focus carry's or the mage and ward a bit

Late Game

Same role as Above except less Assassination and more Initiation your much more tanky and want the enemy team jumping you and blasting you also use the the wall to peel of enemy gods that may jump your carry ect... PROTECT THEM WITH YOUR LIFE as there the damage so no matter how hard 2 kill and fine damage you output there DAMAGE IS ABSURD and high aka protect the burst/teamfight of your team your its CC/initiation when build is finished buy ward as many a s you can the more vision the batter

Combos

combo 1: you hit the hammer( Mjolnir's Attunement) on both pathways 1st and 2nd hit then teleport in just as the 2nd hit happens and spin with his 3( Berserker Barrage) if 1 and 3 were maxed this is usually a kill as it can do 45% - 95% of a gods HP bar

combo 2:if your stun is maxed you can hit the stun( Tectonic Rift) throw the hammer( Mjolnir's Attunement) and spin Berserker Barrage at the same time to deal heavy damage and usually the Mjolnir's Attunement will hit them on its way back so this is the late game max damage going for a kill combo

combo 3:you land your ult( Anvil of Dawn) throw the hammer( Mjolnir's Attunement) then stun( Tectonic Rift) then spin( Berserker Barrage) this is the 100% early/mid game going for a kill combo and the late game heavy damage/going for a kill combo

Summary

Overall Thor is a Amazing god and can fill many roles and i hope my guide helps you with that

my arachne guide : http://www.smitefire.com/smite/guide/arachne-the-hard-to-kill-spider-3268

my Chronos guide: http://www.smitefire.com/smite/guide/chronos-my-time-is-now-3288

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1
Rashtad | August 23, 2014 3:54am
Very good max CDR build. It worked awesome
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