~ Penetration, Power, Attack Speed, *Increases Movement Speed.
~ All you need for a good start. The Movement Speed
makes up for escapes, and Penetration
is a must-have for Bruisers. Attack Speed
is always nice, as well. You're free to pick Ninja Tabi
if you'd like. I hope you have in mind that Boots does not stack
Focused VoidbladeFocused Voidblade
~ Penetration, Physical Protection, Power.
~ This supplies great part of your needs. As mentioned, Penetration
is a must-have for Bruisers. The Physical Protection
is worth buying, due the fact Bruisers are a mix of Carries/Assassins
, creating a mix of Durability
~ Power, Attack Speed, *Reduce Target's Physical Protection.
is a Damaging Bruiser
, which buys more Power
instead of Defenses
. Thus, Fenrir
can jump on the carry and take him out. Power
is always nice, and the passive of this item makes up for it.
Hydra's Lament // Hydra's Demise.
~ Power, Cooldown Reduction, *Empowered basic attack after using an ability.
~ Hydra's Lament
and Hydra's Demise
branches from the same Item. Both of them gives Power
and Cooldown Reduction
, but have different passives. Hydra's Lament
empowers your next basic attack with 175% of your current Physical Power
for every 4 seconds, but does not applies items and buffs.
On the other hand, Hydra's Demise
does applies items and buffs. But the base Physical Power
contribution is reduced. I prefer Hydra's Lament
, but it's just personal preference, really. Feel free to choose between those two.
Brawler's Beat stick
~ Power, Lifesteal, Health, *Reduce Healing effects on Targets.
~ More of a trully, trully situational item. I usually take this if the enemy team has about 2~5 Healers
. The good thing about this item is, Lifesteal
increases your Survivability
, plus you also gets Power
~ Power, Power, Power, Power, Critical Strikes, Power, Power, Power, Power, Power, Power, *Increases Critical Strike, Power, Power.
~ I think the title speaks by itself.
Rage // Malice.
~ Power, Critical Strike, Attack Speed, *Increases Critical Strike chance after sucessful basic attacks.
~ Two branching items. Feel free to choose between those two! Personally, I prefer Malice
, which has improved stats of Rage
, but without the passive.
~ Protections, Health, Crowd Control Reduction, *Removes Crowd Control effects.
~ I really like this item on my little puppy, Fenrir
. Specially because of the passive! With it, people won't stop your Brutalize
... every 45 seconds, of course. Not mentioning the Protections
for both Physical
Qin's Blades // Qin's Sais.
~ Power, Lifesteal, Attack Speed, *Deals additional damage based on Target's MAXIMUN health, *Deals additional damage based on Target's MISSING health.
~ Two branching items as well. Qin's Blades
and Qin's Sais
can really impact your Gameplay, thus it's important to make the right choice. And I'm here to help! Qin's Blade is good against a Tanky
Team, with high amounts of Health
. Qin's Sais
is better pick if the enemy team is full of Squishies
Shield of Regrowth
~ Power, Magical Protection, Health Regeneration, *Hit by an ability increases your Health Regeneration.
~ Surprised to see this over Runic Shield
? Yes, indeed. I prefer Shield of Regrowth
over Runic Shield
, unless the enemy team is full of Mages
, then you should pick Runic Shield
. Why? Shield of Regrowth
increases your Health Regeneration
when hit by an ability. On Runic Shield
, only the Magical Protection
is increased when you're hitted by an ability, therefore it won't be useful when facing a Physical Damage Dealer
~ Jungling Starting Item.
~ Must-have if you're Jungling. Grab this, a Potion of Physical Might
and a Healing Potion
. It's enough to finish your clears!
~ Power, Movement Speed, *Each stack increases your Power.
~ A snowball item, Heartseeker
is such a good item if you're leading the game. Power
is always nice, and so is Movement Speed
, but you're primary buying this item for the passive. Each sucessful minion kill grants you 1 stack; and 2 stacks per god kill, increasing your Power
each stack, maximun 50 stacks. Be aware: You lose half of the stacks upon death, so if you die 3~5 times already, it's better to sell Heartseeker
and buy something else instead.
~ Power, Lifesteal, *Sucessful basic attacks increases your Power and Lifesteal.
~ Similar to Deathbringer
, but instead of Critical Strikes
, you get Lifesteal
. I don't like this item a lot, but that's because I don't like Lifesteal
in general. If you like Lifesteal
, it's worth the purchase. But buy it late game, because that's way expensive.
Hand of the Gods
~ Damages nearby creeps.
Girdle of Inner Power.
~ Greatly Increases your Power.
~ The burst of this Active is INSANE. Consider getting it late game, if you get an Open Spot on your Actives options, due the fact your Damage falls off a lot late game, even with the Assassin items.
~ Must-have if you're Jungling. Can be used to secure high-priority buffs, such as The Fire Giant
and The Gold Fury.
Aegis Amulet // Aegis Pendant.
~ Makes you invencible for a few seconds.
~ Incoming Ao Kuang
's Spirit's Tempest
? He Bo
's Crushing Wave
? NO PROBLEMO, use this and you'll be safe! The Aegis items makes you invencible for a few seconds.
Weakning Curse // Enfeebling Curse.
~ Slows nearby enemies, * Reduces Healing, * Reduces Attack Speed.
~ I thought that item was bad on Fenrir
. ''Curse'' me! I was so wrong. This is good for ganking, must-buy if your team lacks on CC. Weakening Curse
is better against a team with 3~5 Healers
, otherwise pick Enfeebling Curse
~ Makes you immune to Crowd Control for a few seconds.
~ One of my favorite actives in the game. Must-have against Ares
, and sometimes against an annoying Ymir