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Swordsman of the Storm: Susano Guide (S3)

12 4 418,875
by Stuke99 updated August 5, 2016

Smite God: Susano

Build Guide Discussion 21 More Guides
Tap Mouse over an item or ability icon for detailed info

Susano Build

Final Build

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Bloodforge Bloodforge
Build Item Titan's Bane Titan's Bane
Build Item Hydra's Lament Hydra's Lament

Starter (Solo)

Build Item Bluestone Pendant Bluestone Pendant
Build Item Boots Boots
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4
Build Item Teleport Fragment Teleport Fragment

Starter (Jungler)

Build Item Bumba's Mask Bumba's Mask
Build Item Potion of Power Potion of Power
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
3

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Titan's Bane Titan's Bane

Offensive

Build Item Hydra's Lament Hydra's Lament
Build Item Transcendence Transcendence
Build Item Bloodforge Bloodforge
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick

Defensive

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Winged Blade Winged Blade
Build Item Mantle of Discord Mantle of Discord
Build Item Spirit Robe Spirit Robe

Relics

Build Item Teleport Fragment Teleport Fragment
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Cursed Ankh Cursed Ankh
Build Item Heavenly Wings Heavenly Wings

Susano's Skill Order

Storm Kata

1 X Y
Storm Kata
1 3 6 7 10

Wind Siphon

2 A B
Wind Siphon
4 15 16 18 19

Jet Stream

3 B A
Jet Stream
2 8 11 12 14

Typhoon

4 Y X
Typhoon
Storm Kata
1 3 6 7 10

Storm Kata

1 X
Susano moves three times in quick succession; after each attack he has up to 3s to fire the next one.

First Attack: 100% Damage to all Enemies in a cone.

Second Attack: 100% Damage to all Enemies in a circle.

Third Attack: 50% Damage while Dashing forward.

Ability Type: Dash Special
Damage per Hit: 40 / 65 / 90 / 115 / 140 (+50% of your Physical Power)
Damage (Max): 100 / 163 / 225 / 288 / 350 (+138% of your Physical Power)
Range: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Wind Siphon
4 15 16 18 19

Wind Siphon

2 A
Susano commands the winds to blow, dealing damage in a cone in front of him.

Enemies in the center of the attack are pulled toward him.

Ability Type: Cone
Damage: 90 / 120 / 150 / 180 / 210 (+70% of your Physical Power)
Radius: 35
Cost: 80 / 75 / 70 / 65 / 60
Cooldown: 16s
Jet Stream
2 8 11 12 14

Jet Stream

3 B
Susano throws forward a gust of air which creates a whirlwind, dealing damage every 0.75s for 3s. He may activate this ability again to teleport to the whirlwind.

If the initial gust hits an Enemy, the whirlwind surrounds and travels with them, and teleporting to the Enemy reduces this cooldown to 10s.

Ability Type: Projectile Special
Damage Per Tick: 25 / 35 / 45 / 55 / 65 (+25% of your Physical Power)
Damage (Max): 100 / 140 / 180 / 220 / 260 (+100% of your Physical Power)
Range: 45
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 16s
Typhoon

Typhoon

4 Y
Susano summons a hurricane at his location, creating a Vortex that drags enemies towards the center while growing to up to twice its size, increasing the damage as it grows. Upon reaching full size, the storm is launched in the direction he is facing, knocking up opponents in its path. Susano may re-activate this ability early to fire the storm at its current size for reduced damage. If fired at less than half of its maximum size, he also foregoes the knock-up.

Ability Type: Line
Max Damage: 235 / 300 / 365 / 430 / 495 (+115% of your Physical Power)
Range: 70
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

My Introduction

What's going on everyone, Stuke here for another guide. In this guide, it will be focusing on the God of the Summer Storm who is known for killing the most damgerous and feared monster in all of Japanese Mythology. Allow me to introduce Susano. Note: you don't have to follow this guide to the smallest detail, these are suggestions on how to play Susano. I encourage you to look at the comment section below and see others suggestions.

Who is Susano?


Susano is a physical, melee, assassin that loves to fight and keep moving. Using his abilities to control the fight, deal tons of attacks, and manage to get out alive is the center of his gameplay. Susano excels at chasing a target and keeping them close to him in a single target or team fight engagement.

Pros / Cons


Pros
High mobility
High damage
Good escapes
Great poke and DoT
Large amount of control
A bad-*** hurricane for a ultimate



Cons
Squishy
Roots are his biggest weakness
No Sustain
Can be CC locked-down hard

Abilites


A simple passive that can be a life savor or kill securer. Every time your abilities are on cooldown, Susano gain a movement speed boost for each ability. This can be great to catch up to a target that tries to get away and combinbed with the rest of his kit, it is damn near inpossble to out run Susano without wasting a escape or crowd control ability.


This is a very unique and difficult ability at first but after some time you'll get better with it. To start, this ability is three effects at once. The first effect is a cone in-front of Susano that deals damage, the second effect is a small AoE around him tht deals damage, and the third effect is a dash that deals no damage at all. Another thing to add is that you could activate this ability, still auto-attack, and continue the chain from where you have left off.


In a nut shell, this ability is like Nemesis' Slice and Dice but with a different twist on it. It deals damage but to any enemy in the center on the cone it pulls them towards Susano which can be used as a engage to pull them out of position or as a way to bring them back if they try to escape.


A small projectile that deals DoT to any target hit whether it be god or minion, but there's more. Wherever the whirlwind is you instantly teleport to it and if you teleport to whirlwind that's on a enemy, the cooldown of Jet Stream is reduced.


Simple, effective, and powerful. Susano creates a typhoon in-front of him and after a small wind-up it launches forward and expands when it takes off in whatever direction Susano is facing which knock-ups any enemy caught in the eye of the storm. You could launch the typhoon early so it deals damage but won't do a knock-up and will only do a small amount of damage compared to it fully charged form.

Items


Since Susano has some amazing ability damage, BSP is a no brainer for those looking to play him in the Solo or want to do some serious poke damage.


A standard for every Jungler, need I say more.


Susano has great ability power scaling so getting this item early can really help out his Early Game power potential.

Everyone should get boots, no exception.


Both provide cooldown reduction, but it's up to you if you are looking for more power or more protections.


Power and penetration, need I say any more why you want this.



What makes this item really good on Susano is when he uses this item combined with Storm Kata it can make for some interesting auto-attack ability combos. When you use one part of the ability, switch to auto attack to get the proc off Hydra's passive after activating each part of Storm Kata.


This item is a very good for highly aggressive assassin's like Susano as not only dose it give life steal and power, but gives a new passive of killing an enemy gives you a shield and an increase to movement speed until the shield is destroyed.


A great item for when you're caught out as when you hit a threshold, you release a AoE that stuns any enemy near you giving you enough time to get away or turn the tables on them.


Movement and attack speed, health, and a crowd control reduction can help anyone get away from a fight. Plus the addition of a movement speed boost when kit by an enemy slow.


Magical protections, CDR, and Mp5 with the additional effect of reducing cooldown by 2 seconds after getting hit with a magical ability. Used very well in the solo if you're going against a magical threat.


Susano is weak to being locked down with CC, so getting an item like this if you want some more tankiness and no die as quickly.

Relics

purification
You figure it out.

sanctuary
Makes you immune to damage for a short duration, not much to say. Note: You're not immune to crowd control so keep that in mind.

teleport
It does what it says on the can.

sprint
Look at the icon you tell me what it does.

curse
This relic slows down the opponent and it also reduces their healing, if you're ganking a Healer use this first so they can't heal up from all the damage.

Tips and Combos

- Susano relies on moving around and controlling the battlefield to the best of his ability. Make full use of Wind Siphon to set up kills with a god like Hercules or Scylla or use it so they don't get away like Janus after he creates a Portal.

- When engaging, you need to make a chose of what ability you want to start with.
If you start with Jet Stream you can deal some damage over time before teleporting over to them for the actually fight, but in turn you don't have a good escape in case Storm Kata third effect wasn't enough.
If you engage with Wind Siphon you pull them towards you and get them out of position for a large amount of punishment, but the downside is when they use their escape this ability will be on cool down (then again you have other abilities to help out as well).

- Don't max out your cooldown as this, in my opinion, would make you passive almost useless as the movement speed boost won't be active for very long. So don't go overboard.

- It's also best to know Susano CAN NOT 0-100 someone, so you'll want to build almost like a bruiser with power, pen, and a bit of protections.

- Standard engagement combo goes as follows: 2/3, 1a, AA, 1b, AA, 1c, and 3/2/4 if they try to escape.

Stages of the Game

Early Game
Susano has a good Early Game as his ability to gank is very good once he gets his ultimate at level 5 and after gaining a few more levels. His clear isn't great but it's good for what it can provide in the Jungle or Solo.

Mid Game
Now starts the team fighting stage, this is also where Susano shines as his control is off the charts in the Early to Mid Game with his ganking potential.

Late Game
Like Odin, Susano's damage falls off and become more of a utility based nuance to the enemy team. This is where you might want to build some defense and play are more bruiser build if you want to survive for very long.

A Little Something Extra

Conclusion

In Conclusion, Susano is a good Early Game killing machine but later turns into a fast moving squishy support. Using his agility and utility, Susano keeps his control and presence in team fights known and feared to any enemy that in his line of sight.

Leave a Comment

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0
H3RO | June 20, 2016 1:38pm
I would recommend that you add some crit to the build because crit Susuano is insane.
1
iReauxbot (11) | June 15, 2016 5:15pm
Is this dude like Thanatos in a sense of assassins?
Im being told his late game isnt good...Just to be auto attacked to my doom.
I dont think his late game sucks at all. He still has the crowd control and mind games to play.
Ive seen people bait out other Gods abilities by running in and out and then ruining their lives.
0
Yonbimaru | May 31, 2016 2:58pm
my issue with this, is even if you weave, your procs will be wasted. crit bypasses armor. it is only reduced slightly but the damage is still high. with crit you can melt tanks and squishies alike. you also don't want jutuns wrath because cooldown is actually bad on susano. the longer your abilities are on cd the longer your passive movement lasts - this lets you jungle better. and you also do not want Titans bane plus any other penetration item because you lose potency on the Titans bane because the 10 penetration applies BEFORE the 33% penetration this lowering the pen given by Titans bane. I've tried builds like these. but I would heavily recommend crit over penetration /cooldown. susano has the capability to 100% anyone and builds like this simply make susano the perpetuated "weak" assassin people love accusing him of being. if you really like hit and run. this won't be as bad. but if you want to eliminate your target I wouldn't worry too much about pen.

just my 2 cents.
3
CakeSlapping (29) | July 31, 2016 9:44am
Now, I'm not sure if you're trolling because literally everything, LITERALLY EVERYTHING, that you've wrote in this post is entirely wrong.
1
DucksRock (41) | July 30, 2016 11:42pm
wut
since when did people call Susano weak?

CRIT DOES NOT BYPASS DEFENSE

Susano is a lot less risky with the hit and run style, plus that's what he's meant to do.
1
Chorisonoma | July 30, 2016 12:25pm
Crit is terrible on Susano. First of all crit doesn't bypass armor in the slightest, that's what armor penetration does. You also got the calculations on titan's bane wrong because the 33# penetration applies before the 10 you get from Jotuun's. Not only that but Jotuun's is a necessary item on Susano and most games I actually end up getting 40% cooldown reduction because having his abilities up more often is a lot better than having 16% extra movement speed. Taking crits on Susano is an awful idea because your combo requires you to autoattack maybe 2 or 3 times before you'll kill someone.

Just incase you think I'm wrong or maybe I'm trying to troll you here are my susano stats and Here is a game in which I used this build
1
iReauxbot (11) | June 15, 2016 5:15pm
Whats your exact build on this God?
-1
DucksRock (41) | May 10, 2016 2:16pm
you forgot to write the fact that he's overpowered as ****, otherwise, good guide!

Comment has been deleted

2
Sodsboy (10) | May 19, 2016 10:48am
Firstly, 180% scaling on his one isn't balanced. Secondly, his escape potential is off the charts. Sure he is balanced in some places and weaker in others, for example his ult doesn't do that much damage. All that needs to happen is to nerf his scaling and call it a day. That is all.
2
Zilby (132) | May 19, 2016 10:16am
Technotoad64 wrote:
but he's actually the most balanced new god we've had in a long time.

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1
HammaSmite (7) | May 16, 2016 6:56pm
but he's the most balanced god we've had in a while despite his opness bb
2
Stuke99 (56) | May 16, 2016 7:01pm
Despite his OP early game, he stops becoming a serious threat when the late game hits as he no longer brings any more damage to the table so in all honesty he's definitely more balanced than some of the other releases in a long while.
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