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Sol - Burning up the way! (Season 4, Patch 4.9)

May 19, 2017 by xXDannTheMannXx
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Build 1
Build 2

Recommended Build

Smite God: Sol

Item Purchase Order

Starting Build

Build Item Soul Stone
Build Item Tiny Trinket
Build Item Healing Potion
Build Item Mana Potion

Main Build

Build Item Shoes of the Magi Build Item Bancroft's Talon Build Item Shaman's Ring Build Item Obsidian Shard Build Item Rod of Tahuti Build Item Telkhines Ring


Build Item Purification Beads Build Item Aegis Amulet

God Skill Order


Radiance 2 8 10 11 13 key bind

Stellar Burst

Stellar Burst 1 3 6 7 9 key bind


Disapparate 4 12 14 15 16 key bind


Supernova 5 17 18 19 20 key bind

Sol - Burning up the way! (Season 4, Patch 4.9)

May 19, 2017

God Introduction

Sol is a versatile mage in the way she can be built and the way she plays. She is not restricted by static builds or roles the same way some mages are. Her current viable roles in Conquest are as an ADC, and as a Mid.

Because of her versatility in builds, she has many viable builds, and can be built to your own playstyle. The build covered in this guide is a personal one, one that works excellently in both of her roles, but is more reliant on your basic attacks than most other builds are.

Build Explanation

Starting Build

From my experience and the input of many other players, Soul Stone alongside with Tiny Trinket has been the most successful. Soul Stone is an excellent item that grants Sol extra early damage and wave clear. Mana consumption is hardly an issue for Sol, provided that you don't cast your abilties recklessly, and ignore your stacks for Soul stone. Tiny Trinket is excellent as it provides an adequate amount of power for the price, plus it builds into Bancroft Talon, which is a great mage item.

Main Build

Shoes of the Magi are an excellent choice of boots for damage oriented mages. There is not much need to exaplain here about this item.

Bancroft Talon is a cheap item for what it provides. 100 magical power for 2300 gold?! Plus an excellent amount of magical lifesteal too! Sol is a mage that wants to box, and this item fulfills that purpose well by offering power and health sustain from the magical lifesteal, and has room for outplay with the passive of Bancroft's Talon.

Shaman's Ring may seem like a poor choice but on the contrary, it is a good item. It grants ideal stats for the price, and gives Sol an advantage in boxing due to the high sustain it has.

Obsidian Shard is the next item. All damage oriented gods need penetration so that their damage remains relevant and is not halted by the base protections of their enemies nor the protections granted from the auras of supports. This out of all the penetration items is ideal for Sol as it boosts her damage versus objectives and structures significantly.

Rod of Tahuti is a core item for all damage oriented mages and Sol is no exception. The power alone makes it great to build into, but the passive too makes it even better. Rod of Tahuti also increases your basic attack damage too!

Telkhines Ring is another great item for a goddess such as Sol. It offers a great amount of power right off the bat, and attack speed too. The passive, which can be maintained easily in fights, offers another boost to your power.

Build Discussion

In this section of the guide, I'll be offering my opinion on items and builds for Sol.

Sol is primarily an early to mid game goddess with an adequate late game stage. Because of this, builds that hinder her early to mid game state are not ideal. Sol will not scale too well into the late game as other mages do, so there is no real purpose in building her towards her weakest stage.

Hastened Fatalis is a viable item for Sol but not an item of extreme importance to her, nor a core item. Additionally, this item should not be built extremely early.

Polynomicon is a good item for Sol however not core. There are plenty of superior options this season, making this item no longer as important as it was in past seasons.

Traditional burst builds for mages work fine on Sol. However keep in mind that you will not have the same burst damage potential as a other mages would.

Cooldown reduction is not a bad stat to have on Sol but not a great stat either nor one that should be prioritized.

Demonic Grip is an okay item however it can be tricky to justify it in a build than in past seasons, as currently other superior items exist. Also Sol performs better with flat percentage penetration than percentage reduction, due to flat percentage penetration working against structures.

Book of Thoth is not an item that you would really want, unless you have poor mana management. While it gives slightly more power than most items, for the price it is at, it is simply not worth it, especially considering the alternatives.

Warlock Sash is another item that you wouldn't want, except in very few situations. While it has excellent stats when fully built, it will delay your effectiveness until the item has been fully stacked, and on Sol, you don't want to hinder your early and mid game.

Doom Orb is a risky item for a goddess such as Sol. She doesn't quite have the safety that Thoth and Janus have, that would make the item more appealing, so build it at your own risk.

Tips and Tricks

To help with wave clear, try to aim Stellar Burst from the side, insuring that you can hit both the Archer minions and the Melee minions.

Disapparate grants slow immunity upon casting, utilize this versus strong slows such as against Cupid's Fields of Love.

Supernova grants crowd control immunity upon casting for 1 second.

Always maintain your Heat, as the bonuses at full Heat are great! Remember that you can gain Heat from casting abilties and landing basic attacks.

To help confirm the damage from Supernova, try hitting your target with Stellar Burst first. The slow from that ability can help land the first strike of your ultimate.

You can cancel out Disapparate once in your incorporeal form prematurely.

Always look to poke your opponent AND clear the minion wave simultaneously, if possible.

Look to box your opponent, but if a fight looks like it may be unfavorable, cast Disapparate before engaging, to protect yourself from any follow up attacks.

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