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Sobek: the god flinger!

1 1 6,326
by ImBotLOL updated September 28, 2012

Smite God: Sobek

Build Guide Discussion 1 More Guides
Choose a Build: When laning against 1 AD and 1 AP
When laning against 1 AD and 1 AP When laning against 2 AD's When laning against 2 AP's
Tap Mouse over an item or ability icon for detailed info

Sobek Build

When laning against 1 AD and 1 AP

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
3
Build Item Mana Potion Mana Potion
2
Build Item Breastplate of Valor Breastplate of Valor
3
Build Item Void Stone Void Stone
3
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
3
Build Item Magi's Cloak Magi's Cloak
3
Build Item Rod of Tahuti Rod of Tahuti
3

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
1 15 16 18 19

Tail Whip

2 A B
Tail Whip
3 6 8 11 14

Sickening Strike

3 B A
Sickening Strike
2 4 7 10 12

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 13 17 20
Charge Prey
1 15 16 18 19

Charge Prey

1 X
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage, becomes briefly CC Immune, and throws the enemy behind him. Sobek is immune to knockups while dashing.

Ability Type: Dash, Crowd Control, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Tail Whip
3 6 8 11 14

Tail Whip

2 A
Sobek whips around in a circle, knocking enemies back and doing damage.

Ability Type: Circle, Knockup, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sickening Strike
2 4 7 10 12

Sickening Strike

3 B
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 4.

Ability Type: Cone, Heal, Damage
Damage: 90 / 125 / 160 / 195 / 230 (+30% of your Magical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Heal: 22 / 29 / 36 / 43 / 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Lurking In The Waters
5 9 13 17 20

Lurking In The Waters

4 Y
Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control, may pass through player-made walls, and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Ability Type: Circle, Debuff, Damage
Damage: 300 / 450 / 600 / 750 / 900 (+80% of your Magical Power)
Submerge Slow: 30 / 35 / 40 / 45 / 50%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

1. Introduction

Hello all, I'm Bot and this is my first ever guide on ANY website, so all feedback (both +ve and -ve) would be appreciated.

My twitter (if you want to talk to me for ANY reason): https://twitter.com/ImBotLOL
My Twitch stream (I just recently started streaming, would really appreciate it if you checked it out) : http://www.twitch.tv/imbotlol


Note: The 'style' or 'format' this guide is structured is inspired by OddArcade. He's truly awesome and you should check him out:

http://www.youtube.com/oddarcade

2. Pros/Cons

Pros of Sobek

1. He can play the guitar with his axe.
2. Excellent isolator/puller
3. Can both heal AND replenish mana

Cons of Sobek

1. No escape once using his 1, and you mostly likely already used it for attacking purposes before you try to escape with his 1.
2. You can VERY easily f*** your team up if you don't use your 1 properly
3. EXTREMELY team-dependent. Never go around thinking that you can be the lone wolf.

3. Items

FOREWORD:Do what YOU must do to suit YOUR game! These items are all situational, and obviously I can't cover EVERY situation you will be facing. Definitely experiment/ try out your own items and change the item build to suit your situation. However, the above items should be just fine about 90% of the time (I play Sobek a lot, mkay? Trust me :P)


1. Reinfored boots- This item is essential for all tanks IMO. It provides all the stats Sobek mainly needs (DEFENCE!) and a nice touch of 21% more movement speed and 30% CC time
reduction.

2. Breastplate of Valor- The main reason for buying this is for the mana. Sobek is magic
based, and the extra mana will help once you start building a small amount of Magic Damage.

3. Void Stone- This is an essential item for Sobek. Not only does this give you magical
protection AND damage, it will also decrease the magical defence of nearby enemies, making your abilities 2 and 3 do more damage.

4. Midgardian Mail- This item is mainly for health. In addition to this, there is a 30% chance of slowing enemies with your basic attack, giving you more chance of hitting the enemy with abilities.

5. Magi's blessing- Because you've bought 2 physical defence items, balance it out with Magi's blessing. This will also give you an aura that absorbs an enemy ability per minute,
allowing you to initiate a little more easily.

6. Rod of Tahuti- This item is situational, but Rod of Tahuti will allow Sobek to do some
serious damage in late-game, making Sobek much stronger.

7. Hide of the Nemean Lion: A no-brainer item against AD gods.

8. Sovereignty: Health and ally physcial defence aura. Excellent for team fights.

9. Pythagorem's piece: Lifesteal helps with sustain while your abilities will do more damage as well as a magical boost team aura, helping out in teamfights.

Note:

"These are all the same items except in diffrent order! You're a dumb dumb."

Well, yes. What I did was pick out a small number of items Sobek needs and just switched the priorities to suit your early game enemies.

E.g: Lane against 2 AD gods? Get AD defence items first, and vice versa with AP enemies.

4. Abilities and how to use them

Passive. Armor of the Nile

This is activated when you successfully hit an enemy with your auto-attack, and can be stacked upto 3 times.

1. Charge Prey: MOST IMPORTANT ABILITY FOR SOBEK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

You should mainly use this to keep your enemies AWAY from your team (when they're chasing your team) or pull the enemy towards your tower/teammates

2. Tail Whip

Use this with your 1. After you hook your enemy w/ your 1, the short knock up in the air will give your teammates more time to do what they need to do on your enemies.

3. Sickening Strike

I mainly use this to heal myself and clear minions, but in teamfights you should know that this ability decreases the healing amount of your enemies.

4. Lurking in the Waters

THIS ABILITY SHOULD NOT BE USED JUST TO REPLENISH YOUR MANA-GET MANA POTS FOR THAT

A great initiating tool other than your 1. I normally use this to Escape from difficult situations- When enemis use their CC's (e.g. Sun Wukong/Cupid) dive into the water and either run back to your teammates or initiate the fight by charging the enemies

5. Conclusion

I hope I've made a decent guide for Sobek, my favourite tank in the game so far.
I am quite proud of my very first guide.

All criticisms are welcome, but please bear in mind that this was my very first guide for ANY website.

Thank you for reading my Sobek guide and have fun tossing around your enemies!

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1
PseudoOlale (2) | September 30, 2012 6:19am
The fact that it's your first guide, pretty well made.I like it eventhough Sobek has always been a pain for me when ..... that Charge Prey gets me everytime.
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