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SmiteFire Author dakingwizz

OP ADZeus Carry Build/Guide

May 13, 2013 by dakingwizz
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Zeus BuildBuild 1


Smite God: Zeus

Item Purchase Order

Starting game

Build Item Warrior Tabi
Build Item Warrior Tabi
Build Item Healing Potion
Build Item Healing Potion
Build Item Mana Potion

Build Item Rage Build Item Rage Build Item Rage

Build Item Golden Bow Build Item Golden Bow Build Item Golden Bow

Build Item Deathbringer Build Item Deathbringer Build Item Deathbringer

Build Item Qin's Blades Build Item Qin's Blades Build Item Qin's Blades

Build Item Frostbound Hammer Build Item Frostbound Hammer Build Item Frostbound Hammer

God Skill Order

Chain Lightning

Chain Lightning 2 6 11 12 15 key bind

Aegis Assault

Aegis Assault 3 14 16 18 19 key bind

Detonate Charge

Detonate Charge 1 4 7 8 10 key bind

Lightning Storm

Lightning Storm 5 9 13 17 20 key bind

OP ADZeus Carry Build/Guide

May 13, 2013


This is a build I discovered when I was experimenting with AD mages build during arena.
With this build Zeus will basically become a rifle of crits and still unleash strong damage from his detonation.
His detonation by end game will do around 200-400 damage on full 3 stacks while basic attacks will roughlly hit around 600-700 crits which will primarily be used until the enemy attempts to run, thus using your detonate to take the kill.
With frost bound it ensures quick, and easy kills because of the slow and if you feel that they are still able to run away, you have an option of buying creeping curse.
The first time I tested this build, I kid you not, I went 33-0
You can use these builds as well but I was just experimenting.

Early Game

Try to grab speed buff for faster attack and escape.
During early game your best bet is to play passively unless laning with hades, ymir and sobek.
You're going to rely on minions to support you when being pushed and when their minions are almost clear add 3 stacks to one of the enemy gods and try to run back letting minions do additional damage then you can detonate.
Don't expect to be powerful early game because at this point you are weak and squishy.

Mid Game

Once you've taken a tower you should be around level 10-16 this is when you can start roaming/ganking. You can do good damage if you've build enough critical. At this point you can jungle rapidly so I suggest you go for cool-down, speed, and attack buff.

Late Game

At this point with full or almost full build you should do massive damage so most gods stand no chance against you even tanks. But if you find yourself having trouble you can replace quins blade or frost bound with a better penetration item.

Guide Discussion
Quote | PM | +Rep by CommieSocialist » May 25, 2013 9:36pm | Report
Physical Power has 0 effect on Zues's auto attack. This build is equivalent to buying no items at all.


Posts: 1
Quote | PM | +Rep by RazeMage » May 25, 2013 10:23pm | Report
Well, it is before the patch, so it is different now


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Quote | PM | +Rep by Funream » July 13, 2013 7:50pm | Report
your guide makes me want to punch a baby in the face......nothing about this guide is good at all!


Posts: 1
Quote | PM | +Rep by Raventhor » July 13, 2013 7:55pm | Report
Remember guys, he made this guide back in march. A lot of the changes happened after this guide.


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