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Ne Zha, the third Lotus Prince is one of the funnest and one of the easier gods in the game. He like most assassins are born for quickly killing opponents. He has slightly more sustain than normal assassins (Loki, Bastet, and Thor) along with a small amount of crowd control. To sum it up he is one bad mofo. Warning this is a casual play guide. This is also my first guide so be kind.
Pros
Im not going to explain all items because some day eveyone who plays this game should learn how to build gods.
Bumba's vs death's toll
Bumba's mask lets you regen faster in the jungle, deal more damage to camps + 10 true damage (almost like ability damage), earn more gold and xp in the jungle, and if an ally god kills camp creeps near you, you also get the last hit bonus of those creeps (get same amount of gold and xp that you would if soloing the camp )
Death's toll
when ever you hit a minion with a basic attack you gain 5 health and 1.5 mana
Bumba's is only if you are planing to be in the jungle most the time if not go death's toll, I normally get rid of them after I get Asi
Asi vs dev gauntlet
Asi is for attack speed with life steal,
dev gantlet is meant for power and life steal, I normally go attack speed because the last 2 basic attacks in ne zha combo can already hit for 1200+ on full build
Transcendence
Transcendence is to help Ne Zha sustain more, +15 mana per stack with max 50 stacks is pretty nice (750 mana fully stacked) and an added bonus 2% of your mana is converted to power
executioner and rage combo
executioner breaks down protections but is not that effective with out crits, enter
rage with every noncrit basic attack rage increases your stacks (up to 5 stacks). Each stack give you a +10% chance to crit(+30% by it self +50% on full stacks of all crit chance you have). Its is a scary item combo for anyone to go against.
Why no deathbringer in main build
I'm not that big on
deathbringer I want more base damage/penetration even though it gives your crits an extra 50% damage (crits now do 250%, or double plus a half)*After looking a lot more at the kit, deathbringer is the way to go just figure out the item you need the least*
Item combos that you dont want
Many beginners think about using dev gauntlet + heartseeker + transcendence. It only works if you have full stacks of everything always. Which means you cant let your self die ever. It is really hard to pull off and does not have that big of a payout. By time you get all the stacks you opponents could be on full build and able to end you quickly.
Using 2 out of the three is more ideal, and may give a great payout. So for the third time DONT USE ALL THREE TOGETHER.
Passive
Immortal spirit
Attack wise, it give Ne Zha a 4 basic attack chain instead of 3, the first 2 attacks are the fastest dealing 1x the damage, the third is slightly slower dealing 1.5x the damage, and the forth is the slowest, dealing 2x the damage while hitting everything (in a 45 degree angle) in front of him . It also does is every successful basic gives him a stack (up to 50) that increases your hps by +0.5(around 50ish hps if following my builds). That also means that the forth hit of the chain could give you more than 1 stack. With bumba's he could be at low health and hide in the jungle and be back to half+ in minutes. The stacks are reset after you die.
Universe Ring Toss
This is the move that probably got u hooked (or may be his ult). It is the crowd control I was talking about. It on max lvl it bounces about 8 times (even though the ability says 7, on max lvl I get 8 prox when I toss it at a group {bug which may get fixed later}). Each bounce give you a speed buff (5% per hit ranging at 10{min}-20{max}%) and your opponents are slowed (25% only counts once), breaks down protections (15 per stack ranges 30{min}-60{max}) and takes damage(Max amount of damage: 131.25 + 35% of phys power{min} to 568.75 + 65% of phys power). Used to quickly end minions, slow gods to take them down, or to run away faster. Has a cooldown of 12s and cost between 50-70 mana.
Flaming Spear
Buffs attack speed and crit chance. Attack speed ranges 15(min) to 35%(max). Crit chance increases by 15%. With crit build, you will crit more often than not. (may be able to do +2000 damage along with fire giant buff). All last 6s, cooldown is for 12s, and cost between 55-75 mana.
Armillary Sash
It is a stun and that pulls you to your one of opponents. At the end of the pull you do a AoE which ends the stun. A opponent could block your intended target. Great for the chase. This move can be enhanced by death bringer if it crits. With out deathbringer and no crit it can do 70-190 + 100% of phys power. With out deathbringer and crit it can do 140-390 + 200% phys power. With deathbringer and crit it can do 175-475 + 250% phys power. This move just looking at it give me tears of joy. You can end people who grouped up and may have a chance of getting away with it, making your opponents so salty. Making them salt least to them following you and them feeding you kills. *If they are not thinking straight.* Normally they would call you out and try to focus you, even more reasons to play it safe when jungling, ganking, or playing arena. Stun last for 1s, cooldown last between 18-14s, and it cost 75 mana.
Wind Fire wheels
Ne Zha dashes forward, knock up target opponent into the air and does up to three hits on them. If timed correctly (very easy) does high moderate crits. After that he sends them crashing back down to the ground dealing AoE damage. This all together does 500-1500 damage altogether. Cooldown 90 sec, and cost 80-120 mana. *Can be blocked by walls, can also work like beads, but dont do it all the time against crowd control*
Combos
Sash in to wind is a easy one.
rings + spear + sach = death with a splash of pain
Jungling is the second hardest role after support(support needs to know how to feed adc along with staying around they same lvl). Junglers must know when to gank and rotate. They also must help solo snowball along with themselves.
Rule of thumb
At the end of the day Ne Zha is a powerful physical burst hitter. You can build him many different ways, speed and crit are the standard ways. Your build should not always be the same each game. You build according to your opponents team comp, then add to the build what you want. In conquest you may have enough time to change your build completely though out the game. In arena you do not, you can change 1 or 2 items at most if you still want full build. This goes for all gods.
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Hope these tips helped a bit!