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ne zha, third lotus prince of death (edited)

0 0 8,493
by kiddeath10159 updated October 28, 2014

Smite God: Ne Zha

Build Guide Discussion 2 More Guides
Choose a Build: Conquest Jungle
Conquest Jungle Arena
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Ne Zha Build

start of game game

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

early game

Build Item Bumba's Mask Bumba's Mask
Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Ward Ward
2

mid game

Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Wrath of the Gods Wrath of the Gods
Build Item Ward Ward
2

late game

Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Wrath of the Gods Wrath of the Gods
Build Item Girdle of Inner Power Girdle of Inner Power
Build Item Ward Ward
2

optional items (items seem nice with ne zha)

Build Item Transcendence Transcendence
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Heartseeker Heartseeker
Build Item Frostbound Hammer Frostbound Hammer
Build Item Hastened Fatalis Hastened Fatalis
Build Item Death's Toll Death's Toll
Build Item Creepier Curse Creepier Curse
Build Item Weakening Curse Weakening Curse
Build Item Ward Ward
2
Build Item Malice Malice
Build Item Deathbringer Deathbringer

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 4 6 7 10

Flaming Spear

2 A B
Flaming Spear
2 15 16 18 19

Armillary Sash

3 B A
Armillary Sash
3 8 11 12 14

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 9 13 17 20
Universe Ring Toss
1 4 6 7 10

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
2 15 16 18 19

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 2 / 4.5 / 7 / 9.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
3 8 11 12 14

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 9 13 17 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Intro

Ne Zha, the third Lotus Prince is one of the funnest and one of the easier gods in the game. He like most assassins are born for quickly killing opponents. He has slightly more sustain than normal assassins (Loki, Bastet, and Thor) along with a small amount of crowd control. To sum it up he is one bad mofo. Warning this is a casual play guide. This is also my first guide so be kind.

Pros / Cons

Pros

    High damage
    easy chasing
    crowd control
    quick snowballing


Cons
    mega squishy
    ult only escape
    top target of any opponent
    passive stacks are removed at death

Items

Im not going to explain all items because some day eveyone who plays this game should learn how to build gods.

Bumba's vs death's toll

Bumba's mask lets you regen faster in the jungle, deal more damage to camps + 10 true damage (almost like ability damage), earn more gold and xp in the jungle, and if an ally god kills camp creeps near you, you also get the last hit bonus of those creeps (get same amount of gold and xp that you would if soloing the camp )

Death's toll
when ever you hit a minion with a basic attack you gain 5 health and 1.5 mana

Bumba's is only if you are planing to be in the jungle most the time if not go death's toll, I normally get rid of them after I get Asi

Asi vs dev gauntlet

Asi is for attack speed with life steal, dev gantlet is meant for power and life steal, I normally go attack speed because the last 2 basic attacks in ne zha combo can already hit for 1200+ on full build

Transcendence
Transcendence is to help Ne Zha sustain more, +15 mana per stack with max 50 stacks is pretty nice (750 mana fully stacked) and an added bonus 2% of your mana is converted to power

executioner and rage combo
executioner breaks down protections but is not that effective with out crits, enter rage with every noncrit basic attack rage increases your stacks (up to 5 stacks). Each stack give you a +10% chance to crit(+30% by it self +50% on full stacks of all crit chance you have). Its is a scary item combo for anyone to go against.

Why no deathbringer in main build
I'm not that big on deathbringer I want more base damage/penetration even though it gives your crits an extra 50% damage (crits now do 250%, or double plus a half)*After looking a lot more at the kit, deathbringer is the way to go just figure out the item you need the least*

Item combos that you dont want
Many beginners think about using dev gauntlet + heartseeker + transcendence. It only works if you have full stacks of everything always. Which means you cant let your self die ever. It is really hard to pull off and does not have that big of a payout. By time you get all the stacks you opponents could be on full build and able to end you quickly.
Using 2 out of the three is more ideal, and may give a great payout. So for the third time DONT USE ALL THREE TOGETHER.

Skills

Passive
Immortal spirit
Attack wise, it give Ne Zha a 4 basic attack chain instead of 3, the first 2 attacks are the fastest dealing 1x the damage, the third is slightly slower dealing 1.5x the damage, and the forth is the slowest, dealing 2x the damage while hitting everything (in a 45 degree angle) in front of him . It also does is every successful basic gives him a stack (up to 50) that increases your hps by +0.5(around 50ish hps if following my builds). That also means that the forth hit of the chain could give you more than 1 stack. With bumba's he could be at low health and hide in the jungle and be back to half+ in minutes. The stacks are reset after you die.

Universe Ring Toss

This is the move that probably got u hooked (or may be his ult). It is the crowd control I was talking about. It on max lvl it bounces about 8 times (even though the ability says 7, on max lvl I get 8 prox when I toss it at a group {bug which may get fixed later}). Each bounce give you a speed buff (5% per hit ranging at 10{min}-20{max}%) and your opponents are slowed (25% only counts once), breaks down protections (15 per stack ranges 30{min}-60{max}) and takes damage(Max amount of damage: 131.25 + 35% of phys power{min} to 568.75 + 65% of phys power). Used to quickly end minions, slow gods to take them down, or to run away faster. Has a cooldown of 12s and cost between 50-70 mana.

Flaming Spear

Buffs attack speed and crit chance. Attack speed ranges 15(min) to 35%(max). Crit chance increases by 15%. With crit build, you will crit more often than not. (may be able to do +2000 damage along with fire giant buff). All last 6s, cooldown is for 12s, and cost between 55-75 mana.

Armillary Sash

It is a stun and that pulls you to your one of opponents. At the end of the pull you do a AoE which ends the stun. A opponent could block your intended target. Great for the chase. This move can be enhanced by death bringer if it crits. With out deathbringer and no crit it can do 70-190 + 100% of phys power. With out deathbringer and crit it can do 140-390 + 200% phys power. With deathbringer and crit it can do 175-475 + 250% phys power. This move just looking at it give me tears of joy. You can end people who grouped up and may have a chance of getting away with it, making your opponents so salty. Making them salt least to them following you and them feeding you kills. *If they are not thinking straight.* Normally they would call you out and try to focus you, even more reasons to play it safe when jungling, ganking, or playing arena. Stun last for 1s, cooldown last between 18-14s, and it cost 75 mana.

Wind Fire wheels

Ne Zha dashes forward, knock up target opponent into the air and does up to three hits on them. If timed correctly (very easy) does high moderate crits. After that he sends them crashing back down to the ground dealing AoE damage. This all together does 500-1500 damage altogether. Cooldown 90 sec, and cost 80-120 mana. *Can be blocked by walls, can also work like beads, but dont do it all the time against crowd control*

Combos

Sash in to wind is a easy one.
rings + spear + sach = death with a splash of pain

Creeping / Jungling

Jungling is the second hardest role after support(support needs to know how to feed adc along with staying around they same lvl). Junglers must know when to gank and rotate. They also must help solo snowball along with themselves.

Rule of thumb

    You take speed buff when ever it is available

    When clearing camps give mid damage buff, solo/adc mana camp

    Always hit xp harpies

    when opportunity comes, steal buffs


Rule of thumb for arena camps
    You grab speed when available

    mage gets mana

    who ever can grab damage gets it

    No mater what people say buff always help

Closing remarks

At the end of the day Ne Zha is a powerful physical burst hitter. You can build him many different ways, speed and crit are the standard ways. Your build should not always be the same each game. You build according to your opponents team comp, then add to the build what you want. In conquest you may have enough time to change your build completely though out the game. In arena you do not, you can change 1 or 2 items at most if you still want full build. This goes for all gods.

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1
kiddeath10159 | October 28, 2014 11:41am
thank you
1
SMITEGusher (6) | October 27, 2014 11:03pm
Add BB Code for skills and items making it easier for newer players to understand what is what without having to re-look over it all. Also try using a little highlighting here and there, for example when I speak of Magical damage in my guides I always highlight it light blue, doing this with the same category every time it is mentioned allows for a greater muscle memory on the readers part.

Hope these tips helped a bit!
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League of Legends Build Guide Author kiddeath10159
ne zha, third lotus prince of death (edited)
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