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General Hunter Builds (Apollo Example)

0 1 13,257
by Brandon121D updated July 9, 2015

Smite God: Apollo

Build Guide Discussion 5 More Guides
Choose a Build: Build #1 (For mana hungry ADCs)
Build #1 (For mana hungry ADCs) Build #2 (Basic lifesteal build)
Tap Mouse over an item or ability icon for detailed info

Apollo Build

Starting

Build Item Charged Morningstar Charged Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

First Back

Build Item Transcendence Transcendence
Build Item Boots Boots

Second Back

Build Item Asi Asi

Final Build

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Asi Asi
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Situational Actives

Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint
Build Item Aegis Pendant Aegis Pendant

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 4 6 7 10

Serenade

2 A B
Serenade
3 8 11 12 14

The Moves

3 B A
The Moves
2 15 16 18 19

Across The Sky

4 Y X
Across The Sky
5 9 13 17 20
So Beautiful
1 4 6 7 10

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 11s
Serenade
3 8 11 12 14

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 75
Cooldown: 17 / 16 / 15 / 14 / 13s
The Moves
2 15 16 18 19

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 3s
Cost: 70
Cooldown: 15s
Across The Sky
5 9 13 17 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

Important Note

****PLEASE READ****

This guide is a general run down of what the meta build for an ADC (hunter) will be after the Heartseeker and Doom Orb nerf. This is based off of my own experience so nothing is set in stone, and I'm sure there are other ways to build ADCs, but I find these builds to be the most effective.

Build Notes

Which type of boots you buy is situational for both builds, it depends on two factors:
- Do you land auto attacks easily?
- Are you playing an early or late game hunter?

If you have trouble landing autos, you might want to consider getting Ninja Tabi. However, the second factor overrules the first. If you are playing an early game hunter like Cupid or Neith, you will most likely want to build Warrior Tabi.

For Build 2 in particular, Ichaival is not that great of an item late game because the amount of physical damage it reduces is not that large, and it does not affect magical Gods (obviously). Therefore when you have gotten to late game, it is better to swap that item for an Asi, Malice or even a Titan's Bane depending on the situation.

Which Build Do I Choose?

There could be a few ways to determine which build to use, but I always ask myself one question when deciding:

- Does the hunter I'm playing require a constantly casted ability to clear the wave? (ex: Medusa's Acid Spray)

If you answer yes then you want to go with Build 1 since it will give you the mana needed to clear the wave, but also enough lifesteal and power to stay relevant throughout the game. It is important to note that most early game hunters will want to use Build 1 because you want to be able to pressure the lane which you usually need mana to do.

List of Hunters (My personal opinion):
- Ah Muzen Cab: Mostly late game (Usually not a lot of presence early game)
- Anhur: Early - Mid game
- Apollo: Mid - Late game (Mid game because of rotations, late because of ability to split push)
- Artemis: Late game
- Cupid: Early game
- Hou Yi: Late game
- Medusa: Early game
- Neith: Early game
- Rama: Late game
- Ullr: Late game
- Xbalanque: Late game

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1
FemFatalis (15) | June 30, 2015 6:52am
The Executioner will always be good for ADCs because it gives penetration on enemies, helps boxing, gives attack speed, and power. It's not Qin's Sais or The Executioner, it's The Executioner or The Executioner and Qin's Sais.

Right now, the hunter build that includes Qin's Sais with the most relevance and viability is Krett's "Banshee". Bloodforge Ichaival Ninja Tabi Qin's Sais The Executioner Brawler's Beat Stick.

Transcendence is good simply because it provides raw power. It's totally viable and has been proven by SPL and ranked play alike.
1
Setolino (18) | June 30, 2015 6:36am
Even in the new meta iam not 100% sure about Transendence, but i didnt play pts so what do i know :D I Gonna go between Tran. and Dev Gloves start i guess.

Didnt Qin got a mini buff and Exe a nerf ? Not sure what works better. Otherwise solid build.
1
Brandon121D | June 30, 2015 5:05am
ZHA Shadow wrote:

I prefer heartseeker. It does work better on slippery hunters like Apollo. Neith, Ullr, and the new Hou Yi because of his ability to go over walls. Another build against a team where all high damage gods is:
Starter: Death's Toll or Bluestone Pendant(Preference) - Spiked gauntlet - One 50 gold consumable (Also preference)
Then Devourer's Gauntlet - Ichaival - Ninja Tabi - Executioner - Rage - Deathbringer


I have a feeling someone didn't read the part that says "PLEASE READ" lol
1
DucksRock (41) | June 30, 2015 1:01am
ZHA Shadow wrote:

I prefer heartseeker. It does work better on slippery hunters like Apollo. Neith, Ullr, and the new Hou Yi because of his ability to go over walls. Another build against a team where all high damage gods is:
Starter: Death's Toll or Bluestone Pendant(Preference) - Spiked gauntlet - One 50 gold consumable (Also preference)
Then Devourer's Gauntlet - Ichaival - Ninja Tabi - Executioner - Rage - Deathbringer

If you haven't noticed, Game is down, Because they are applying the Ravana patch, Meaning Heartseeker Won't be such a powerful tool anymore.
1
ZHA Shadow (1) | June 30, 2015 12:44am
I prefer heartseeker. It does work better on slippery hunters like Apollo. Neith, Ullr, and the new Hou Yi because of his ability to go over walls. Another build against a team where all high damage gods is:
Starter: Death's Toll or Bluestone Pendant(Preference) - Spiked gauntlet - One 50 gold consumable (Also preference)
Then Devourer's Gauntlet - Ichaival - Ninja Tabi - Executioner - Rage - Deathbringer
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League of Legends Build Guide Author Brandon121D
General Hunter Builds (Apollo Example)
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