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Freya is pretty easy to play in arena and very effective, but I couldn't see a decent build so I thought I would add mine which works well. As you probably know she is essentially a magic based hunter. She uses basic ranged attacks to do most of her damage, but supplemented by her abilities which increase the damage.
It doesn't go for huge magic power numbers as Freya doesn't scale particularly well with power. Instead we focus on pen to make the most of the very high damage abilities we've got. We go for huge life-steal to make us very hard to box down, and even more slow to lock our enemies down so we can kill them.
This build is primarily for arena but works fine in other modes too.
This build has been tweaked for season 3.
Passive Brisingamen's Blessing
A free 15% life steal, which means we don't need an early life steal item like most hunters.
1. Irradiate
Adds lots of damage to her basic attacks but doesn't make them ranged. Use with Pulse to get the benefit ranged, but if you do you loose Pulse's area of effect and slow. Hence the combo isn't as helpful at first, until we get Gem of Isolation, then you can use both to burst someone down fast and they still can't get away.
2. Pulse
The bread n' butter ability that you'll use continuously. Turns
Freya's basic attack into a ranged one and adds a bit of damage. It is area effect so you can hit multiple minions, or everyone in that
Ares ultimate. It has a slow so you can stop people escaping or chasing your team mates down. Fortunately the cool down is low and it lasts for 5 seconds so you can use it a lot.
3. Banish
Puts someone out of the battle for a second or two by lifting them into the air. It also makes them invulnerable so don't use this on the god everyone is trying to hit. Best for giving a player a chance to escape, or allowing you a to catch up with a god who is running away. It can also be used to take the god people aren't attacking (e.g. their tank) out the game for a couple of seconds so your team can work in peace.
4. Valkyrie's Discretion
This is an amazing ability, it gives you 4 ranged shots with a pretty big radius, decent range and damage. It also pulls you up in the air breaking cripples like
Ares chains (including his ultimate) and allows you to fly around (e.g. out of
Odin's
Ring of Spears) while making you invulnerable. So we get a finish and and escape all in one easy to use package.
1. Shoes of Focus
Essentially
Freya is nothing without her
Pulse. That lasts 5 seconds but has an 11 second cool down. While we don't really need the full 40% cooldown, dropping down the time between
Pulses is important so
Shoes of Focus is an obvious first choice. Note: I will generally start with lvl 2 boots, and get lvl 2 beads at the start of an arena match. No point dying to that first
Ares ultimate.
2. Hastened Fatalis
This gives us a number of important things.
(a) 30% attack speed.
Freya's abilities do damage with your basic attack, increase the speed of that and you effectively increase the damage they do.
(b) 10% movement speed,
Freya is squishy we need to be fast enough to run away, equally that extra speed makes it easier for you to chase something down.
(c) No speed debuff if you hit something. This is very important as it gives her the tactical edge. Remember most stuff stuff you are fighting has been slowed by your
Pulse, so with this we can either chase someone down or run away as we hit them with our ranged attacks.
3. Gem of Isolation
Yet more slow. Now we have a double slow when using Pulse, and can use our
Irradiate and still have some slow. It also gives us some power health and mana. While some could argue you'd do more damage with something that gives more power, actually the slow from this makes it so hard for gods to get away that you do more damage with the Gem of Isolation. In a CC meta being able to half someone's movement speed so often while doing damage is much more powerful then slightly higher theoretical damage.
4. Demonic Grip
Yet more attack speed, some power and penetration. When we are using
Pulse it still counts as a basic attack so we get the stacks. This adds quite a bit of damage.
5. Pythagorem's Piece
Quite a few
Freya's use
Polynomicon but this is better. Remember the aura's apply to you too so we get 90 magic power, 25% life steal (for a total of 40% with passive) and 10% cooldown (so with shoes we now have 25%) all in one item. In addition you give your team 10% life steal and 20 magic power.
6. Spear of the Magus
We were able to make full use of
Demonic Grip because our
Pulse counts as a basic attack, well it's also a damaging ability. So now we can stack both sets of protection debuff's. Even better is both it and
Demonic Grip take protections off the enemy player so the rest of the team get the benefit of us shredding their magical protections. Also as
Pulse has an area of effect so we can shred multiple players protections at once if they are all gathered together.
These are really ways to escape certain death. You get one for free (your ultimate) but we don't want to waste that running unless we have no choice.
Purification
Pretty essential to allow you to escape all manner of abilities. With this and your ultimate you then have two get out of jail free cards which for a ranged god with a slow will mostly be enough.
Sanctuary
A chance to survive burst damage and various ult's, not as helpful as you might think as you can't pop it when stunned/frozen/whatever but still nice.
Sprint
Always useful in arena. We are pretty quick with
Hastened Fatalis so pop this and we can outrun most things. As it's team based you can also use it to save a team mate who's running on low health.
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Not sure what you mean by attack speed affecting power...as far as I know, attack speed only affects attack speed. If you can get more hits in, it affects total damage. Damage increased from power and damage increased from base before power scaling comes into play shouldn't be separated...it's all lumped into the same value in the end. And based on the info from Smite Builder, Tahuti just does more damage in the end, not even considering the ultimate.
Just to clarify, it's not that I'm underestimating the attack speed increase from Telkhines Ring. However, remember that when we're talking max damage to burst down an enemy for a kill, that is a very specific window of ~5 seconds with Pulse and Irradiate combined. 10% faster attack speed on 7-8 hits in 5 seconds is 7.7-8.8 hits...so not even quite a full extra hit. That's where I'm saying that the 10% isn't going to make a huge amount of difference. And when we talk about the build, it really should be focused on this combo more than anything, because that's where she's most effective by FAR.
Now, on the other hand, I absolutely give credit to your point that building it significantly earlier can be a difference maker...I still need to try it more...haven't had much of a chance in the last couple of days to play, but I might be able to play a couple of rounds tonight. Being able to do almost as much damage at least 2 minutes earlier could be huge.
Smite Guru Match Details Even before end game, the damage I do on a regular basis is huge. I rarely dip below 30,000, and probably average in the 40s range. So Telkhines Ring or Rod of Tahuti are just icing on the cake. Our first 5 items are pretty much right in line, so I think we're pretty good.
Hope you understand I'm not being argumentative. Your build is absolutely viable, and our points of view are 90% similar. We just have slightly different approaches in the end, and I like discussing how to eke out the best theoretical build. Hope you've enjoyed this too. FYI, gave you credit at the beginning of my guide.
That's also why penetration items are so good - they not only effect damage done as a result of power but all the base damage as well.
Anyway best to make a call depending on how many tickets are left when you get to start building it. Imo if you finish the RoT with 50 tickets left it's too late, you would have been better building TK (remembering you are basically doing more damage from the moment you build the first item at 690 gold, even more when you get the second at 1075, and a lot more when you get the third at 2125).
I based on level 20. With all attack speed items without the attack speed buff, you get about 7-8 hits in 5 seconds.
So, in the end...your Spear of the Magus is probably the strongest item #5 choice, and I may want to reword my own guide to state this, but I think making your item #5 choice a bit more flexible by throwing in a secondary option isn't a bad idea.
Telkhines Ring is the poor man's Rod of Tahuti. I need to offer that as a secondary option in my guide (I'll give you credit for this), but I think where you emphasize the Ring first, I'll continue to emphasize Tahuti first. Looks like I often have the $$$ to buy the full Tahuti by around the 16-17 minute mark, with games lasting in the 17-21 minute range on average, and that extra damage can help push your team to the win.
Thanks for (indirectly) making me look into this more...helps me better understand exactly how effective the different builds are. Hope I've helped you too!
Beads: Obviously you don't have to get them but they are an insurance and not just vs ares. Plenty of ways you can get caught out that a lvl 2 beads let you escape from.
Telkhines Ring vs Rod: You'll do close to same amount of damage with TR as Rod just using Pulse, Rod's damage is only really significantly higher when you add Irradiate or use your ultimate. Rod costs 3320, the second lvl is 1900 alone. TR only costs 2115, and the second lvl of TR is only 1075. Both the first and second lvl's of TR add more damage then Rods, i.e. until you get that full 3320 you will do quite a bit more damage with TR. Yes Rod is better but I'd argue you are better off doing more damage earlier.
Spear of Magus: I'd argue you will shred mages and hunters with low defense even faster with this, but if they have put any effort into magic defense then adding this does more damage then having even the Rod as a 5th item would. In addition it helps the whole team - when that tank charges forward the fact you have taken 60% of their magic protection off means the whole team is now doing lots of damage too it.
I actually have my Freya arena guide that I created just a bit ago...it's here: https://www.smitefire.com/smite/guide/freya-pulsing-to-the-arena-beat-9606
Anyway, your build and mine are pretty similar, with deviations mostly at the last item. I personally wouldn't recommend Telkhines Ring because, although you've said there are $$$ issues from time constraints, I seem to always finish my build, including Rod of Tahuti. Maybe that's because I'm usually getting a lot of money from kills and assists...
With regard to starting level 2 boots and Purification Beads, the argument against that is immediately missing out on the 15% CDR and mana, which will help you stay out longer. Also, if Ares gets his ultimate before you do, you might be doing something wrong...if you're using Pulse, you should be a bit ahead XP wise from minions, and you'll have your ult before he does. You can use your ult to get out of his if necessary, but he probably won't have blink to begin, and you might only get caught 50% of the time, if you're a bit reckless. So...I strongly, strongly suggest just getting the full Shoes of Focus to start.
As for Spear of the Magus being a required 5th item, I won't argue that it's an awesome item that's a great fit for Freya, but I don't know if I'd make it a sure item #5. See my guide and writeup for some explanations, but if you're targeting assassins/hunters/mages, you'll wreck them quickly without the need for the extra protection reduction. I get this a lot if I'm facing more than 1 tank, or if I really want to target the 1 tank and make him run.
If you're curious, watch one of my gameplay videos to confirm some of the things I've said above...
In any case, good job on the first round. If you want to continue with this guide, I'd suggest adding some more information, not just explanations on items and abilities, to make it a true guide. Welcome to PM me if you want to chat more on this.
Oh, and for BB coding, if you're talking about things like Pulse, it looks like you're using the icon like "icon=pulse" and then just writing "Pulse." Just use brackets on the word " Pulse" and you'll get both the icon and the word as a link.