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Fafnir is currently the newest god in smite and i thought it would be a good idea to give those players who want a little direction on how to build damage can do so. Fafnir early damage is pretty bad. you are going to be using him to slow and help control the enemy team with your disarm while also helping your allied hunters and assassins with you buff. Keep in mind as Fafnir you will be mounting gold extremely quickly so your build will be completed sooner than the rest of your team usually. Fafnir also can stay alive in a fight using is extra protection from gold and the healing from is buff.
Gem of Isolation would be a decent choice to allow you to control even more.
Divine Ruin/ Pestilence can be very useful items if the enemy is heavy on healing
1: Your first ability is a good stun and slow that does decent damage. you can use this as a potential disengage from a chasing assassin or a good way of stopping escapes or slowing down the enemy when they cluster together. In dragon form these effects just get better.
2: This is your attack speed and damage buff that also heals you. you mainly want to put this on your ADC or Assassin when they are trying to take down an enemy. they nice attack speed and damage is a really useful tool for your team. In dragon form you can affect your whole team at once massively increasing damage output.
3: This is your main escape and a useful tool for chasing and disrupting those pesky assassins and hunters. This ability gives the enemy a 2 second disarm meaning they can't attack. This is very useful against gods they rely heavily on AA damage. In dragon form this adds a damage over time and a massive range
4: This is your ultimate. you essential turn into a big dragon killing machine. While transforming you are immune to damage and put a big DOT on all surrounding enemies. All your abilities gain a big bonus when in the form and you AA becomes a big cone they is constantly doing small amount of damage very very fast to the enemy. This is a good team fight ability and allows you to control the enemy super hard. AND it last far a very long time so you can maintain that form for an entire team fight.
Fafnir has a pretty low damage early game. You aren't going to be doing much damage to the enemy team and you won't to be focusing minions. in combination with your talent and watchers gift you usually want someone else to kill them so you got a total of +8 gold per minion giving you around 11 gold a minion. This will allow you to start your stacking items a lot earlier than others and begin to control the battlefield.
At this stage you will start to see the impact you can have on the battlefield. you will be doing decent damage and locking down enemies will become a priority to secure kills for your team.remember to try and keep watcher's gift as long as possible to get the most gold as you can from it.
When your build is complete you will be able to nuke down squishy gods while still being able to control the battlefield. You can become extremely dangerous to the enemy team not just because of your decent damage output but your great slows and stuns and disarms.
Fafnir has a hard time finding his place in conquest, but can prove himself to be a useful and effective Support or Solo in conquest. With his ability to gather gold much quicker than the enemies Support ( Especially with Watcher's Gift ) allowing You and your ADC buddy to control your lane with ease.
Fafnir can make a very useful ADC partner. he has the ability to Lock down the enemy and protect your ADC with disarms while also buffing their attack speed and damage. While laneing with a Fafnir you want to be sure to capitalize on his engages and take full advantage of his buff. As Fafnir if you are wanting to mount gold try not to last hit minions when using Watcher's Gift, but if you are building a stack item ( Book of Thoth, Doom Orb, Warlock's sash ) you can also pick up blue stone Pendant to help with last hitting enemy minions.
You can cause big disruption in a team fight due to your area slow and area disarm. Your ult will also make a very useful engaging tool. While transforming into a dragon you become immune ( except to minion archers ) and you will leave a massive DOT to all who are dumb enough to stand near you when you are transforming. All your abilities and your AA will be greatly buffed. Your disrupting gets better, you have an area buff and your disarm does good DOT damage. Keep in mid that this form will last a very long time lasting through the entire team fight in most cases.
Remember to be careful on your engages because you seem to get stunned locked very easily.
PROS
Good Slow
Good Stun
Easy Tanking
Can do Moderate Damage
Great Team fighter
ADC's best friend
Great Escapes
CONS
Stun Lockable
Easy to be controlled
Long ult casting
Ult easy to avoid
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S. Watcher's Gift
S. Boots
1. Shoes of the Magi / Shoes of Focus
2. Celestial Legion Helm / Void Stone
3. Celestial Legion Helm / Void Stone
4. Gem of Isolation
5. Rod of Tahuti
6. Mantle of Discord/ Chronos Pendant
If you're feeling like you want the burst and sustain go the option 1 straight down the list. If you want cooldown switch the second 1 and 6 items. This list has done very well for me. (I don't know how to code so I'm just listing them. Cheers.)
Also for your hybrid builds that have the Sash you need to specify that these are builds for mid/solo, due to the inclusion of stacking items.
Otherwise, builds seem decent to me.
Watcher's Gift costs 800 gold, gives you 100 health and 5 MP5. The passive gives you 10 health, 5 mana, and 4 bonus gold when you don't last-hit minions. This is great for sustain when you're out in a conquest or siege lane for extended periods of time with a partner.
Stacking items like Warlock's Sash and Book of Thoth only provide stacks when you last-hit minions.
Optimal utility out of Watcher's Gift means you don't last-hit any minions, instead providing full gold to both yourself and a teammate that does get the last hits. This is great for Supports in the duo lane (Conquest or Siege), but not that functional for anyone else.
Optimal utility out of stacking items means you last-hit as many minions as you can. When you do only a partial of both, you're getting less value for your money.
In an Arena-specific build, the increased gold income every second compared to other modes means that the extra gold from Watcher's Gift is less efficient. See, 3 gold/second in Conquest makes the +4 gold/minion a bigger contribution. 8 gold/second in Arena just washes it out a lot.
I see you're expanding to Conquest...Absolutely Watcher's Gift in a Support role, but you probably won't go full damage. In Solo, absolutely NOT Watcher's Gift because you need to last hit as many minions as possible...you'd likely start with Soul Stone or Vampiric Sash, and build into shoes and stacking items from there.
Make sense?
He already gains more gold than other gods, so I'm not sure if getting Watcher's Gift is necessary. Starting items themselves are usually not purchased in Arena, since gold gain is so much quicker, and matches are shorter. IF...IF getting this allows you to buy all of the items in your damage build, it might be worth it, but I also think there are better item choices, which might negate the need for tons of dough in the first place. Personally, I don't think there's a way in hell you can complete that build in an Arena match unless you're crazy fed...15,720 gold.
ALSO...you're counteracting the point of Watcher's Gift by buying stacking items, requiring you to get the last hit!!! So, don't get Watcher's Gift.
For your damage build: No matter what, Fafnir is a guardian, and his main function comes from abilities. The only CDR item you have is Shoes of Focus...I'm thinking, especially to keep the dragon form active as much as possible, you'll also want Chronos' Pendant. Also, even if you can afford it, I doubt Spear of Desolation is worth it. You'll probably get better use out of a full penetration item, like Obsidian Shard. Finally, 2 stacking items that focus on mana? In Arena? I might see a use for Book of Thoth, maybe, because of the power potential, but Doom Orb is absolutely not a good choice (not trying to offend, keep in mind!). You go back to base often enough, and it's super close, so mana isn't an issue, and you lose 1/2 of your stacks upon death (which you'll probably be doing because arenateamfightyou'reaglasscannon.
Keeping your general theme, I see better use out of a build like Shoes of Focus, Book of Thoth, Chronos' Pendant, Bancroft's Talon (maybe), Obsidian Shard, Rod of Tahuti. I'd personally choose Warlock's Sash in place of Book of Thoth.
For your "slightly less glass cannon" build: it's WAY less glass cannon...to the point it's more tank than damage. This is generally fine, but the name doesn't suit. Also, I personally don't see much use for Magi's Blessing in Arena, because there's so much CC in a teamfight. 70 second CD on the passive is really underwhelming, the added protections are low, etc. Sure the health is nice, but you're already getting a huge chunk from Warlock's Sash.
Not sure what direction you'd want to take this 2nd build, since you're talking about damage. My opinion? Maybe Shoes of Focus, Warlock's Sash, Chronos' Pendant, Hide of the Urchin (if against a balanced team), Obsidian Shard, Rod of Tahuti. I dunno.
In any case, hope this info helps.