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Athena Support Conquest Guide

21 4 41,017
8.5
by Dashboarrd updated March 27, 2024

Smite God: Athena

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Build Summary

Starter

Notes I like to go Sentinel's Gift on Athena because she's dashing in a lot to setup for her team, so having the extra prots from this starter will give you more survivability.

Glowing Emerald will lead into Gauntlet of Thebes which I consider to be the best support item in the game.

Then you just get 5 hp pots and 2 wards for lane. The hp pots will allow you to sustain until you have to back for Thebes, and the wards help prevent early jungle ganks.

Notes

I like to go Sentinel's Gift on Athena because she's dashing in a lot to setup for her team, so having the extra prots from this starter will give you more survivability.

Glowing Emerald will lead into Gauntlet of Thebes which I consider to be the best support item in the game.

Then you just get 5 hp pots and 2 wards for lane. The hp pots will allow you to sustain until you have to back for Thebes, and the wards help prevent early jungle ganks.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Glowing Emerald Glowing Emerald
Build Item Healing Potion Healing Potion
5
Build Item Ward Ward
2
Build Item Sturdy Shard Sturdy Shard

full build

Notes The first two items are pretty standard for supports. Guantlet of thebes and Sentinel's Embrace for allies since they give protection auras. I usually go Compassion on more backline supports. But heavier engage supports such as Athena I go into sentinels.

Relic Dagger, Spirit Robe, and Magi's Cloak give Athena cooldown to help get her abilities up quicker.

Spirit Robe is very good when engaging because it allows you to be tanky since you're in the frontlines. Magi's Cloak also helps you with that since you can absorb a hard crowd control when going in.

Finally Stone of Binding is used to debuff the enemies that you taunt so your allies can get more damage off on them.

Notes

The first two items are pretty standard for supports. Guantlet of thebes and Sentinel's Embrace for allies since they give protection auras. I usually go Compassion on more backline supports. But heavier engage supports such as Athena I go into sentinels.

Relic Dagger, Spirit Robe, and Magi's Cloak give Athena cooldown to help get her abilities up quicker.

Spirit Robe is very good when engaging because it allows you to be tanky since you're in the frontlines. Magi's Cloak also helps you with that since you can absorb a hard crowd control when going in.

Finally Stone of Binding is used to debuff the enemies that you taunt so your allies can get more damage off on them.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Spirit Robe Spirit Robe
Build Item Relic Dagger Relic Dagger
Build Item Stone of Binding Stone of Binding
Build Item Magi's Cloak Magi's Cloak

Athena's Skill Order Notes You want max Confound because it increases taunt duration by 2x at max rank. After that when you can put points into Defender of Olympus and max Shield Wall then lastly Preemptive Strike.

Notes

You want max Confound because it increases taunt duration by 2x at max rank. After that when you can put points into Defender of Olympus and max Shield Wall then lastly Preemptive Strike.

Preemptive Strike

1 X Y
Preemptive Strike
3 15 16 18 19

Confound

2 A B
Confound
2 4 6 7 9

Shield Wall

3 B A
Shield Wall
1 8 11 12 14

Defender of Olympus

4 Y X
Defender of Olympus
5 10 13 17 20
Preemptive Strike
3 15 16 18 19

Preemptive Strike

1 X
Athena powers up for a dash. While dashing, Athena will pass through minions, stop and hit the first enemy god she encounters, dealing damage. If she hits an enemy, Athena gains a stack (max 3), reducing the next source of Basic Attack damage from any god that hits her. Athena may also gain these stacks by hitting an enemy god with Reach, once per attack.

Ability Type: Dash, Slow, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Magical Power)
Range: 55
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 14s
Confound
2 4 6 7 9

Confound

2 A
Athena releases a shockwave of power from her shield, Taunting enemy gods and decreasing their Attack Speed as she forces them to fight or chase her.

Ability Type: Cone, Taunt, Damage
Taunt Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Damage: 40 / 65 / 90 / 115 / 140 (+20% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30%
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18s
Shield Wall
1 8 11 12 14

Shield Wall

3 B
Athena summons a group of Athenian warriors who do damage and Slow upon arrival. After 2s, they strike again, dealing additional Damage and Slowing.

Ability Type: Circle, Damage
Initial Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Secondary Damage: 70 / 135 / 200 / 265 / 330 (+50% of your Magical Power)
Slow: 15%
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Defender of Olympus
5 10 13 17 20

Defender of Olympus

4 Y
Athena picks a single allied god anywhere in the world, and launches herself up into the air, landing next to that god 3.6 seconds later. During that 3.6 seconds, both Athena and the allied god gain Damage Mitigation, and the allied god also gains Movement Speed. Enemies nearby when Athena lands take damage.

Ability Type: Teleport, Buff, Damage
Damage: 340 / 415 / 490 / 565 / 640 (+90% of your Magical Power)
Ally Mitigation: 10 / 12.5 / 15 / 17.5 / 20%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 120s

Extended Build

Relics & Shard

Notes Emblem of Increasing Peril is really good to help keep Athena CC up. After you taunt someone, if they beads it you can wait for the beads to end the slow them with this relic to continue the CC chain.

Phantom Shell is a really nice relic to increase your tankiness as well as your allies, and it allows you to pass through player made walls. Both of these relics combined are great multi-use relics.

Notes

Emblem of Increasing Peril is really good to help keep Athena CC up. After you taunt someone, if they beads it you can wait for the beads to end the slow them with this relic to continue the CC chain.

Phantom Shell is a really nice relic to increase your tankiness as well as your allies, and it allows you to pass through player made walls. Both of these relics combined are great multi-use relics.

Build Item Emblem of Increasing Peril Emblem of Increasing Peril
Build Item Phantom Shell Phantom Shell

Situational Relics

Notes These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang, then Temporal Beads is needed to prevent him from snowballing off of you. For Athena in particular, if they have a heavy crowd control (CC) comp, then beads may be needed for him.

Heavenly Wings is also good if they have a lot of slows. I like going Entangling Wings, but if you have multiple ADCS then Hastened Wings is better.

Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, and Freya.

Finally, Blink Rune is really good to help with your engage if you can afford to get this relic and don't need any of the others selected.

Notes

These relics are more situational depending on team comp. But for example, if you're against an Ao Kuang, then Temporal Beads is needed to prevent him from snowballing off of you. For Athena in particular, if they have a heavy crowd control (CC) comp, then beads may be needed for him.

Heavenly Wings is also good if they have a lot of slows. I like going Entangling Wings, but if you have multiple ADCS then Hastened Wings is better.

Bracer's a nice pickup if you have immobile characters that might benefit from the movement speed they get from it. Also really good with mage ADCs, such as Olorun, Sol, and Freya.

Finally, Blink Rune is really good to help with your engage if you can afford to get this relic and don't need any of the others selected.

Build Item Temporal Beads Temporal Beads
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Scorching Blink Rune Scorching Blink Rune
Build Item Entangling Wings Entangling Wings
Build Item Bracer of Brilliance Bracer of Brilliance

Situational Items

Notes This can be pretty complex, so it's hard to get it all down through text. But a few pivots you could do with your build are:

Heartward Amulet if they're 3 or 4+ magical damage, in place of Sovereignty. Erosion if they have a lot of shielding, for example if they have a Charon which can replace Stone of Binding.

Spectral Armor is a need to go if the enemy has any crit on their team.

Notes

This can be pretty complex, so it's hard to get it all down through text. But a few pivots you could do with your build are:

Heartward Amulet if they're 3 or 4+ magical damage, in place of Sovereignty. Erosion if they have a lot of shielding, for example if they have a Charon which can replace Stone of Binding.

Spectral Armor is a need to go if the enemy has any crit on their team.

Build Item Sovereignty Sovereignty
Build Item Heartward Amulet Heartward Amulet
Build Item Spectral Armor Spectral Armor
Build Item Erosion Erosion

Intro / About Me

Hey there, I go by Dashboarrd and I'm a Grandmaster Support Conquest player. I've competed in the SCC (Smite Challenger Circuit) and I have won SOC (Smite Open Circuit). I have also won plenty of gem tourneys during the weekends, such as Iced and Vulpis. I have put many hours into Smite and in particular Athena. I hope this guide can give you some new direction with Athena if you're struggling with her, or just improve your overall Athena gameplay.


You can reach out to me via the following channels:

Abilities

Athena's Abilities


Note: Athena's auto attacks become enhanced after using an ability. Make sure to auto, if you can, after every ability to maximize your damage output.

Passive - Reach

Athena's auto attacks become enhanced after using an ability. This enhancement makes the autos ranged and do more damage.


Ability 1 - Preemptive Strike

Athena's dash is a very good engage tool. Use it as a budget Blink Rune where you can close the gap for your taunt. As a tip, try playing a corner with this ability pre-charged then send it once you see a target in range.


Ability 2 - Confound

Athena's best and most known ability. This is probably one of the best CC's in the game. Use this in combination with Preemptive Strike to create the best engage in the game.

You can use this as peel but you should mainly be aggressive with it by engaging and starting fights for your team. Make sure to max this ability first since you get 2x taunt duration and 2 seconds less on your cooldown.


Ability 3 - Shield Wall

Get it level 1 since it has the most optimal clear. With this Athena can do a 3 camp clear. Since it has a 20% slow added onto it, use it as a soft form of CC for peel or chase. Use it in combination with Confound after you've already taunted to extend your CC duration with a slow for a few seconds afterwards.


Ultimate - Defender of Olympus

This ult grants both you and your selected teammate a buff. The buff proves 30% damage mitigation and gives 20% movement speed to your ally.

I would use this as a way to get into a fight quicker, especially across the map. I would also use it as a form of peel, where you can make your ally take heavily reduced damage in a teamfight if they get gone on. You can also ult immediately after you dash taunt to make yourself a big tanky target which will help your team to freecast if they're focused on you.


Example Combos:

As described above, a good combo you can do is use Preemptive Strike with Confound, then Shield Wall after your taunt goes off then use Defender of Olympus to become insanely tanky and give your ally a buff. After you taunt, make sure to use Reach between this and your shield wall to get extra damage off.

Map Play

Game Start:
  • Support should start purple and pull it outwards. In this time your ADC should be pulling Green and dragging it towards you (or vice versa). When both buffs are grouped, as you clear them pull them towards the lane. Watch out for invades!

  • From here you should be sitting in duo lane for a majority of the early game. You want to stay there to contest protection (or shield) buff and pressure with your ADC. If you have enough pressure you can also invade their camps, such as Purple buff and their backcamps, even Green buff.

Mid Game:
  • Around the mid game you want to now start to play around the middle of the map as more objectives are spawning now. Athena in particular is very good at playing in mid since she can use her ult to help out any teammate on the map.

  • These objectives consist of Beacon, Oracle, and Pyromancer. Try to pressure mid t1 tower too if your team has the pressure for it. Once that's down it creates map pressure from mid lane.

Teamfights (Late Game):
  • Here you want to make sure to use your kit effectively. Athena is mainly a setup and engage support, although she does also have some tools to peel also. She is very simple, you want to start a fight by charging up your dash, dashing in and using your taunt ( Confound) to engage and start the fight for your team. If you get in trouble doing this, use you ultimate to bail yourself out since you get 30% damage mitigation.

  • Also use your ultimate as peel for your allies since when you target them with it, they get 20% movement speed and 30% damage mitigation.

Warding

Early / Mid Game Warding:


That ward you're buying in the early game, you want to place it at the area between their purple and shield camp about 23 seconds or sooner before the game actually starts, if you think you'll have pressure.

If you don't think you'll have pressure, place that same ward on your side in the same area about 10 seconds prior to the game starting. This will give you early gank info.

If you're able to get 2 wards at the start, place one defensively and one offensively in the same spots.

As you're playing through duo lane you really want to ward their backcamps for info for your team. Get 2 wards, typically after you buy Thebes, and place them at their purple buff or their back camps and their green buff.

Try to refresh these wards as often as you can. They give very good info on where the enemy jungler is at and if the enemy team is mobilizing towards duo side to setup for a Gold Fury.

In the map below, the red circles indicate the spots that you should ward aggressively and the blue circles indicate the spots you should ward passively.

Late Game Warding:


Of course this depends where you're at in the game. But around fire giant, same concept. Try to get high wards around their backcamps, red, and even blue buff to give your team info.

On offensive sieges, try to place a sentry ward between their phoenixes that you're about to siege to gain info on people playing that gap. These wards are indicated by the Red circles on the map.

On defensive sieges, place a sentry between phoenixes they're about to siege so you and your team can play that gap area without worry. These wards are indicated by the Blue circles on the map.

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League of Legends Build Guide Author Dashboarrd
Athena Support Conquest Guide
Table of Contents

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