Passive - Still Target
Still Target To put it simply, the passive ability known as "Still Target" Will come in handy for team fights where your team can get off alot of Crowd Control. Providing 15% increased Basic attack damage to enemy gods and 30% to minions that are affected by crowd control. Overall, a great Passive ability to have, but is purely situational when it comes down to it. (Not going to help if there isn't much cc)
1 - Transgressor's Fate Transgressor's Fate This ability pairs well with
Vengeful Assault for Artemis's low Mobility to get out of sticky situations, however it is a single target crowd control ability that doesn't last very long. Transgressor's Fate has tick damage after the initial damage (35/48/61//74/87 +30% of your Physical Power). This ability doesn't have much for setup, as it relies on timing or baiting to use it effectively.
2 - Vengeful Assault Vengeful Assault Artemis's 2 Ability provides bonus attack speed and movement speed and makes her immune to slows for 0.6 seconds after activating. This as previously mentioned works well to get away from situations but it is also a great engagement once your team has the enemy cc'd or during a 1v1 scenario.
3 - Suppress The Insolent Suppress The Insolent is Artemis's engagement ability! Right? Something she can zone with, engage, and causes a slow! This is her go to damage dealing ability paired with
Vengeful Assault making her do pretty good burst damage on team fights and making her able to confirm kills.
4 - Calydonian Boar Calydonian Boar is definitely Artemis's so called "Trap Card". This ultimate ability is for sure the make or break for Artemis, basically giving her another
Purification Beads (If you already bought beads) a stun, teamfight crowd control, and damage that scales pretty great into late game (150/225/300/375/450 +100% of your Physical Power)
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