Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Xing Tian guides

Xing Tian Art of War

1 0 11,691
by Kahdel updated April 14, 2016

Smite God: Xing Tian

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Xing Tian Build

Any order

Build Item Warlock's Staff Warlock's Staff
Build Item Book of Thoth Book of Thoth
Build Item Ethereal Staff Ethereal Staff
Build Item Gem of Isolation Gem of Isolation
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mantle of Discord Mantle of Discord

Substitute

Build Item Shoes of the Magi Shoes of the Magi
Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard
Build Item Mystical Mail Mystical Mail

Xing Tian's Skill Order

Furious Roar

1 X Y
Furious Roar
1 4 8 12 14

Hook Slam

2 A B
Hook Slam
2 6 10 15 18

Sky-Cutting Axe

3 B A
Sky-Cutting Axe
3 7 11 16 19

Whirlwind of Rage and Steel

4 Y X
Whirlwind of Rage and Steel
5 9 13 17 20
Furious Roar
1 4 8 12 14

Furious Roar

1 X
Xing Tian shouts from his chest with great force, damaging enemies and reducing their Basic Attack damage. Enemies also take damage over time based on their max health.

Ability Type: Line
Damage: 80 / 115 / 150 / 185 / 210 (+60% of your Magical Power)
Damage (DoT): 1.5 / 2 / 2.5 / 3 / 3.5% per second
Damage Reduction: 30 / 35 / 40 / 45 / 50%
Duration: 4s
Range: 45
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Hook Slam
2 6 10 15 18

Hook Slam

2 A
Xing Tian first launches an attack with his axe, knocking the opponents into the air before slamming them into the ground and rooting them.

Ability Type: Cone, AOE
Axe Damage: 35 / 50 / 65 / 80 / 95 (+25% of your Magical Power)
Slam Damage: 55 / 85 / 115 / 145 / 175 (+45% of your Magical Power)
Root Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2s
Radius: 25, 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sky-Cutting Axe
3 7 11 16 19

Sky-Cutting Axe

3 B
Xing Tian leaps forward, dealing damage to enemies when he lands, and he may leap again within 3s. While in the air, Xing Tian has increased protections, which are refreshed if he connects with a target.

Ability Type: Leap
Damage: 60 / 80 / 100 / 120 / 140 (+30% of your Magical Power)
Protections: 20 / 25 / 30 / 35 / 40
Duration: 4s
Radius: 12
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Whirlwind of Rage and Steel
5 9 13 17 20

Whirlwind of Rage and Steel

4 Y
Xing Tian spins and hits enemies with his axe, hooking them and spinning them on it up to three times in succession, before throwing them. Deals damage on the hook, on each spin, and on the throw. Targets who fail to be hooked will still take damage while in the area.

This ability has a casting time of 1s.

Ability Type: Radius
Damage: 25 / 45 / 65 / 85 / 105 (+35% of your Magical Power)
Max Damage: 125 / 225 / 325 / 425 / 525 (+175% of your Magical Power)
Radius: 20
Cost: 70/80/90/100/110
Cooldown: 90s

Introduction

This is my first guide so please bear with me. This is the build I prefer for Xing Tian and is the order I used. However, every match is going to develop differently and may call for a different orderorder. Also I know there's a lack of penetrating which I included in the substitutions. I strongly recommend the sash being the first thing you get in order to start working on your stacks early and keeping the ethereal staff for the passive. It can take a bit too get the hang of but I used Xing Tian to manipulate the flow of battle for my allies.

Early game, Know yourself

It's important to understand that you are tanky you are not invincible and taking on more then one God at a time will lead to your probable demise. Know that you are slow so don't venture far from allies. Keep in front of your allies just enough so you can keep the enemy focused on you while your allies can still get hours in. This will also allow you to pull back easily and let your allies finish off what ever gods are still in the fight. You should be keeping constant awareness of the battlefield and keeping the enemy focused on you until you have to pull back.

Mid game, know thy enemy

By now you should have a decent stack from the warlocks sash and most of your items. You'll find yourself with a lot of health which means power from the ethereal staff. The enemy gods have usually developed a method of attack now that they use and repeat. Watch for this notice which enemy gods are working together and note there typical approach, then dive in and disrupt, save your ultimate for last and throw whoever you can catch in to your allies. You are on a team of they get the kill and you the assist that's fine, the team for the kill. I need to elaborate on this I feel because I made the mistake a couple times of trying to finish off gods is maimed. It was damn near futile, even when getting the kills I found my self weak enough for fresh enemies to easily pick me off. However settling for the assist allowed me to stay in battle longer kept my level equal if not higher then my allies not to mention the obvious benefit of keeping your allies leveled up to you.

Late game, find victory in a hundred battles

By now you should be a complete and utter menace to the enemy gods. Early late game you may be lacking a bit while the enemy gods have finished their builds and yours is not quite complete so stick to similar methods that you did early game. Once your build is complete you will easily "Find victory in a hundred battles." Your health will be huge and your power will break enemies easily. The "Puny gods" on the enemy team will find you difficult to bring down even if you alone stand against three skilled gods. This being said do not forget yourself or the enemy. Bring your allies to ensure victory. Assassins and hunters will fail easily to your blows however no matter how much it seems you're a walking Pantheon remember you're not. This goes with saying for any god but once this build is complete it is very very easy to feel a falls sense of security. With your allies you will be unstoppable. WITH YOUR ALLIES.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved