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Sol ADC/Mid Conquest

1 0 3,844
by Kriega1 updated February 28, 2024

Smite God: Sol

Build Guide Discussion 2 More Guides
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Sol Build

Start for Diamond Build

Notes Gilded Arrow is the only good starter option for Sol at the moment, Manikin Scepter is decent early (though has bad lane sustain) but Manikin Mace lategame is only ok for objective burn and useless for everything else.

Notes

Gilded Arrow is the only good starter option for Sol at the moment, Manikin Scepter is decent early (though has bad lane sustain) but Manikin Mace lategame is only ok for objective burn and useless for everything else.

Build Item Gilded Arrow Gilded Arrow
Build Item Emerald Ring Emerald Ring
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2

Diamond AA Build

Notes Prioritise 3k and 500 gold power pots before upgrading Rod of Tahuti to the glyph variant.

Notes

Prioritise 3k and 500 gold power pots before upgrading Rod of Tahuti to the glyph variant.

Build Item Diamond Arrow Diamond Arrow
Build Item Telkhines Ring Telkhines Ring
Build Item Typhon's Fang Typhon's Fang
Build Item Demonic Grip Demonic Grip
Build Item Cyclopean Ring Cyclopean Ring
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti

Diamond AA Build (Alt)

Notes Swap Rejuvenating Heart and Demonic Grip around in build order if you're behind.

Notes

Swap Rejuvenating Heart and Demonic Grip around in build order if you're behind.

Build Item Diamond Arrow Diamond Arrow
Build Item Telkhines Ring Telkhines Ring
Build Item Typhon's Fang Typhon's Fang
Build Item Rejuvenating Heart Rejuvenating Heart
Build Item Cyclopean Ring Cyclopean Ring
Build Item Demonic Grip Demonic Grip

Diamond Hybrid AA Build

Notes Prioritise 3k and 500 gold power pots before upgrading Rod of Tahuti to the glyph variant.

Notes

Prioritise 3k and 500 gold power pots before upgrading Rod of Tahuti to the glyph variant.

Build Item Diamond Arrow Diamond Arrow
Build Item Telkhines Ring Telkhines Ring
Build Item Typhon's Fang Typhon's Fang
Build Item Cyclopean Ring Cyclopean Ring
Build Item Perfected Rod of Tahuti Perfected Rod of Tahuti
Build Item Polynomicon Polynomicon

Relics and Shard

Notes Replace Golden Shard at level 12 for Aegis Amulet.

Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.

Notes

Replace Golden Shard at level 12 for Aegis Amulet.

Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.

Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Golden Shard Golden Shard

Alternative Items

Notes Book of Thoth / Nimble Bancroft's Talon / Staff of Myrddin / Spear of Desolation / Divine Ruin - Options for a more ability based build path.

Hastened Ring - Not a great option for DPS generally but can help for chasing / boxing and juking.

Notes

Book of Thoth / Nimble Bancroft's Talon / Staff of Myrddin / Spear of Desolation / Divine Ruin - Options for a more ability based build path.

Hastened Ring - Not a great option for DPS generally but can help for chasing / boxing and juking.

Build Item Book of Thoth Book of Thoth
Build Item Nimble Bancroft's Talon Nimble Bancroft's Talon
Build Item Staff of Myrddin Staff of Myrddin
Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Hastened Ring Hastened Ring

Sol's Skill Order

Radiance

1 X Y
Radiance
3 8 10 11 12

Stellar Burst

2 A B
Stellar Burst
1 4 6 7 9

Disapparate

3 B A
Disapparate
2 15 16 18 19

Supernova

4 Y X
Supernova
5 13 14 17 20
Radiance
3 8 10 11 12

Radiance

1 X
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time. The damaging area persists for 3s.

Ability Type: Circle, Heal, Damage
Damage: 30 / 50 / 70 / 90 / 110 (+25% of your Magical Power) every 1s
Healing: 18% of missing Health over 5s
Heat: 30 / 40 / 50 / 60 / 70%
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 11s
Stellar Burst
1 4 6 7 9

Stellar Burst

2 A
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Ability Type: Area Basic, Slow, Damage
Damage: 40 / 65 / 90 / 115 / 140 (+40% of your Magical Power)
Slow: 15 / 20 / 25 / 30 / 35% for 1.5s
Heat: 10%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Disapparate
2 15 16 18 19

Disapparate

3 B
Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Ability Type: Line, Buff, Damage
Damage: 20 / 40 / 60 / 80 / 100 (+25% of your Magical Power) every 0.5s
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Heat: 10%
Cost: 60
Cooldown: 16s
Supernova
5 13 14 17 20

Supernova

4 Y
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Ability Type: Circle, Knockup, Damage
Damage: 150 / 200 / 250 / 300 / 350 (+50% of your Magical Power)
Heat: 40%
Cost: 100
Cooldown: 90s

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1
Branmuffin17 (395) | March 1, 2024 9:13am
Hey Kriega,

Question...for the first build (Diamond AA), I believe you could be significantly overcapping AS at full heat, though I haven't checked recently with the various item changes and everything. Would be curious to know if that's your default build (as I note the Hybrid build as well).

Outside of those builds, do you find any other starters to be viable currently? I hate the stacking function of Diamond Arrow. Could maybe use a different starter and use the first AA build and overcap less?
1
Kriega1 (143) | March 1, 2024 3:22pm
Attack speed from Diamond Arrow lategame is basically irrelevant unless you're pheonix sieging or have gotten a kill in a teamfight. The only real situation you get overcap is with a backline support staying with you that has Shoguns. Lately I run the Rejuvenating build but with Horrific Meta it's not that strong (into no antiheal and if you're ahead it's pretty strong), so i'd decide based on the match if there's a lot of anti-heal if I wanna go the Rod variant or Hybrid (also check for Shoguns on team). I haven't done any testing with a Book build yet though.

Pendulum/Timeline might be ok late on ability Sol but Sands is so awful for her early now you just go Gilded/Diamond always.

Manikin has an ok early (bad lane sustain though, better in mid than duo), but late its useless beyond fire giant shred, so often you'll just sell it (making it pointless compared to Diamond).
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League of Legends Build Guide Author Kriega1
Sol ADC/Mid Conquest
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