Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Rama guides

Rama Late Game Hypercarry

0 0 24,204
by Exzemplaryy updated April 7, 2017

Smite God: Rama

Build Guide Discussion 5 More Guides
Choose a Build: Against Squishies
Against Squishies Against A Tankier Team
Tap Mouse over an item or ability icon for detailed info

Rama Build

Standard Order

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Chalice of Healing Chalice of Healing
Build Item Mana Potion Mana Potion
2
Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Looking to only farm

Build Item Cursed Gauntlet Cursed Gauntlet
Build Item Mana Potion Mana Potion
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item Demon Blade Demon Blade
Build Item Poisoned Star Poisoned Star
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 3 6 7 10

Infinite Arrows

2 A B
Infinite Arrows
4 8 11 12 14

Rolling Assault

3 B A
Rolling Assault
2 15 16 18 19 20

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17
Astral Strike
1 3 6 7 10

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
4 8 11 12 14

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 15 16 18 19 20

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Greetings my dudes!

So I noticed some of the builds on here for Rama are slightly unorthodox to me and I feel as if me making one may help some people and also I'd like to share my information/opinion on how to play Rama :)

Any help or suggestions much appreciated.

Pros / Cons

So, if you're new to smite, you're probably thinking, why Rama? Why make him your teams choice of Carry? Well if we weigh out the pros and cons you'll see wh

u]Pros[/u]

- Extremely high Attack Speed makes it very easy to land successfully basic attacks.
- 10/20/30% slow makes it very easy to stop a fleeing target.
- He has a very good escape paired with a cripple, so you can try and catch someone's dash and simply recall.
- His ult is great at securing kills.

Cons

- He has a very weak early game (unless you invest into a Qin's Sais) compared to other hunters like Ullr.
- His unltimate is very difficult to land and takes a lot of practice.
- His 'Roll Out' has a very long cooldown.

As you can see, his positives greatly outshine the negatives, the only issue is landing the ultimate with success, which takes a little bit of trial and error to get downs down :)

Build Info - "Against Squishies"

So most of the time, if you're against an ordinary comp you're going to be going with the first build; "Against Squishies".

That build works very consistently against anybody who hasn't or had built little health. The slow from Poisoned Star along with the slow from Astral Arrows is enough to successfully lock down anybody and stick to them if they try and escape.
You
You will obviously sell the Ichaival for Deathbringer last item.

The 2nd build order is just to get your stacks built and aims to the late game. You should build this if you're behind are just looking to hold to late game and should try and avoid fighting early, until you get Executioner.

Build Info - "Against A Tankier Team"

This build works well early, as soon as you get Qin's Sais online you should perhaps look to fight as it gives you a very early power spike.

This build doesn't always do as well later later in the game so feel free to trade out Quins for Malice if you have trouble boxing other hunters late game :D

Ability Order

Essentially, max out your Astral Arrows first to clear, always levelling your ultimate when possible to gain extra ability to confirm kills. Then max out your pick me up for the increased steroid, and then roll out to finish off the ability set.

This is what most people think works best but do your own thing if you find it works better :)

Outro

Thanks for using this build, any help appreciated. Please be sure to comment any suggestions or any success you have!

I play PS4! My gamertag is Exzemplaryy !

Feel free to add me if you wanna play :)

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
byalvaro44 | August 14, 2017 10:32am
Hi could I add you on PS4 and play with you?
1
Duotem (10) | April 8, 2017 6:45pm
Building Devo's third severely delays your power curve and you super overcap on attack speed
1
Exzemplaryy | April 9, 2017 2:07pm
Are you sure about this? Devo's doesn't even give Attack speed
1
Duotem (10) | April 10, 2017 8:09am
Yeah, I coulda made that a bit more clear.

Devo's is a terrible item without stacks in terms of the stats it provides. So you want to get it no later than second item. Otherwise the other hunter either has more stacks than you on either Transcendence or their devos, or they have the full efficiency of the Warrior Tabi, Ichival, Asi start. Either way you'll be too far behind in damage to box and having to rotate to fights will delay the stacks even longer making you take even longer to come online.

If you want to build Ichaival second just go Asi afterwards for lifesteal and drop some attack speed items elsewhere in the build. Like swapping Exec for Titan's Bane.

During your full build before selling Ichaival you overcap on attack speed with rama's two. It hurts his overall damage by a noticeable amount. You'll want to move one of the shuriken items to the sell instead of Deathbringer. Rushing them early on got less efficient because of the cost increases and stat debuffs.
1
Branmuffin17 (394) | April 9, 2017 3:01pm
I think you misunderstood what he was saying... But I understand how it happened.

First,hes talking about delaying Devo's, right? Likely he means Rama should get Devo's 2nd to get his power up ASAP.

Next, he's NOT talking about Devo's. Rather, the end build of the 3 items with attack speed, combined with his skill pick me up, will overcap his attack speed. Make more sense?

Edit: just checked, and only before Ichaival would be replaced with Deathbringer would his attack speed be overcapped. After Ichaival is gone, he's pushing up against the cap only when his skill and wind demon's passive is active.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved