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Ne Zha Support

0 3 13,320
by the_twig131 updated September 6, 2014

Smite God: Ne Zha

Build Guide Discussion 2 More Guides
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Ne Zha Build

HP5

Build Item Watcher's Gift Watcher's Gift
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Ward Ward
2
Build Item Midas Boots (P) Midas Boots (P)
Build Item Stone of Gaia Stone of Gaia
Build Item Void Shield Void Shield
Build Item Wrath of the Gods Wrath of the Gods
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Sovereignty Sovereignty

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 4 6 7 10

Flaming Spear

2 A B
Flaming Spear
3 15 16 18 19

Armillary Sash

3 B A
Armillary Sash
2 8 11 12 14

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 9 13 17 20
Universe Ring Toss
1 4 6 7 10

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
3 15 16 18 19

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 2 / 4.5 / 7 / 9.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
2 8 11 12 14

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 9 13 17 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Lore

Born to innocence, forced to fight, destined to be a hero, the child-god, Nezha, defends those that cannot defend themselves, especially against tyrant Gods.

For three and a half years, Nezha's mother carried him in her womb. During this time, the Dragon Gods, led by Ao Kuang, terrorized the people, sending floods and storms, and demanding not just food, but child sacrifices to feast upon as well.

Into this world was Nezha born, a full grown boy with laughter in his eyes, trained by the immortal sage Taiyi Zhenren, who gave him the powerful Universe Ring and Armillary Sash. Youthful and carefree, Nezha was also headstrong, often arguing with his father what was right and wrong.

But youth does not last forever, and Nezha's life changed defending two friends against a captain of Ao Kuang's army. Insulted, the Dragon God commanded his third son, Ao Bing, to defeat the boy, but in the end, Nehza slew his opponent. Furious with grief, Ao Kuang demanded Nezha's father make reparations for the offense committed by his son, or he would send floods and storms to ravage the land. Nezha, humbly, sacrificed himself to appease the Dragon God, but evil Ao Kuang sent storms anyway.

Taiyi Zhenren worked his wisdom, and from the petals of a Lotus plant, Nezha was reborn. The immortal sage gave him new weapons -- the Fire Tipped Spear and Wind Fire Wheels -- weapons to challenge even the Dragon God and defeat him once and for all.

Time has passed since Ao Kuang's ruin, but the winds of war are rising and new Gods of Tyranny challenge the safety of the defenseless. Once again, Nezha will set aside his youth and stand against the tide, for not even death can stop him.

Abilities

IMMORTAL SPIRIT


Ne Zha's immortal spirit cannot be suppressed. All successful basic attack hits increase his HP5 (stacking). All stacks are lost on death.


UNIVERSE RING TOSS


Ne Zha throws the Universe Ring, bouncing it to nearby enemies, hitting each target only once. Each hit deals damage, applies a physical protection debuff for 3s and slows the enemy for 1s. Each hit also applies a stacking movement speed buff to Ne Zha for 2s.
Damage
50 / 70 / 90 / 110 / 130
Bonus
+15% Physical Power added as damage
Bounces
5 / 6 / 7 / 8 / 9
Protection Debuff
10 per stack
Movement Debuff
25%
Movement Buff
4% per stack
Mana 50 / 55 / 60 / 65 / 70
Cooldown
12 seconds


FLAMING SPEAR


Nezha empowers himself with fighting spirit, ingniting his spear for increased attack speed and critical strike chance for a short duration.
Attack Speed
15% / 25% / 35% / 45% / 55%
Critical Chance
15%
Duration
6 seconds
Mana
55 / 60 / 65 / 70 / 75
Cooldown 18 seconds.


ARMILLARY SASH


Nezha throws out his Armillary Sash, hitting the first god in its path. The target is stunned as Nezha yanks himself towards the target, deaing a powerful blow to all enemies in the area when he arrives.
Damage
70 / 100 / 130 / 160 / 190
Bonus
+150% Physical Power added as damage
Stun Duration
1 second
Mana
75
Cooldown
18 / 17 / 16 / 15 / 14 seconds


WIND FIRE WHEELS


Nezha dashes forward. If he hits an enemy god, he knocks it skyward for 4s, unleashing a combo (successfully timed clicks during the combo result in critical strikes), then smashing back to Earth, dealing additional damage to enemies in the radius as he flips back to his starting position.
Damage Per Hit
30 / 50 / 70 / 90 / 110
Bonus
+30% Physical Power added as damage
Damage on Land
60 / 100 / 140 / 180 / 220
Bonus
+50% Physical Power added as damage
Mana
80 / 90 / 100 / 110 / 120
Cooldown
90 seconds

Pros / Cons

Pros-
Highest possible HP5
Good supportive lane clear
Single target hard CC

Cons-
Not very tanky early game
Only good escape is his ultimate
Loses passive stacks on death

How it works

This entire build is based on Ne Zha's passive HP5 so you will want to get full stacks as quickly as possible (your 4th basic attack is AoE so try to use it on all 3 archers)
At full stacks your passive gives you a massive +25 HP5 (+5 per second) and with full build at level 20 you should get +99.2 HP5 (just under +20 per second) with an extra +10 per second from Stone of Gaia and another +99.2 HP5 every time you are hit by an ability. (If you want FG give you +21 per second, a health pot gives you +10 per second and a multi pot gives you +5 per second totaling in a maximum of +86 health per second)

This massive amount of HP5 lets you tank gods for long enough for the rest of your team to gank them or deal enough damage on your on to get the kill.

Additionally if you want to chase a kill Ne Zha also has a slow (universe ring toss) hard CC that also drags you to the target (armillary sash) and a dash (wind fire wheels)

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1
wetcoolguy101 (12) | September 9, 2014 9:49pm
Missing bbcoding
1
Devampi (105) | September 7, 2014 1:18am
well for a small review your lore and skill tab don't need to be there. (lore isn't interesting in a guide). your skill is just repeated for every single ability.

you miss the item tab gameplay is a bit there teamwork isn't.

if you go support Ne Zha you can better take an early Sovereignty because it's more helpful for keeping your team alive. Also I miss the 6th item (you always swap the beginner item for a 6th better item (what could be Hide of the Urchin or magi's blessing or maybe shifter shield). Also you would want to switch midas boots with another sort of boots because you don't need the extra Gp5.

for me this is a downvote if you want me to rereview it pm me
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