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Born to innocence, forced to fight, destined to be a hero, the child-god, Nezha, defends those that cannot defend themselves, especially against tyrant Gods.
For three and a half years, Nezha's mother carried him in her womb. During this time, the Dragon Gods, led by Ao Kuang, terrorized the people, sending floods and storms, and demanding not just food, but child sacrifices to feast upon as well.
Into this world was Nezha born, a full grown boy with laughter in his eyes, trained by the immortal sage Taiyi Zhenren, who gave him the powerful Universe Ring and Armillary Sash. Youthful and carefree, Nezha was also headstrong, often arguing with his father what was right and wrong.
But youth does not last forever, and Nezha's life changed defending two friends against a captain of Ao Kuang's army. Insulted, the Dragon God commanded his third son, Ao Bing, to defeat the boy, but in the end, Nehza slew his opponent. Furious with grief, Ao Kuang demanded Nezha's father make reparations for the offense committed by his son, or he would send floods and storms to ravage the land. Nezha, humbly, sacrificed himself to appease the Dragon God, but evil Ao Kuang sent storms anyway.
Taiyi Zhenren worked his wisdom, and from the petals of a Lotus plant, Nezha was reborn. The immortal sage gave him new weapons -- the Fire Tipped Spear and Wind Fire Wheels -- weapons to challenge even the Dragon God and defeat him once and for all.
Time has passed since Ao Kuang's ruin, but the winds of war are rising and new Gods of Tyranny challenge the safety of the defenseless. Once again, Nezha will set aside his youth and stand against the tide, for not even death can stop him.
IMMORTAL SPIRIT
Ne Zha's immortal spirit cannot be suppressed. All successful basic attack hits increase his HP5 (stacking). All stacks are lost on death.
UNIVERSE RING TOSS
Ne Zha throws the Universe Ring, bouncing it to nearby enemies, hitting each target only once. Each hit deals damage, applies a physical protection debuff for 3s and slows the enemy for 1s. Each hit also applies a stacking movement speed buff to Ne Zha for 2s.
Damage
50 / 70 / 90 / 110 / 130
Bonus
+15% Physical Power added as damage
Bounces
5 / 6 / 7 / 8 / 9
Protection Debuff
10 per stack
Movement Debuff
25%
Movement Buff
4% per stack
Mana 50 / 55 / 60 / 65 / 70
Cooldown
12 seconds
FLAMING SPEAR
Nezha empowers himself with fighting spirit, ingniting his spear for increased attack speed and critical strike chance for a short duration.
Attack Speed
15% / 25% / 35% / 45% / 55%
Critical Chance
15%
Duration
6 seconds
Mana
55 / 60 / 65 / 70 / 75
Cooldown 18 seconds.
ARMILLARY SASH
Nezha throws out his Armillary Sash, hitting the first god in its path. The target is stunned as Nezha yanks himself towards the target, deaing a powerful blow to all enemies in the area when he arrives.
Damage
70 / 100 / 130 / 160 / 190
Bonus
+150% Physical Power added as damage
Stun Duration
1 second
Mana
75
Cooldown
18 / 17 / 16 / 15 / 14 seconds
WIND FIRE WHEELS
Nezha dashes forward. If he hits an enemy god, he knocks it skyward for 4s, unleashing a combo (successfully timed clicks during the combo result in critical strikes), then smashing back to Earth, dealing additional damage to enemies in the radius as he flips back to his starting position.
Damage Per Hit
30 / 50 / 70 / 90 / 110
Bonus
+30% Physical Power added as damage
Damage on Land
60 / 100 / 140 / 180 / 220
Bonus
+50% Physical Power added as damage
Mana
80 / 90 / 100 / 110 / 120
Cooldown
90 seconds
Pros-
Highest possible HP5
Good supportive lane clear
Single target hard CC
Cons-
Not very tanky early game
Only good escape is his ultimate
Loses passive stacks on death
This entire build is based on Ne Zha's passive HP5 so you will want to get full stacks as quickly as possible (your 4th basic attack is AoE so try to use it on all 3 archers)
At full stacks your passive gives you a massive +25 HP5 (+5 per second) and with full build at level 20 you should get +99.2 HP5 (just under +20 per second) with an extra +10 per second from Stone of Gaia and another +99.2 HP5 every time you are hit by an ability. (If you want FG give you +21 per second, a health pot gives you +10 per second and a multi pot gives you +5 per second totaling in a maximum of +86 health per second)
This massive amount of HP5 lets you tank gods for long enough for the rest of your team to gank them or deal enough damage on your on to get the kill.
Additionally if you want to chase a kill Ne Zha also has a slow (universe ring toss) hard CC that also drags you to the target (armillary sash) and a dash (wind fire wheels)
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you miss the item tab gameplay is a bit there teamwork isn't.
if you go support Ne Zha you can better take an early Sovereignty because it's more helpful for keeping your team alive. Also I miss the 6th item (you always swap the beginner item for a 6th better item (what could be Hide of the Urchin or magi's blessing or maybe shifter shield). Also you would want to switch midas boots with another sort of boots because you don't need the extra Gp5.
for me this is a downvote if you want me to rereview it pm me