This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Pros Amazing escapist, amazing chaser. Very few counters, and even fewer people that know how. No other assassin is better at taking out back line gods in the middle of a teamfight, and surviving it. Able to solo the fire giant in less then 30 seconds. Healthy assortment of self speed buffs and enemy slows. Never really need to buy Beads if you're smart with Pounce, save for an enemy Ares (His No Escape seems to be able to yank you out of the air even mid Pounce, which I find kind of BS). |
Cons
Extremely squishy. Extremely low damage output unless you go full high risk, which speaks for itself. Terrible early game, almost completely unable to gank until level 5. Requires you to snowball/have a low death count, or you will reach the endgame much later then everyone else. Ares and Nemesis (Two very common Gods) Directly counter Bastet. Weak to medium clear times, depends on Hand of the Gods for buff camps. |
Your initiator, and the ability that makes Bastet shine the most. Pounce allows you to leap towards an enemy (or away) hitting them for damage and applying an Open Wound, and for a few seconds afterword you get a buff. While this buff is active, you have a boosted movement speed, and if you activate the Pounce skill again before the buff vanishes, you will immediately Pounce back to where you started, from anywhere on the map, regardless of any form of CC, silence, or cripple (however, knock up can and will stop you), and make you immune to such effects while flying through the air. |
Razor ClawsRazor Claws
A very amazing damaging ability, and the one you prioritize above everything but your Cat Call when it comes to leveling. This ability applies a damage over time bleed effect, hitting massive amounts of damage per tick for a few seconds afterword. This will land you many kills, even when you least expect it. It's extremely nice to Razor Claws a fleeing enemy just before they run under their tower, and laugh as you get the kill while running back to yours. ALWAYS try to land this ability after applying an Open Wound with one of Bastet's other abilities.
|
Nine TailsNine Tails
Bastet's most underrated ability, but one you should learn to use. Nine Tails hits a decent amount of damage, applies an Open Wound, and causes slow. It's a skillshot, with a nice amount of range. I've sniped people out from under towers with this before, and it's an amazing chaser. Someone skilled can even whip around and Nine Tails an enemy that is chasing them and continue running without slowing down at all. This is a skillshot, with a slight delay, so it's mildly difficult to land for some, but get good with it, because it is an important skill.
|
Cat CallCat Call
Here it is, the ultimate, Bastet's Coup De Grace, the ability that enemies know and fear no matter how rarely they see Bastet. Bastet summons a trio of cats who will charge at the nearest bleeding god, or if there are no bleeding gods present, the nearest enemy (including minions!), and immediately begin to AA them. So make sure you land a Razor Claws before you hit this skill, or it's a wasted ultimate. These AA's hit hard in the early game, but start to become lackluster as the game progresses. The great thing about them though is that you can use the cats to box gods in, and because each of their autoattacks slow down the god it hits. Use your cats to score kills in the early game. After that, save them for only two situations: When you think an enemy will get away if you don't use them, or to keep a god off your back while you flee.
|
Bastet's role is really dependent on how far along the game has progressed, it changes constantly and unfortunately a lot of your teammates probably won't understand what you're trying to do or can do as Bastet, but that you should know.
If you're familiar with jungling and with Bastet's playstyle, and just came here for the build, then this is the section I recommend you read. If it's your first time running a high risk build, I also highly recommend reading the next section, "Starting Out", as Bastet's early game is abysmal, and doing poorly can cause you to lag behind your teammates, or worse, the enemy.
This is why I recommend Death's Toll. The +15 power is actually a drastic and noticeable increase in clear times in the early game, and combined with the faster clear and the +5 health every time you AA, you actually return more health then you would from Bumba's Mask. |
The second item you should get is Hand of the Gods rank 2. Why rank 2? It cools down 30 seconds faster, and that means you can use it more often to clear buff camps. Unfortunately Bastet relies heavily on Hand of the Gods for clearing these camps, not to mention Hand of the Gods is great for Pouncing into the middle harpy camps and stealing the kills right out from under the enemy jungler or mid, then Pouncing back out.
|
The consumables are really up to you, but my recommendation is a Healing Potion and a Mana Potion. You will need the Healing Potion to clear all of the camps before your first recall, the Mana Potion is just a "just in case" you need mana to go gank a lane while you're in the middle of farming. If you so desire, you can scrap the Mana Potion to grab a Ward instead, and ward the middle harpy camps or something.
|
The first item I recommend rushing is Heartseeker, the core of this high risk build. For every creep you kill with a maxxed Heartseeker, you gain a stack. For every god killed, you get two stacks. Every stack, to a maximum of 50, gives you +1 power, not to mention the inherit 8% move speed and 25 power from the item itself. This is what starts you on the snowball, and every camp you clear will make the next one that much faster. Note, if you die, you lose half of all your current stacks, hence high risk. |
Another snowball item, and the second one you should prioritize. Luckily though, you keep these stacks regardless of death, though this item will make you that much harder to kill. Devourer's Gauntlet gives you a stack per creep kill, and 5 stacks per god kill, to a maximum of 60. Each stack gives you +.25% physical lifesteal, with the base item itself giving you +30 power, and +10% lifesteal. A lot of Bastet's survivability in the endgame depends on having max devourer stacks.
|
This is the obvious one, in fact most people rush their boots first, but I prefer to depend on Bastet's slows, self speed buff, and the jungle speed buff to catch or flee, so it isn't a priority until you've started building stacks. Ironically, the most benefit you're getting from this is the +10 armor penetration rather then the speed, as you won't be doing a lot of long distance running with Bastet except to clear camps. Nevertheless, it's good to have when fleeing from gods like Thanatos or Nemesis.
|
If the enemy is building lots of +damage items and not getting any protections, save for their one tank, then they're probably depending on lifesteal and burst. This is why I like Asi. A massive boost to Bastet's survability because of the attack speed and +lifesteal, allowing her to win a 1v1 against just about any god. Asi boasts bonuses of 15% lifesteal, 30% attack speed, 15 armor penetration, and whenever your health drops below 35%, you get a bonus 25% lifesteal for 5 seconds, allowing you to burst your health back up in a pinch. |
If the enemy team is building lots of physical protection, or they have a large amount of tanky gods ( Sun Wukong, Chaac, and Tyr specifically, who will wall a Bastet.) Then in those item's place, you can build a Titan's Bane. Titan's Bane gives you 30 power, and boosts your physical penetration by 33%, so build a Jotunn's Wrath or Asi after this to further increase that number and crack those shells.
|
And finally, Rage. Build this to compliment your Deathbringer, and make those crits extremely common. Your single target damage will be unmatched by any god, and with that little bonus to attack speed, you get a decent survivability boost as well. I've actually taken to building this over Asi as of late, EXCEPT against a tanky team, where I stick to Titan's Bane + Asi.
|
(Coming Soon)
(Coming Soon)
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Jordenito :(
This made me laugh really hard xD
Changed it though !
Okay, firstly, Death's Toll does work. You do get a boost to early clear and get a good amount of health. But the problem is, you WILL run out of mana often, and that will make it more difficult to gank and clear.
Secondly, Hand of the Gods rank 2 is generally a bad idea. Why? Let me paint a scenario: You use it on your first buff camps. Then you leave the solo lane, before returning to the mid camps. You use it again on the mid camps, before recalling. My point is, in the segment of time between the first jungle buff you take and the second set of mid camps, there is simply not enough situations where an earlier Hand of the Gods would be useful. You'll just be wasting gold for an extra 30 seconds you won't need.
Thirdly, you forget the alternative of Bumba's Mask, Hand of the Gods, and potion of physical might. You no longer have mana problems, you gain more health this way (because you aren't forced to basic attack a camp, which isn't always possible), and you gain 20 extra power over 15, which is very useful when you see Bastet's 100% scalings on all three of her primary abilities.
Seriously, Bumba's Mask just works better. Bastet uses her abilities to clear and your early build favors power over attack speed, so you won't even get much chances to use Death's Toll's passive. I get the benefits of DT, I just don't see anything that outweighs the downsides.
So basically, I think you should not get HoG 2, and get a power pot. The starting item is more of personal preference, anyway.
Now, for the actual items.
This could be just me, but I hate getting Heartseeker on junglers. Not only because junglers can die pretty easily, not only because this assumes you'll be snowballing, but because getting stacks as a jungler is stupidly difficult, and unlike something like devourer's gloves, dying is a really big setback. But again, this part is more of personal preference.
I have no issues with Warrior Tabi and Devourer's Gauntlet, although I'd personally buy Boots somewhere down the line.
But the Deathbringer is a really odd choice. If you're building crits, you should get Malice or Rage; if you're building power, there are other things that would be better, like penetration or cooldown reduction, especially Hydra's Lament, which would be insane with the double power stacking items you built. To put it simply, 20% crit chance is just too unreliable for me to use, even if a crit would deal massive damage.
Asi is an odd choice, especially when you already have a lot of lifesteal. I mean, I see why it could be a useful item, it just seems odd when you're building a lot of power and already have lifesteal. (Not to mention how basic attacks don't work so well with Bastet, considering her 100% power scaling on all of her basic abilities.)
Golden Bow is just bad. Seriously, it is bad. Don't get it, it is NOTHING like Ravenous Hydra. Nothing.
I have no objections to Titan's Bane or Rage. Or Jotunn's Wrath.
As for the skill build, you give an odd skill order and don't explain why. Seriously, why are you stacking them like that?
Overall, the build and items section were alright, but I still dislike some parts of the build, especially the starting items and Deathbringer.
Jordenito :(
Bumba's mask does not keep you in the jungle longer with Bastet, I've tested this extensively.
here is how i see it. presonal preference. moving on.
there is a lot more review from jordanito you can go trough.
I also feel like you should go with Bumba's Mask, since it can keep me in the jungle for a lot longer. I rarely go base because I have low health, it's almost always because of mana problems.
Also, I think your early game segment is absolutely not true, if you play well, you can get a lot of kills early game, even before you reach level 5.
Also, I would like to see a counter-jungling section, it's kind of the only part I'm missing :)
Anyhow, let's get to the review.
I'm not a Bastet expert, but I'm pretty sure I know her general play style.
I myself, like mentioned before by other people, think that Bumba's Mask is better than Death's Toll, especially on Bastet, seeing as she isn't as auto-attack based as someone like Kali. But, if you say you've tested it, I can't argue, though I still think Bumba's is better. Moving on.
Like I've mentioned, Bastet isn't a very auto-attack based god, unlike Baka, but she isn't 90% ability reliant, unlike Thor. She is somewhere in between, tending towards more ability-reliant. About 60% abilities & 40% AA (late game speaking, early game she is more about abilities). I don't think that building Asi is right on her, and even more if you build devourer's gloves. Asi mainly provides lots of attack speed and lifesteal, but you already get enough lifesteal from Devo Gloves and the attack speed isn't so good when you don't build other on-hit effects items, IMO.
Personally, I don't like Heartseeker and devourer's gloves in the same build. They take too long to stack, especially for a jungler (and while yes, you can go to a lane and "borrow" some minions, I still don't think getting these two items in the same build is viable). Also, you don't need much lifesteal on her since she doesn't auto attack that much. But some is still useful.
I do think that Jotunn's Wrath needs more credit. CDR on Bastet is essential, and in the early game much more than in the late game. It should be your 2nd-4th item.
As for Deathbringer... I'm not a fan of it. I'd rather see an item like Qin's Sais, which IMO is one of the best items you canget on Bastet since her abilities do a lot of damage so the passive on this item works wonderfully. Getting a bruiser/defensive item instead of Deathbringer and/or Rage is a good choice.
And no, I don't think that if you don't build her full glass cannon she won't do any damage. 1-2 defensive/bruiser items (like eye of retaliation, Void Shield, magi's blessing or Hide of the Urchin are good choices on her.
Moreover, I don't think you should start with tier 2 Hand of the Gods. In your build/entire guide, you did not mention potion of physical might, and while you might not like this 'risky' choice, it's certainly a wise pick if you can manage not dying in the early game. And for a goddess with a long-range skill-shot slow and a jump (and what jump.. Pounce] is so safe and useful), you will rarely die early game with her. Getting Bumba's/DT, tier 1 HoG & the red potion of manhood is a standard start for any jungler and a very good one. Especially on Bastet. If you don't like getting this item, at least mention it and say it's a viable start, as it'll yield more effectiveness if you done right.
BTW, Golden Bow is a bad item in general, and even more for Bastet.
I believe there's a place for some situational items, such as Void Shield, Runic Shield etc. Also, you did not mention Actives.
I will say this though, you do a good job explaining the item picks.
As for the skills.
The skill order start off great. You'd want to max razor claws ASAP. And you do it perfectly. But, afterwards, you should max Pounce. nine tails should be maxed last. Pounce simply scales better. nine tails should always be maxed last. Of course, a point into your ult whenever possible - which you did fine.
Also, the skill combo, and how you explain how to use your passive its best, is perfect.
Your skill explanation is great. Really nothing else to say, you explain how to use them very well.
It seems that you know how to play Bastet. The gameplay section is good. But I'll have to disagree with you about this;
Her early game is very, very potent. Sure, she isn't as strong as someone like Arachne or Thanatos, but her early game beats pretty much any other standard jungler aside from those two. Forget the early game of Kali or anything like that, which is plain terrible. You beat Hun Batz, Bakasura, Fenrir etc. Bastet's early game is very good. And once she gets those cats, it's even better, but her early game is far from being bad. You can gank with her even before level 5 and yield victories.
Other than that, nothing else to say. You really do know how to play her and in team fights as well.
For a first guide, and even in general, for a guide, the BBCoding is nice. It's neat and quite clean.
All in all, I can't vote for this guide. It seems like it could be a very good one, and we lack good Bastet guides. But, it's unfinished, the build could use some changes... But this guide can be very good. I won't vote for now. I'll for you to finish this guide so I could check it again and vote. P.M me when you've finished it.
I hope my review helped.