One of the best starters for ability focused physical gods. DoT plus the multiple strikes from the Juggle Combo is a confirmed kill a majority of the time.
If you're going to be a Jungler, then you need this item.
Every god needs this item, no need to explain any further.
physical protections, cooldown reduction, and MpS. A very nice item for Tyr
as he'll need the cdr to get his combos off more quickly.
Another staple for ability gods, pwoer, pen., mana, and cooldown reduction really helps out Tyr
to switch stance and to get his combo off quicker.
power, cooldown, and two passives. One passive is that when you lose mana, you gain styacks of MpS for each percentage lost, the second passive is that when you use an ability you gain a single use double damage dealer on for your basic attack.
Protections, crowd control reduction, and cooldown reduction are great for a tank but it also gives more CCR when hit with a crowd control effect.
Power and pen. are Tyr
's best friend, besides protections, as it will make his combo hit even harder.
A great item that some people overlook. Depending on how much health you have, you either gain more power or protections if your health is above or below the threshold.
can really benefit from this item. Every basic attack given to the enemy reduces their movement speed and attack speed. The only mobility items Tyr
has are either his dash or his ultimate which can be easy to miss. So this item can help close the gap if they try to get away without sacrificing your dash for your combo.
One of the best magical protection items I can think of off the top of my head. If you hit a threshold, you gain a little bubble for extra protections in case you might get bursted down.
After securing a kill or getting an assist, you gain a stack of protections with a maximum.
If the lane opponent is a magical god, get this item instead of Breastplate of Valor
. Magical protections, cooldown reduction, MpS, and a passive that reduces the cooldown on all abilities by 1 second when hit with a magical damage ability but the item will go on cooldown after this effect goes off.
Power, movement speed, health, and a stacking passive that gives you more protections for each enemy god near you.