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Greek Idol : Apollo V.2

32 9 221,480
by RazeMage updated August 9, 2013

Smite God: Apollo

Build Guide Discussion 31 More Guides
Choose a Build: Regular Build
Regular Build Super Sustain Build High Risk High Reward Jungling (Untested)
Tap Mouse over an item or ability icon for detailed info

Apollo Build

Starting Items

Build Item Death's Toll Death's Toll
Build Item Tabi Tabi
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

First Back

Build Item Devourer's Gauntlet Devourer's Gauntlet
3

The Rest Of The Core

Build Item Tabi Tabi
Build Item Warrior Tabi Warrior Tabi
Build Item Rage Rage
3
Build Item Deathbringer Deathbringer
3

Optional

Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane
Build Item Voidblade Voidblade
Build Item Soul Eater Soul Eater
Build Item Qin's Blades Qin's Blades

Actives

Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Combat Blink Combat Blink

Apollo's Skill Order

So Beautiful

1 X Y
So Beautiful
1 4 6 7 10

Serenade

2 A B
Serenade
2 8 11 12 14

The Moves

3 B A
The Moves
3 15 16 18 19

Across The Sky

4 Y X
Across The Sky
5 9 13 17 20
So Beautiful
1 4 6 7 10

So Beautiful

1 X
Apollo strums a single cord on his lyre. It's so beautiful it hurts, and all enemies in a long range line take damage.

Ability Type: Line, Damage
Damage: 90 / 150 / 210 / 270 / 330 (+90% of your Physical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 11s
Serenade
2 8 11 12 14

Serenade

2 A
Apollo uses his amazing voice to mesmerize all nearby enemies and bolster himself with additional Protections. Any damage done breaks the effect.

Ability Type: Circle, Mesmerize
Mesmerize Duration: 1.5 / 1.7 / 1.9 / 2.1 / 2.3s
Protections: 10 / 15 / 20 / 25 / 30
Buff Lifetime: 5s
Radius: 20
Cost: 75
Cooldown: 17 / 16 / 15 / 14 / 13s
The Moves
3 15 16 18 19

The Moves

3 B
Apollo runs forward and slides on his knees, dealing damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies.

Ability Type: Dash, Buff, Damage
Damage: 70 / 115 / 160 / 205 / 250 (+60% of your Physical Power)
Movement Speed Buff/Debuff: 15 / 17.5 / 20 / 22.5 / 25%
Buff Duration: 3s
Cost: 70
Cooldown: 15s
Across The Sky
5 9 13 17 20

Across The Sky

4 Y
Apollo rides his chariot across the sky, choosing when to land, dealing damage every .15s for .6s as he lands. Enemies hit by the last tick of the landing will also be knocked up.

Ability Type: Circle, Knockup, Damage
Damage Per Tick: 70 / 95 / 120 / 145 / 170 (+25% of your Physical Power)
Range/Radius: 60/20
Cost: 20 + 35 / 40 / 45 / 50 / 55 per second
Cooldown: 110s

Introduction

Welcome to my guide of Apollo version 2. In the old guide, my guide have some mistake that doesn't really bring apollo's power to the max. In this new version of guide, it will cover much more things than about Apollo

Apollo act as ranged AD carry in SMITE and one of the toppick carry in competitive play. His presence in teamfight is pretty good cause he could mesmerize enemies and positioning his teammates. Becoming a good Apollo need a lot of practices as well as good communication with teammate. Once you are able to handle him, you will dominate the fight.

Pros and Cons

Pros:



+ Good Pusher
+ High damage
+ Can position well
+ Pretty nice CC
+ Mobile, enabling to chase and run
+ Crazy steroid passive enabling to push early and fast kill late game

Cons:



- Squishy
- Rely on Auto Attack skill shot
- Ulti has a long time cast

Apollo is one of the ADC that could push very well with his So Beautiful and Audacity. His damage is high as what expected from an ADC. His Serenade which mesmerize enemies will give you and your teammate time to position yourself. The knock up and movement speed buff and debuff give you ability to chase enemies. Your the move and Across The Sky enable you to run from enemy and even chase running enemy easily. His CRAZY F***ING Audacity is so crazy. Just focus on hitting and you could easily beat enemy 2X faster
As expected from ADC, he is super squishy. Staying behind tanks will give you some safe moment. Be careful of ganks and save your ult if enemy have something like Odin. If any mellee assassin come near you, serenade them (especially Fenrir other than that you have to rely on basic attacks very much. Practicing your aim as well predicting enemy's movement is what you need to focus. The problem when you are ganked, you are going to lose a lot of health. Keeping some safe health will let you run because Across The Sky need a long cast time

Apollo VS Other ADC

Why choosing Apollo? Here's why

Anhur : All in all, anhur is OP, not much pro on Apollo. But, Apollo can make your team position themself with his serenade which Anhur can't (unless his spear which hard to hit walls). Other than that, Across The Sky give him worldwide presence which Anhur doesn't give

Artemis : There are much more Apollo offer than Artemis. His Serenade is more easy than artemis's trap. Other than that, Apollo is better pusher than artemis cause she has no line damage. Apollo also have run and have worldwide presence. His older sister is not as good as him

Cupid : Apollo offer a lot than cupid. Cupid can't push well which is bad. Cupid's steroid also need to sacrifice his ONLY escape. Apollo can also mesmerize that is not an ulti and worldwide presence.

Neith : Apollo has better chase than Neith. Apollo also has steroid which neith doesn't have at all. His worldwide presence is better also since he still can attack enemies after the skills.

Xbalanque : Apollo give more CC than Xbalanque. He could also clear lanes better which xbal can also but need to sacrifice his escape. His worldwide presence is better for certain kill.

Skills

Apollo's kit is an ADC kit with focusing mostly on clearing, escape, steroid and only a little soft CC.



Audacity
Apollo's passive is a crazy steroid of attack speed. For early game, use it to farm minions. For late game, stack it first before entering teamfight to make you more useful



So Beautiful
This is your bread and butter. Use it to farm minions if you are being outpushed. If enemies not push so good, don't use it since it waste mana. Max it first for damaging potential



Serenade
This is your best CC, maximize it second to give you time to positioning. Other than that, you could use it to run away as it makes the enemy need to wait before chasing you



The Moves
This is your escaping skill. If you are ganked, quickly use Serenade then use this to dash and to run away. Unless you are sure enemy will be killed, use this as well to initiate.



Across The Sky
This skill give you a worldwide availability. In early game, use it to gank enemy if your ally need one. IF enemy have Odin save it for escaping Ring of Spears. In late game, you could use it to split pushing.

Items Choices

There are 4 builds from me that is viable to choose.

For a new apollo build 1 and 2 is a good choice.
If you are at side lane with a partner, choose build 1. If you are solo laning or mid, build 2 will be good for sustain.

If you are an advanced player, all build is possible.
If you want to play risky, build 3 is good because it have a lot of damage but without boots and will lose stacks if you die.
Build 4 is for jungle BUT still not tested but i think it is possible for Apollo to jungle with his crazy steroid passive

A full item explanation will be made by me and i will linked it.

Gameplay

Apollo is a ranged ADC. He could also be said as an Assassin with his damage and initiation.

Early Game
In early game, your job is too farm. Just farm your lane so it is not pushed. If you are mid, play passively as mid usually have better pushing abilities. Asking for blue from jungler might be good as now you could spam your 1 to push. If you are soloing, you must ask for blue. It will give you time to spam 1 as you need it to outpush 2 people. If you are with an ally (duo lane) just push. If your support initiate, help them but attacking from a safe distance.

Mid Game
In mid game, you could start to roam the map. But don't let your lane being pushed too hard. Protect your lane as well as gank other lane. To gank, auto attack first, then if they get close to you, serenade them. Position yourself then use So Beautiful at good position. If they run, use The Moves to chase. Still running? Use Across The Sky to finish them.

Late Game
Late game is your ruling time. Your damage is unbeatable. Just don't go anywhere alone as you are so squishy. If you are ganked when you are alone, you will die (except you have Across The Sky Attack enemies from safe distance when your allies initiate. IF you lose most of teamfight, do split pushing. This will separate the enemies and you might win. If you win most teamfight, keep pushing until you destroy the phoenix. If you are balanced with enemy, you could do either of it. Watch the fire giant. If enemies at fire giant, you could steal it with across the sky. If you have HoG, it is even better. It is worth to die for stealing FG.

Ending

So, that's my guide to Apollo.

More to be added like a good match up, hard enemies and many other possibilities. Thanks for reading. Good gaming

Notes

Apollo Guide V2 is released in 10 August 2013

V1 has been deleted

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Collapse All Comments

1
RazeMage (58) | October 30, 2013 8:46am
Lol, why are you down voting my archived guides? It is archived, not for read. I'm still on the way of making it (I have many guides in queue, Jinx in LoL and Isis)
1
forntonio (1) | October 30, 2013 8:41am
This guide is outdated, so is the build.

Your guide was great until it got outdated. I recommend you to make a whole new one.

-1
1
Ezikiorage | September 23, 2013 7:52am
RazeMage wrote:

Don't underestimate the trinity of ADC (anhur, neith, apollo). So, here's the reason why apollo is better.

Cupid stun is pretty bad cause he needs to stack it up 10 times. Meanwhile, Apollo's serenade doesn't need anything and after 10 attacks, he even get 100% attack speed.

Second, cupid's ult is not that reliable. IF he suddenly come in a teamfight, he couldn't ult cause he hasn't stack it up. It don't stun and only serenade. Additionally, Apollo's ult offer a worldwide presence which is a very important thing in a MOBA game

Well yes, Cupid's 2 offers a lot of sustain, BUT, Apollo can build lifesteal and enable him to sustain too. (additionally, Apollo doesn't really need his 1 to clear waves, passive is enough)

Watch some competitive play and Cupid is not used a lot


Please do not get me wrong, your guide is great and Apollo indeed is a very good ADC.
What I am trying to say is that Cupid has a bit more utility in team fights, and it is useless to compare the ADCs because they fit in certain comps and it depends what his purpose will be in a team fight or team in general. Again, I was only talking about team fighting.
What seems funny to me (and the reason I replied in the first place) is that you compared Apollo with all the other adc and you make it look like Apollo is the best one. Well he might be but not in everything. Others might be good at other stuff.
A quick example now that we talked a little about Cupid. Comparing the 2, IN MY OPINION, both are good in a duo lane but Cupid has a slight less killing potential in early game. Also Cupid farms a little harder (from my experience farming with 1 on both gods will not fully clear a minion waves in early game) but he has infinite mana if 2 is properly used with a good coordination with your duo partner and better sustain because if worst comes to worst he can pick the hearts himself.
Apollo is very good at finishing up running enemies and his passive is more powerful especially in a 1v1 situation.
Cupid can be played as a support and it is a viable choise, Apollo is not.
Appolo if get caught by at least 2 or 3 opponents will not have time to ult out but Cupid can use the ult defensively and still have a chance of survival, but then again Apollo's ult is awesome at split-pushing and ganking too.
In team fights Apollo can mermerize but it will require him to be in melee range which in some team fights it might not be viable for the adc to be in melee range, while cupid doesn't have to be in melee.
Both 3's abilities in team fights should ne used for positioning and escape. If used as a damage source you're not going to make it far.
Apollo has to sacrifice his CC for steroid and Cupid his escape for steroid so it is situational, kinda seems like an even trade.
What I personally notice when I play both is that I can get early kills way easier with Apollo but he needs to be played more aggressively than Cupid, but my sustain is weaker as Apollo than Cupid so it is again, personal preference and if you master both it comes down to team comp where Apollo is more flexible. He can fit easier in team comps than Cupid which probably is the main reason he gets more picks in competitive.
Another reason while it is picked more in competitive is because of his high early kill potential.
Bottom line is that all ADCs are good for something and there is none that is best at everything. I think they are pretty balance but some have higher skill cap than others.
For example if you look at Artemis she is very weak compared to others (that's why she's not picked much in competitive play <<especially with no escape capability>>) but property built and with a good team synergy she can be a beast.
I just wanted for you to see where I'm coming from.
Thumbs up for a good guide though!
1
RazeMage (58) | September 20, 2013 11:06pm
You could change it with devourer's gloves (though i like devourer's because it is cheaper)
1
AgentCsa | September 20, 2013 9:25pm
if i wanted to when would i bloodforge? I really like that item and seems pretty essential for Apollo
1
RazeMage (58) | September 20, 2013 8:03am
Don't underestimate the trinity of ADC (anhur, neith, apollo). So, here's the reason why apollo is better.

Cupid stun is pretty bad cause he needs to stack it up 10 times. Meanwhile, Apollo's mesmerize doesn't need anything and after 10 attacks, he even get 100% attack speed.

Second, cupid's ult is not that reliable. IF he suddenly come in a teamfight, he couldn't ult cause he hasn't stack it up. It don't stun and only mesmerize. Additionally, Apollo's ult offer a worldwide presence which is a very important thing in a MOBA game

Well yes, cupid's 2 offers a lot of sustain, BUT, Apollo can build lifesteal and enable him to sustain too. (additionally, apollo doesn't really need his 1 to clear waves, passive is enough)

Watch some competitive play and cupid is not used a lot
1
Ezikiorage | September 20, 2013 7:34am
I think As A carry Cupid is better than him. The reason is that he can offer better sustain to your duo partner and you will get a lot of mana back so you can spam your 1 easier. Cupid's ult is way better in team fights and with his 2 he can keep his team mates alive for more longer.
Indeed Apollo will clear waves easier and is better at ganking but I guess it comes to personal preferences.
1
VorikVolens (1) | September 12, 2013 11:33pm
Soooo... Bloodforge? Yes? No?
1
RazeMage (58) | August 22, 2013 9:17am
If you are being outpushed hard, buy transcendence. If you are at the same level of goodness buy either qin's blade or executioner. Executioner is better if enemy's team are squishy. Qin's is better if enemy's team are tankier. Fatalis could be used if you have bad pings, higher level or etc.

I f***ing hate English grammar XD
1
VorikVolens (1) | August 22, 2013 8:55am
Alright, and as a final question, if the enemy team was standard metagame(Jungler, lane support, mage, physical carry, solo laner) what optional items would you take with the "Regular Build"? I don't think there is a need for too much penetration, and usually one lifesteal item is more than enough. I suspect Qin's Blades and Executioner, but I could be wrong. Perhaps Fatalis? Or maybe Transcendence/Heartseeker?

I upvoted, by the way. You really do need to work on the grammar though haha.
1
RazeMage (58) | August 22, 2013 8:05am
Well, yes transcendence is almost equal with heartseeker but heartseeker is so much cheaper so if you could live almost forever and able to farm, heartseeker could be a better item. (if you have many money, you could buy both and then sell heartseeker late game)
1
VorikVolens (1) | August 22, 2013 7:53am
I'm confused on the third build (High risk, High reward). You have Heartseeker as an item. At full stacks, it gives 75 Physical Power and 10% Movement speed, the stacks are halved on death making this item hard to stack up. Now, Transcendence on the other hand, with no other mana items, gives 71 Physical power at level 20, a good amount of MP5, and a lot of mana, and it's stacks will never go off. Basically the tradeoff here is -4 power and -10% Movement speed for a ton of mana and MP5, and stacks that never fade. Considering how risky Heartseeker is, and how mana hungry apollo can be especially after his ult, wouldn't Transcendence be a better item?

I feel like Transcendence is a must have for Apollo in most situations. It is more expensive than Heartseeker, but if you get it as a 5th item and clear some lanes/camps, it's really great.
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