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Death's Toll is one of the best starters for fighting and sustaining in lane while you get a lot of power!
Light Balde will evolve into Asi.
Golden Shard it is always the best choice because will provide you of Golden Gooseberries passive so you will have a really good early push!
Death's Temper is insane for team fights in late game because it gives you attack speed, power and an additional basic damage buff that will increase a lot your DPS as ADC for securing objectives and burning tanks.
Asi after the last buff where it was given flat penetration, is essential on an basic attack damage build because it gives you attack speed, power, lifesteal and penetration.
Envenomed Executioner is a cheap item that enables you to decrease enemies' protections when you hit them with an auto attack and good attack speed stats. Later in lategame you should evolve it to the envenomed because it will decrease enemies healing and shields when they get hitted by an auto.
Rage it is a really good choices for early/mid game because it will provide you with critical chance and power that can be really important for winning trades and do snowball!
Dominance provides you with the essential stats that a hunter needs: attack speed, power, mana sustain and an incredible penetration percentage on basic attacks.
Devoted Deathbringer is a really good choice as last item. It fits perfectly on the crit build because will increase your crit damage and your critical chances. The glyph will also provide you of much power that will help you with the DPS into objectives or structures.
Temporal Beads provides you with immunity to CC and cooldown reduction.
Aegis of Acceleration provides you with immunity to damage that will help you peeling yourself and avoid enemies' ultimate skills or big damages.
This build is meant for competitive because your enemies are supposed to be in communication and playing smart so you will be in most of the cases only hitting tanks or junglers that are trying to kill you. Most of them will have more than 200 hundred physical and magical protections and more than 3000 HP so you will need to have bought penetration items for being able to kill them as quick as possible.
Demon Blade provides you good critical chance, power, attack speed and penetration. Always a good choice because of how many stadistics provides to yourself.
Bladed Boomerang fits really good in the critical item build, it provides you with good power, attack speed and critical chance. Insane for dueling the other hunter during early game and wining trades. You should always look to buy it instead of Qin's Sais as a third item, always after Executioner.
Fail-Not it is a good choice if you think that you are not hitting much and you need to kill the support and enemy solo because it gives you penetration, power, critical chance and cooldown, it is a really compact item.
Griffonwing Earrings is the best choice for dueling against the other ADC because it gives you a lot of power and attack speed. I would really recommend it to buy it as second item before Executioner ---> instead of Qin's Sais.
Odysseus' Bow is pretty cool for farming damage and dealing high amount of damage during team fights in late game. The only problem that it has is that it doesn't provide of any power stat so you will have less DPS.
Silverbranch Bow provides you really good stats like attack speed, penetration and physical power. The most important thing about this item is the passive, when you hit 2.5 attack speed, every 0.1 plus over the attack speed cap gives you 3 power. I would really recommend to build this item with hunters that have attack speed booster in their skill set. This item should be bought in late game when you are able to cap the attack speed.
Qin's Sais you should always buy this item if you don't know exactly what do build next because of its passive, it is really strong for killing supports and solo laners (tanky gods).
Hastened Fatalis it is a good item for new ADC players, improves your ability of chasing enemy ADC for solo kills.
Titan's Bane is the best penetration choice because will provide you of a really high pen % that will facilitate your killing chances in tanks and warriors.
Tap each synergy level to view Nut’s synergies
Hey, this guide is brought to you by TottiGR! I started playing Smite on PC in February 2014. I have been playing competitive since 2016 and I have been a professional Smite player between March 2020 to July 2023. I have played in different teams like JustF6, Gilded Gladiators or Tartarus Titans this last year in the Smite Pro League (You can always check the SmiteVod Youtube Channel where there's my proffesional games recorded). I have peaked 3500 MMR GrandMaster/Masters in Ranked Conquest on PC plataform every season since 2017 (SEASON 4). I also made Smite Masters (LAN) 4 times in 2022 so I really think I have the knowledge in guiding about the ADC role in SMITEGAME. I hope you find this guide as a useful learning resource for playing Nut as an ADC.
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Ability 1 - Convergence
Convergence is going to be your main clear ability with this god. You can always poke enemies if they stand closer to the minion wave. She enhances her basic attack damage while she fires projectiles that can pierce enemies not walls, keep that in mind! |
Ability 2 - Crashing Comet
This will be your main CC skill because it consists in launching a big area where enemies hit by the comet get damaged and rooted, while enemies in the shockwave are trembled. This skills can be really useful in different situations, defensively can be used for rooting enemies while you are escaping from them or offensively to have an easy engage forcing their immunities or actives that can cost them their lives! |
Ultimate - Skyfall
Nut's ultimate skill. She becomes immune to everything (damage, CCs, etc.). She flies high into the air and shoots a massive black hole similar to Hou Yi's ultimate, dealing a lot of damage and pulling the enemies toward the center. This skill is a very interesting way to stay safe during team fights and baiting the enemies into their deaths, winning a lot of time for your time while you are in the air and forcing relics. |
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I would trust Totti's build here. It features good standard itemization and build progression with items in the correct places, e.g. lifesteal early for lane sustain, Rage early/mid for stacking, etc. Asi has been a staple in the lane for quite a while now (since the buffs adding flat pen etc.), so not sure what you're really expecting for this build that you're not currently getting.
You apparently have issue with damage early/mid, but I'm not sure if you're aware, that's just sort of where most ADCs are at in the current meta. You should be doing pretty good damage if you're trading with the enemy ADC.
I would be curious what you would propose for an alternative build that works better.