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The idea here was to get maximum magic power out of Kukulkan.
I tried a few different combo's of items but this one was the one that got me comfortably sitting on 901 with the [CAP] being 900. The others left me slightly shorter or higher than the [CAP] (which would have been a waste).
There could very well be a different way to equal the power through a defensive loadout rather than offensive but I haven't looked into that yet. I will soon however try to get a comfortable defense and high mana loadout, which should help for Conquest as this build worked perfectly fine in the Arena but not as good in Conquest, the reason being I was left to at it solo and I kept getting ganked because this build leaves you squishy.
The reason the items are in this order is to get onto building your stacks ASAP.
Book of Thoth and Warlock's Sash both build stacks that will help give you more extra Magical Power when combined with the Ethereal Staff, as Kukulkan's passive buff, Power Of The Wind Jewel, increases Magical Power by 5% of your Mana.
Now, that doesn't sound like much. but if you have only 1500 Mana by the time you are lvl 20, that's an extra 75 points Magical Power!
Take into consideration the Ethereal Staff converts 2.5% of your Max Health to Magical Power as well, with that and the Warlock's Sash that's an extra 17.5% alone.
Add Rod Of Tahuti. That's an extra 25% that ALL Mage's deserve!
Spear Of Desolation is expensive but gives 120 Magical Power and 20 Penetration which you are also going to need.
Last on the list is Polynomicon which finishes off maxing your MP . Some people would have that first on the list but I've left that last to get the MAG PEN in. Feel free to swap the order if you wish.
IF you feel you need more MAG PEN then swap Polynomicon for Obsidion Shard which has 5 less MP and offers 33% MAG PEN, which actually only amounts to 6.6, so it may not be worth swapping out the Mana.
Your other choice is Chronos' Pendant at 75MP giving you MP5 and Cooldown which is never a bad thing for a Mage
You are a Glass Cannon, but don't let anyone tell you that it cant be fun to be one!
Stay at the back, fight passively and intelligently because being ganked won't do you any favours. Your MP comes at a cost of slow movement, so you're relying on your Slipstream to get you out of situations that could be bad. Use the Sprint Relic to aid your fleeing capabilities, but bare in mind it's there as a last resort, not as an option.
Pick anything and everything off with your Whirlwind. This will do the most DOT and help you get your stacks.
The rest of your attacks are just about timing it right, you might hit, you might miss, but just make sure you are using that Whirlwind!
You might find a way to make this work in Conquest. I made it for Arena, but you can try!
You might notice that you don't always get all of your items in time to utilise them when fighting in Arena, which is why STACKS, you can also swap Spear Of Desolation and Polynomicon around, or instead of SOD, work towards Spear Of The Magnus.
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So, you can actually push magic power even higher than you are currently without it going to waste. A build with the true highest possible magic power would have to involve a Doom Orb, since it gives 140 mp at full stacks, likely replacing Polynomicon. Now, Doom Orb is a very risky item to build since you need to avoid dying to keep it powered up, so it might not actually be a good idea in most games- still worth a mention though, since it's the highest mp from a single item besides Rod of Tahuti.
I used to use Doom Orb a lot but I rarely do now purely because you can easily lose the stacks you have worked for.
Edit: I did a little reading on my own and found out that the percentage buffs, from things like the Rod of Tahuti, the Book of Thoth, and Kul's passive are actually applied after the 900 power cap so you can go well above 900 with those things (from what I read). Testing on jungle camps confirms this. Buffs also push you past the cap.