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I feel that Chaac is best as a tank bruiser personally and that's because of his amazing pokes and sustainability. You can easily just poke and out sustain the enemy by the use of his passive, and in a pinch or if you feel like jumping into a dog-pile and walking away with a couple kills his ultimate will pave the way.
Warrior's Tabi
This item gives Attack Speed Penetration and Movement speed. Its a great item to start with as it's well rounded and allows you to easily adapt to any situation early game.
Focused Voidblade
Focused Voidblade
This item is for if you are facing another Physical God. This will not only help prevent any damage he is doing to you but also allow you to further penetrate his protections as if the Tabi wasn't enough.
Runic Shield
This item is for if you are facing a magical god in solo lane, it provides some much needed magic defense as well as allowing you to continue building up for physical power so that you can poke for more damage.
Qins Blades
I would get this against any god who's defenses are really through the roof or have a lot of health and you don't really see their health dropping when you attack. The 4% of total health damage helps a lot when you have a higher attack speed.
Qins Sais
I like this item when I'm facing squishy gods because after i poke and torrent they have a lot of missing health allowing me to take full advantage of doing 20+6% of their missing health as damage. This is also good for finishing off tanks but i still prefer the blades for tanks all around.
Frostbound Hammer
The Slower they move the more times you can hit them without them escaping. The 25% movement speed reduction can allow you to keep the enemy god within range long enough for your abilities to cool down your for you to basic attack them to death.
Titan's Bane
In case you have someone out there who thinks they are really smart by building up their physical protections buy this item. You will eat through them as if they didn't buy any protections at all.
Magi's Blessing
Magi's Blessing
Playing against an
Arachne in the jungle? Maybe a
Ymir in your lane. With magis blessing you will negate a hard CC every 45s
Bulwark of Hope
This is just in case you need a little extra magical protection, it also has some health so it's a good all around item if your taking a lot of magical damage.
Jutan's Wrath
This item will give you some extra penetration but if that's what your looking for then the other items I listed are for you. The Main attraction to this item is the Passive 25% cooldown reduction. Allowing you to spam your abilities as if they didn't already cool down fast enough.
Creeping Curse
Easily one of my favorite actives, It slows allowing you to chase for the kill or escape. At the 3rd tier you can choose either to stop heals for 5s in case your playing against a heavy healer like
Hel or
Aphrodite. The other 3rd tier will allow to you slow their attack speed in case you have a
Nemesis who is attacking you are even a
Bakasura
Hand of the Gods
This item allows you to take camps with ease and push your lanes. Late game i like to use the 3rd tier of it for the stun, it's only 1s but that lasts a lot longer than you would think.
Girdle of Might
This item will give you some extra power or penetration if you or your allies need it depending on which one you end up picking
Meditation
Meditation
This is really a waste late game unless you go for
Salvation, but still i prefer not to get it as the other actives are far better.
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Storm Call
Thunder Strike
Rain Dance
Torrent
I only get
Rain Dance if i notice that I am below 60% health the more than 50% of the time.
Thunder Strike is your main source of damage and your early poker. It is also great for clearing the minions but i only do this if i can also hit the enemy god.
Obviously your ult
Storm Call Is top priority not only does it do a lot of damage but it also silences the enemy preventing escape heals and other annoying abilities they might have for 3s
Torrent is only the lowest priority because the majority of matches I don't have time to get it because I am spamming my heal and my poke, avoiding damage.
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didn't expect an actual math awnser. gj.
but i am afraid it is all wrong for a simple reason.
damage type= pysical
not true.
so you have to go trough protections of which tanks have a lot so that is why it only works against squishies.
I re-checked and you are right it does have to go through protections so i went even further with my math and gave actual numbers from builds i see.
Chaac
Base Damage 244
Athena
Physical defense of 250
Health of 3,327
so you got
Damage Dealt
(base Damage) x (100/100+(Standing Defense) x (Percent Penetration))- Slat penetration
Standing Defense
(base Defense x Percent of debuffs) - Flat Debuffs
Now we have no debuffs to take into account so lets calculate the regular damage first. And this is with titans bane because obviously it's against tanky gods.
Basic Attack Damage
(244) x (100/100+ [(255 x .33)]-40)
244 x (100/100+ [168.3]-40)
244 x (100/100+ 128.3)
244 x (100/228.3)
244 x 0.438
106.877
so lets say 106
Before Defenses in RED
After Defenses in BLUE
Missing Health in GREEN
Qin's Blades Extra Damage Base extra Damage
133.08
58.291
Qins Sais Extra Damage Before Defenses
Athena at 100% HP
20
8.76
Athena at 75% HP 3,327 x 25% = 831.75
20+ (0.06 x 831.75)
20+ 49.905
69.905
30.62
Athena at 50% HP 3,327 x 50% = 1663.5
20+ (0.06 x 1663.5)
20+ 99.81
119.81
52.479
Athena at 25% HP 3,327 x 75% = 2495.24
20+ (0.06 x 2495.24)
20+ 149.71
169.71
65.576
Athena at 10% HP 3,327 x 90% = 2994.3
20+ (0.06 x 2994.3)
20+ 179.658
199.658
87.454
So The sais don't actually do more damage to her until shes already below 50% health
I did the math and the breaking point where the damage is the same Athena needs to be missing 1884.666666666....
That is at 56.6476% Missing health
So not until after you did half of her health are you going to surpass the amount of damage you would have been doing with the blades.
Also i wanted to say that i wasn't doing this to be an *** you still might think sais are better because it continues to scale after that but i just did it so everyone would see how it breaks down with an example
My average attack speed is at about a 1.6, so I'm not attacking slow. The 4% of maximum health does begin too add up. For example your playing against someone like Athena who generally has like 3-3.5k health 4% of say 3.25k is 130 extra damage every hit and that does not get reduced due to their protections.
3,250 x 0.04% = 130
So instead of hitting like 120-180 on her every hit your at about 250-310 every hit. Against a tank that amount of damage every hit with the frostbound hammer slowing them your going to drop them with ease.
120 + 130 = 250
180 + 130 = 310
Rather than doing low damage at the start of the fight and then picking up steam I'm doing constant damage on them. Against a tank i'd rather do Constant good damage then good damage when they are about to die anyways. and the sais for squishy gods is because most squishy gods have good escape moves so when they are low you want to hit them harder so they don't get away.
didn't expect an actual math awnser. gj.
but i am afraid it is all wrong for a simple reason.
damage type= pysical
not true.
so you have to go trough protections of which tanks have a lot so that is why it only works against squishies.
why do you take qins against tanky oppents? i do not think it helps that much at all.
My average attack speed is at about a 1.6, so I'm not attacking slow. The 4% of maximum health does begin too add up. For example your playing against someone like Athena who generally has like 3-3.5k health 4% of say 3.25k is 130 extra damage every hit and that does not get reduced due to their protections.
3,250 x 0.04% = 130
So instead of hitting like 120-180 on her every hit your at about 250-310 every hit. Against a tank that amount of damage every hit with the frostbound hammer slowing them your going to drop them with ease.
120 + 130 = 250
180 + 130 = 310
Rather than doing low damage at the start of the fight and then picking up steam I'm doing constant damage on them. Against a tank i'd rather do Constant good damage then good damage when they are about to die anyways. and the sais for squishy gods is because most squishy gods have good escape moves so when they are low you want to hit them harder so they don't get away.
This is a good guide. I like the items, the BB coding is pretty.
BTW you don't have a skill order.
An upvote from me.
Thank you and the only reason I don't have a skill order is because it really depends on what's hapenning in the game so it is very different every time. Although i did give an explanation on how o level your skills and their priority in "From mid camps camps to First base", but i guess it's best that i make it it's own sections thanks.
BTW you don't have a skill order.
An upvote from me.