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Artemis: Swift Fury

0 0 5,524
by evdude100 updated September 23, 2012

Smite God: Artemis

Build Guide Discussion 1 More Guides
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Artemis Build

Primary

Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Fatalis Fatalis
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Qin's Blades Qin's Blades
Build Item Deathbringer Deathbringer

Experimental Secondary

Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Fatalis Fatalis
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Qin's Blades Qin's Blades
Build Item Deathbringer Deathbringer

Experimental Tertiary

Build Item Boots of Celerity Boots of Celerity
Build Item Heartseeker Heartseeker
Build Item Fatalis Fatalis
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Qin's Blades Qin's Blades
Build Item Deathbringer Deathbringer

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
1 4 7 11 14

Vengeful Assault

2 A B
Vengeful Assault
3 15 16 18 19

Suppress The Insolent

3 B A
Suppress The Insolent
2 6 8 10 12

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
1 4 7 11 14

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting and Crippling the enemy god, preventing movement abilities and dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
3 15 16 18 19

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Suppress The Insolent
2 6 8 10 12

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 225 / 300 / 375 / 450 (100% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Foreword

I'm still working out this build and experimenting. This guide is very barebones, and a work in progress, so check back n the future.

This build can be pretty controversial. Heartseeker is not what I've typically seen with Artemis, but I've found it particularly powerful in combination with Devourer's Gloves. The trick is to stay alive, and be on the defensive if you're not paired with a teammate.
It's pretty straight forward from there: rack up the kills by jungling, and consequently Heartseeker and Devourer stacks.

Positional Functionality

First of all, lane functionality is a basic and crucial part in the success in this build. Be paranoid: In this case, paranoia will save your life. If you think the enemy team is after you, believe it, even if there is only a slight chance.

This brings us into laning. You're going to want to gank big time. Wether you decide to gank your own lane or not, you usually cannot straight out rush a tank and mage at once by yourself.

Two v. Two: If you have a good support and utility tank/melee at your disposal, you can usually "back-stab" the two-maned lane from behind with good strategy. Inform your support of the attack and use your ultimate. Immediately trap the enemy, throw down Suppress The Insolent and activate Vengeful Assault. If your arrows are well placed, and your support has either trapped or assaulted the enemy, the enemy should be dead. I highly recommend to use the strategy on the tank, and finish off the enemy's squishy support.

One v. One: You need to use the same strategy as 2v2, but instead you're going to need to be selective of your target. Consider your damage per second, the enemies heath, your health, your mana, and your position. There are lots of variables here. I recommend to gank middle lane from the jungle and apply the same basic strategy. Because middle lane does not usually contain a tank, the squishy mage should die fairly quickly given the same strategy.

One v. Two: You need to weigh your ability to kill and your ability to survive. You can usually back peddle and shoot your arrows and be just out of range of creep attack. Depending on your speed and the estimated time until your creeps appear, your creeps can typically keep the same position on the map given how much distance enemy gods give you. If you cannot do as much damage to the creeps as the enemy does, the tower is a great strategic position. You can hug the tower and keep both enemies at bay.

Personally, I use Transgressors Fate along the choke points of the jungle, in order to flee from the enemy. Head into the jungle, the enemy is trapped and I am able to make my escape.

Combinations

Sobek: Sobek, hopefully spec'ed as a tank, can charge the enemy backwards and hopefully land in a trap you set. Else, you can use it in combination with your ultimate.

Hades: Hades can be an incredibly useful support when it comes down to consuming blight and healing, and even more so using his ultimate. When he uses Pillar of Agony, throw down a trap, use Suppress The Insolent and if needed, activate Vengeful Assault.

Guan Yu: Guan is a generally good support given that he is constantly healing, and due to his good defense builds.

Ymir: Ymir is definitely a good support in combination. His freeze and ice wall in combination with Artemis' abilities is a virtually unstoppable combination.

Conclusion

Paranoia, Ganking, and a semi-defensive strategy is a very dominating one.

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1
Timoshi (7) | November 25, 2012 11:22pm
Very good build i like, it a few minor changes in my opinion Like you may need a bit more lifesteal and replace the fatalis with something else, As it is just a trolling weapon and their is no need for it. Apart from that it's a great build nice job. Great depth,
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