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Hello, everybody! My name is Starkill619 and this is my guide to Anhur, the most straightforward-nicknamed god in the game.It is my first guide, made with lots of love and care.Please, upvote it if you find it useful.Should you find it useless, feel free to press he "downvote" button but leave a comment, telling me how can I improve
So, Anhur is a physical ADC.He is one of the easiest, if not the easiest god(s) in the game.In the right hands, he can be very intimidating and even come out alive after a duel(although that's rare).The lion part in him dictates that he must be smart and not rush in like a newborn kitten.The human part says that he must get lots and lots of kills.You have to find a balance between the two.
Finally, the time has come to start having some fun.All those items, abilities and blah blah blah has led to this moment.
General Strategy: AA minions, watch yourself and Impale every chance you get.
Early game: Anhur is the only god, who thrives early game. I've played other gods but only few can do what Anhur does early on.As I said, you're a bit more durable than other ADCs (gotta check the game for exact numbers) and Impale and Desert Fury are at their strongest, when people have no protections.You're gonna throw spears, they will hurt and people will fear you.Use this!Be aggressive.Without proper feed, you will lose some of your power later on and you'll need to be more careful than you'd like. However, DON'T get ahead of yourself! Anhur might be OP early game but he's not invincible.You need to walk the fine line between abusing your early strength and making sure you live to see mid game.
Mid game: If you didn't get a kill pre-5, now's the time to do so.You should have Impaled the enemy a few times now and they should be low or at least with their potions wasted.Either way, continue with the General strategy until the enemy's low and proceed with combo D. for the kill.Also, now's a good time to ward because, if they haven't done so by now, the enemy team/jungler will come for a gank.
Late game: By now you've been fed as hell, possibly taken down a tower or two and are ready to explore the rest of the map.Team fights will break out and you must be there to land a hand.At this point, tanks will be at their tankiest, ADCs will be like mythological machine guns, assassins will 100-0 you and mages will be spamming spells like crazy.Conclusion? Do NOT move alone!Late game one death could decide the end of the match and, as a squishy, you're a tempting target for anyone.Stick to your team/lane partner and just help them with whatever they want to do.It'll be much harder to for an assassin to farm you this way.
Yes, I know.It's short and the Synergies/Enemies part feels unfinished but I don't play Smite all day and these are the gods I face most commonly.I hope this helps you with Anhur and...happy hunting.
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We have adc here they mostly have a standard build. And the build is always AA-orientated. So against tanks I would sooner take a qin's instead of bane (less pen but more attackspeed and passive)
And the Deathbringer- Rage/ Malice combo. one of the must have item combo for a adc. death bringing up the damage, rage leting you do that damage more and malice letting that damge true for some more sec.
So the boots and Bloodforge(I still prefer dev because you will have a certain amount of lifesteal instead of an building one (you need to do a constant 5 hits in 4 seconds or it drops and if you miss some aa you have less lifesteal)) that are 2 slots adding in the combo is 4 and adding in fatalis or exo is 5 the last one will then be exo qin's or bane (because you prefer a fatalis).
Also the thing you say about xba isn't that true early game he will poke you with his 2/3 combo when he knows he can hit his 2 if the 3 misses most of the time he aborts the combo. also after he build his trancedence he wil have plenty of mana to use his bola's or combo. also his ult the stun doesn't work on most players but don't forget he gets an speed and range increase (I mostly pop it for escape (or teammate escape) or if a kills thinks he can get away easily. (no not for the stun but mostly the range increase and the little bit of movement (on early lvls of ult)
Impale Disperse Shifting Sands Impale Desert Fury Impale Impale Shifting Sands Desert Fury Impale
Unless you don't spend a point at level 8 and wait for level 9?