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Anhur by a noob

0 3 8,810
by Starkill619 updated June 28, 2014

Smite God: Anhur

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Anhur Build

My usual game

Build Item Death's Toll Death's Toll
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Boots Boots
Build Item Combat Boots Combat Boots
Build Item Warrior Tabi Warrior Tabi
Build Item Ancient Blade Ancient Blade
Build Item Fatalis Fatalis
Build Item Hastened Fatalis Hastened Fatalis
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Cursed Gauntlet Cursed Gauntlet
Build Item Bloodforge Bloodforge
Build Item Hidden Dagger Hidden Dagger
Build Item Short Sword Short Sword
Build Item Deathbringer Deathbringer
Build Item Light Blade Light Blade
Build Item Balanced Blade Balanced Blade
Build Item The Executioner The Executioner
Build Item Titan's Bane Titan's Bane

Actives

Build Item Combat Blink Combat Blink
Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint
Build Item Greater Aegis Greater Aegis

Example build

Build Item Qin's Sais Qin's Sais
Build Item Warrior Tabi Warrior Tabi
Build Item Hastened Fatalis Hastened Fatalis
Build Item Bloodforge Bloodforge
Build Item Deathbringer Deathbringer
Build Item The Executioner The Executioner

Other items

Build Item Qin's Sais Qin's Sais
Build Item Frostbound Hammer Frostbound Hammer
Build Item Heartseeker Heartseeker
Build Item Shifter's Shield Shifter's Shield

Starting items

Build Item Death's Toll Death's Toll
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4

Anhur's Skill Order

Shifting Sands

1 X Y
Shifting Sands
3 10 11 12 14

Impale

2 A B
Impale
1 4 6 7 8

Disperse

3 B A
Disperse
2 15 16 18 19

Desert Fury

4 Y X
Desert Fury
5 9 13 17 20
Shifting Sands
3 10 11 12 14

Shifting Sands

1 X
Anhur erects an obelisk from the ground, blocking all player movement. The surrounding sands Slow enemies and increase the damage of Anhur's Basic Attacks against targets in the sands.

Ability Type: Circle, Debuff
Slow: 15 / 20 / 25 / 30 / 35%
Damage Buff: 8 / 11 / 14 / 17 / 20%
Lifetime: 7s
Range/Radius: 70/30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Impale
1 4 6 7 8

Impale

2 A
Anhur hurls his spear with great might. If the spear hits a god, they take damage and are knocked back. Gods knocked back into a wall are Stunned. Enemies hit by the pushed god take damage. The spear passes through minions, doing damage to them as well.

Ability Type: Line, Crowd Control, Damage
Damage: 105 / 170 / 235 / 300 / 365 (+80% of your Physical Power)
Stun Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Disperse
2 15 16 18 19

Disperse

3 B
Anhur leaps to his ground target location, doing damage and knocking back all enemies in the radius where he lands.

Ability Type: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Desert Fury
5 9 13 17 20

Desert Fury

4 Y
Summoning the fury of the desert, Anhur hunkers down and throws empowered spears that pass through everything, doing damage to all enemies in their path. He is immune to Crowd Control for the duration.

Ability Type: Line, Damage
Damage Per Spear: 65 / 90 / 115 / 140 / 165 (+30% of your Physical Power)
Spears Thrown: 8
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hello, everybody! My name is Starkill619 and this is my guide to Anhur, the most straightforward-nicknamed god in the game.It is my first guide, made with lots of love and care.Please, upvote it if you find it useful.Should you find it useless, feel free to press he "downvote" button but leave a comment, telling me how can I improve

So, Anhur is a physical ADC.He is one of the easiest, if not the easiest god(s) in the game.In the right hands, he can be very intimidating and even come out alive after a duel(although that's rare).The lion part in him dictates that he must be smart and not rush in like a newborn kitten.The human part says that he must get lots and lots of kills.You have to find a balance between the two.

Pros / Cons

Pros
+High damage
+Badass lion
+Easy to play
+A bit more durable than than ADCs
+Very strong early game


Cons
-Squishy
-Mana hungry through all stages of the game
-Requires some feed to keep his power mid- and late-game.

Skills explanation


This is your passive.It reduces enemy protections with each hit they take.As a bonus, you get to stack Enfeeble with your Impale and Desert Fury! It's one of those simple things that just work right.

I used to underestimate this ability until I got struck by a maxed Shifting Sands.At early levels it isn't anything - minor damage increase with a neglectible slow but later on it can be a life saver...or ender just don't use it for the CC until it's rank 3+.That's an on-demand (albeit small) wall and in the right hands it can guarantee a stun.Also, you can place in in narrow passages (like the jungle/lane borders) to make them ever narrower.We take this at level 3 and max it second.

This is it.This is Anhur.It's your wave-clear, your poke, your damage, your everything. Anhur's entire kit is focused around landing this and his ultimate.Make sure to abuse it early on as this skill deals the most damage at that time.Poke your opponent every chance you get but avoid spamming it.As I said, Anhur is mana hungry and he's at his worst early game, so you need to save that precious resource.Take this at level 1 and max it as soon as possible.

It's a jump.Nothing special except it knocks up enemies, which guarantees an Impale.Wether you use it as an escape, a gap closer or for the CC is entirely up to you.Just be warned that there's a noticeable travel time.Take this at level 2 to avoid bad situations and max it last.

Your ultimate and your most valuable tool.This is very strong early game and it can take down at least 50% of a squishy's hp if you land all the spears..Now, this goes through everything - walls, enemies, jungle camps.You name it.It can be used to kill an enemy in lane, from behind a jungle camp's wall(although, the range isn't that big, so I won't advise attempting this).Take this whenever possible, since it's your ultimate.

Item explanation


This is standard for physical damage dealers and for good reason.It gives us a little bit of attack speed, damage and some health.There's also a nice passive to help us with sustain.

I don't like finishing boots until I absolutely have to - that 1000 gold is better spent somewhere else.Unfortunately other people max these as soon as possible, so just bear with it.They're here for the movement speed.The penetration and damage are just a bonus.

I ADORE this item.It gives us all the speed in the world, along with a passive to help us chase (or run from) enemies, while still dealing damage.

In my opinion, Bloodforge just outclasses Devourer's Gauntlet.The bonuses are just bigger.Only it's price and the fact that you need 5 AAs to get the passive rolling hold it back but with the Attack Speed on this build that shouldn't be a problem.

I don't think there's a need to explain this.Just hover over the icon and check for yourself.

Attack speed and Damage along with a more powerful version of your passive.

Take this against tanky enemies.In my opinion, it's on par with The Executioner.It gives us more penetration but your team can't use that.Pick both up and you will deal true damage in just a few AAs.

Other Items


Another item against that annoying Ymir.I take this at some point of the game.Either in place of The Executioner or after I sell Death's Toll.Along with The Executioner and Titan's Bane only the tankiest of tanks will be able to stand up to your torrent of damage.

I don't usually take this but it's a nice addition to any god's item set.Some health for defense (although it's not gonna save you against a Loki) and a nice passive to help with chasing/escaping.

Take this if you're confident in yourself.It gives us movement speed for utility and a nice boost in damage.You need to avoid dying, though or it will be useless.

The stats aren't all that useful but it has a nice passive.Take this if you want, although there are better choices and, in my opinion, taking protections as a hunter is a waste of money.
Magi's Blessing

This, along with Greater Purification is a must against Hard-CC gods, building CDR like Ares or Kumbhakarna.Get those two items and I can ensure you that you will avoid CC 95% of the time (or 100% if you play chicken)

Actives


Unless you're a tank, getting CCd spells doom.Now, I don't care even if everybody else in the game has gone AFK and you're facing only a bunch of minions.Get this and max it as soon as possible.

A nice boost to speed, which helps you avoid bad situations or prevent the enemy from doing so.

Same as Greater Sprint.Only it's instant...and has an awful CD.

This little item helps you with High-burst gods like Loki or Poseidon.It can be activated anytime, anywhere, allowing you to completely nullify any damage and CC that comes your way at the cost of becoming a sitting duck for a few seconds.

Ability combos

Not much to discuss here.

A. ->

Spoiler: Click to view


B. ->
Spoiler: Click to view


C. -> -> ->
Spoiler: Click to view


D. ->
Spoiler: Click to view

Gameplay/Synergies/Enemies

Finally, the time has come to start having some fun.All those items, abilities and blah blah blah has led to this moment.

General Strategy: AA minions, watch yourself and Impale every chance you get.

Early game: Anhur is the only god, who thrives early game. I've played other gods but only few can do what Anhur does early on.As I said, you're a bit more durable than other ADCs (gotta check the game for exact numbers) and Impale and Desert Fury are at their strongest, when people have no protections.You're gonna throw spears, they will hurt and people will fear you.Use this!Be aggressive.Without proper feed, you will lose some of your power later on and you'll need to be more careful than you'd like. However, DON'T get ahead of yourself! Anhur might be OP early game but he's not invincible.You need to walk the fine line between abusing your early strength and making sure you live to see mid game.

Mid game: If you didn't get a kill pre-5, now's the time to do so.You should have Impaled the enemy a few times now and they should be low or at least with their potions wasted.Either way, continue with the General strategy until the enemy's low and proceed with combo D. for the kill.Also, now's a good time to ward because, if they haven't done so by now, the enemy team/jungler will come for a gank.

Late game: By now you've been fed as hell, possibly taken down a tower or two and are ready to explore the rest of the map.Team fights will break out and you must be there to land a hand.At this point, tanks will be at their tankiest, ADCs will be like mythological machine guns, assassins will 100-0 you and mages will be spamming spells like crazy.Conclusion? Do NOT move alone!Late game one death could decide the end of the match and, as a squishy, you're a tempting target for anyone.Stick to your team/lane partner and just help them with whatever they want to do.It'll be much harder to for an assassin to farm you this way.


Synergies
I'm in love with the goddess of love, Aphrodite. Kiss gives you some movement speed if it hits you and power if it hits an enemy.It also stuns. Love Birds provides an excellent wave-clear and heals you in the process and if things go south, she can use Undying Love to give both of you complete nullification to any harm coming your way.It's like Purification Beads and Aegis Amulet, combined!The problem with Aphrodite would be that she's only useful to one person in the team, so she can't offer much, when it comes to team fights.
Ymir was one of the first tanks I played and he is still the best (on par with Kumbhakarna).Why?Why???Fine, I'll tell you.He can create a wall for your 2, he has one of the most annoying stuns in the game with Frost Breath and an incredbible slow with Glacial Strike.His ultimate isn't half-bad either.It slows, deals decent damage and is an excellent zoning tool.By far, one of the best synergies for Anhur..or any other god.
Now, Hel...well, she's not a very good support of Anhur.She does have an AoE heal, CC immunity and she can deliver some serious damage.The problem is that she isn't all that useful early game.Enemies, who know this fact will use it.
Now this is the only tank that can rival Ymir. Throw Back can help you with wave-clear and early damage but it's kinda useless with a full-tank build. Groggy Strike delivers a somewhat short root but it's enough for you to catch up and Mighty Yawn rivals Ymir's Frost Breath in terms of rage provocation.If all else fails, he can Epic Uppercut an enemy sky-high and ensure an Impale if your timing is correct (and it's kinda tough to get the timing right but he's still a perfect tank).

Enemies
HARD
You might be wondering why I classified Artemis as hard...WHY? Suppress The Insolent that's why.This thing is a thorn at your side.It hurts, it's very easy to land and it has a decent range.Early game she's gonna abuse it and you won't be able to do anything.If you try to get close to her, she'll just run away to her minions/lane partner and be sure to throw some arrows at your face.Mid- and late-game she's gonna go Vengeful Assault on you and melt you in seconds and if all else fails, Calydonian Boar gives her CC immunity and summons a gigantic pig that stuns you just enough for her to get the kill/run away.

How to: Stick to your tower and run away until you hit level 3.Then you could try this:
Disperse behind her, Impale her in tower range and raise and obelisk in her face.If she tries to hit you, she'll get some damage from the tower, so she has to walk out of it and since she has no escapes, you can get in some AAs.However, once she's out of turret range, she's free to attack you.This combo is best done when there are no targets for the turret...or maybe you can just jump even out of turret range.If you are quick enough, you can get in an Impale and send her to your minion wave (minions are OP early on) but you'll be right in front of her minions/lane partner, which makes things risky
Easy
He'll probably start with Poison Darts, which is countered by simply staying behind minions. He does have a pretty nice kiting ability in the face of Rising Jaguar but if you move forward, instead of backing, you might get in range of Impale. Darkest of Nights is his most annoying ability but you can sill see a red circle on the ground as well as any visual effects through the darkness and if you stand still for a split second you can avoid the stun.His only problematic ability is Branching Bola as it can hit you even behind your "minion shield" but if he uses it too much, he'll quickly run out of mana.

Conclusion

Yes, I know.It's short and the Synergies/Enemies part feels unfinished but I don't play Smite all day and these are the gods I face most commonly.I hope this helps you with Anhur and...happy hunting.

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1
OceanSRK | August 14, 2014 7:44am
why not use shifting sands for the impale stun? do it all the time and allways either save myself or kill them.
1
Devampi (105) | June 28, 2014 3:33pm
Wait no Rage- Deathbringer or Malice- Deathbringer combo. exo and bane. don't like boots for the early stats -_- (and becuse everyone makes it as second or third item you need to have it too otherwise you will be outrunned). In my opinion you aren't a pretty well builder (I'm not one myself too).

We have adc here they mostly have a standard build. And the build is always AA-orientated. So against tanks I would sooner take a qin's instead of bane (less pen but more attackspeed and passive)

And the Deathbringer- Rage/ Malice combo. one of the must have item combo for a adc. death bringing up the damage, rage leting you do that damage more and malice letting that damge true for some more sec.

So the boots and Bloodforge(I still prefer dev because you will have a certain amount of lifesteal instead of an building one (you need to do a constant 5 hits in 4 seconds or it drops and if you miss some aa you have less lifesteal)) that are 2 slots adding in the combo is 4 and adding in fatalis or exo is 5 the last one will then be exo qin's or bane (because you prefer a fatalis).

Also the thing you say about xba isn't that true early game he will poke you with his 2/3 combo when he knows he can hit his 2 if the 3 misses most of the time he aborts the combo. also after he build his trancedence he wil have plenty of mana to use his bola's or combo. also his ult the stun doesn't work on most players but don't forget he gets an speed and range increase (I mostly pop it for escape (or teammate escape) or if a kills thinks he can get away easily. (no not for the stun but mostly the range increase and the little bit of movement (on early lvls of ult)
1
Thegenuinebuzz (2) | June 28, 2014 12:09pm
Unless i'm being an idiot, you can't max a skill by level 8. Your skill order will actually be

Impale Disperse Shifting Sands Impale Desert Fury Impale Impale Shifting Sands Desert Fury Impale

Unless you don't spend a point at level 8 and wait for level 9?
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