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SmiteFire Author Nimec

Agni - The Sizzling Speed Of Fire! (2014)

August 4, 2014 by Nimec
Comments: 31    |    Views: 458259    |   

Agni BuildBuild 1
Agni BuildBuild 2
Agni BuildBuild 3

Standard Agni Build

Smite God: Agni

Item Purchase Order

Game Start

Build Item Vampiric Shroud
Build Item Shoes
Build Item Healing Potion
Build Item Mana Potion

Early - Middle Game

Build Item Shoes of Focus Build Item Focused Void Stone

Middle - Late Game (Replace Shroud)

Build Item Gem of Isolation Build Item Bancroft's Talon Build Item Obsidian Shard Build Item Rod of Tahuti


Build Item Aegis Pendant Build Item Combat Blink

God Skill Order

Noxious Fumes

Noxious Fumes 2 15 16 18 19 key bind

Flame Wave

Flame Wave 3 6 7 8 10 key bind

Path of Flames

Path of Flames 1 4 11 12 14 key bind

Rain Fire

Rain Fire 5 9 13 17 20 key bind

Recent Guide Changes

This guide is current as of patch: 1.0.2215.x (August 4, 2014)

Jan. 23, 2014
  • Updated guide for 2014, more changes pending.

Sept. 22, 2013
  • Updated the item build slightly.

Apr. 30, 2013
  • Updated the item build. The old build was based on old items that were changed a long time ago, I apologize for not updating it sooner.

Jan. 28, 2013
  • Swapped Boots Of The Magi for Boots Of Celerity.

Jan. 19, 2013
  • Small updates to formating.

Introduction To Agni


Agni is one of the most enjoyable Smite gods to play, and carries an average-medium skill cap in order to be successful. This guide will hopefully introduce you to the most commonly used Agni tactics in which you can use as a starting point when discovering your own style for playing Agni.

Playing Agni is all about controlling your lane and constantly harassing the enemy until you feel you have enough power to burst them down. Agni excels at the middle lane, and although he does well on the side lanes with the right partner, Agni truly is one of the best mid-laners in the game.

Agni's Skills - Size & Range

The Importance Of Combustion (Passive)

Agni's passive Combustion is often overlooked by players getting caught up in trying to land the perfect burst-stun combo. I created an entire section for his passive to bring awareness to the extra free damage that can be caused when using one of Agni's other abilities.

Every 4 auto attacks Agni successfully lands will grant a buff called Combustion. This buff makes your next Flame Wave or Rain Fire deal an extra 60% of your magic power +30 to an enemy at absolutely no mana cost, so try to be aware of it when playing.

Clearing Minion Waves

Agni is capable of killing an entire wave of creeps with a single skill by level 3 or 4 using Path of Flame. By charging through the forward enemy creeps while they are engaged with your creeps, you will damage/kill the entire creep wave, including the Roman Ranged in the back.

It is important that when using Path of Flame to clear enemy creep waves to be mindful of where the enemy god is. If the ability hits the god, all of that enemies creeps will turn and attack you. Since you are behind the enemy lines after charging in, creeps can do considerable damage to you during the early game!

Engaging Enemy Gods

* Agni's Signature Burst Combo *
Path Of Flame -> Noxious Fumes -> Rain Fire -> Flame Wave

Your greatest strength when playing Agni will be the potential to deliver high burst damage to a stunned target. The most common strategy used is to charge through an enemy god with Path Of Flame and stunning them with Noxious Fumes while they continue to take damage from the fire trail on the ground. While stunned, follow your attack up by using your Rain Fire charges and/or Flame Wave.

Harassing Enemies

There are many ways to harass an enemy, such as:

  • Poke them with Rain Fire. If the enemy is in the back of the creep wave only use one ability at a time. One of the most common mistakes new Agni players make is spamming their Rain Fire ability and having the 2nd and 3rd shots miss the enemy because they have moved out of the ground target.
  • Initiate small burst combos. Path Of Flame + Noxious Fumes + Flame Wave will hurt an enemy enough to cause them to retreat a bit. This combo can be used to harass enemies and lower their life to a place where you feel your main burst combo could finish them off.
  • Remember when harassing to use Combustion. Try to have your Combustion buff available whenever harassing an opponent for that extra 60% of your magic power damage over time.

Common Mistakes To Avoid

Try to avoid making these common mistakes some new Agni players make.

  • Do not spam cast Rain Fire unless you are sure all of shots will hit. It takes Agni a full minute to recover all 3 charges, so if you are going to use them all up on an enemy it is important that all of them hit. More often than not there is sufficient time to plan where your Rain Fire will land, especially if an enemy is attempting to flee.
  • Do not waste Path Of Flame. Agni being a mage is incredibly squishy when ganked, so it is important that this skill be available for you to get out of a situation quick when needed. If you are over extending into the enemies side of the map, be aware that a gank may be coming and plan your method of escape.
  • You do not always have to put your Noxious Fumes on the ground first before attempting to ignite it and cause a stun. Most players know when they see this ability to get out of it, and in many situations it could have been avoided by using the ability afterwards, such as using Path Of Flame and then laying the Noxious Fumes down after. You can also fire a Rain Fire onto an area and still have time to lay a Noxious Fumes down before the meteor hits the ground. Of course there are many times that laying the fumes down first is necessary, just be mindful that there are tricks that can be done to stun enemies by not giving them enough reaction time to get out.

Guide Discussion
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Quote | PM | +Rep by HiFromBuddha » October 9, 2012 3:23am | Report
Woah, this is a very nice guide.

-Let me first start off with how amazing that abilities section looks. I truly bow to you for that.
-Pretty detailed.
-good grammar and spelling.
-Items are set out very nicely.

- Spear of the Magus is a mid to late game item. Starting with it is worthless compared to your other options.
-A bit "Wall of Texty".
-Other than your abilities section, everything else looks.... bland.

Fix up the item build and definitely work on the presentation. Highlight key sentences which you believe are important for people who just want a quick scan through of it.

Overall a nice guide. 7/10 which is a +1!


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Quote | PM | +Rep by Nimec » October 9, 2012 10:05am | Report
Thank you for your feedback, I appreciate you taking the time to provide it. I have taken a few of your suggestions and updated the guide. I am still not entirely happy with it but will continue to tweak it over the next few days to hopefully end up with something more visually appealing.

As for the primary item build, I stand behind using Spear of the Magus as a starter item. The magic penetration and extra health at the start of a game are fantastic. I decided to check out the Top Players list inside of Smite to see how they built after your feedback, and most of them also start with this item when playing Agni as well.

I've added two additional builds to the guide that do not include this item. As the item is cheap (1900g) if the game goes on long enough I end up selling it and buying a more expensive piece.

Thanks again for your feedback. It means a lot. :)


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Quote | PM | +Rep by Westighouse » October 9, 2012 10:36am | Report
Spear of the Magus is right now one of the top items to grab first because of the ability to now buy mana and health pots. This allows you to stop anyone from using gaia and gives you enough magic power to kill the wave and stay ahead. As well as the penitration pretty much gets rid of natural MR of all gods.

I disagree with the Obsidian Shard because if people are not stacking MR on you then the item is not worth buying and will not help out compared to others, its a situation item.

Guide is good tho, get my upvote.


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Quote | PM | +Rep by ZangsLegacy » October 9, 2012 10:39am | Report
the ability section to good to be true ill for sure try out the build and everything but this guide is really good upvote


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Quote | PM | +Rep by Nimec » October 9, 2012 4:22pm | Report
Apparently you need to re-publish when you make changes? I noticed when I wasn't logged in my guide wasn't updated even though I had made those changes to it.

I'm such a noob. :P

Thank's for your comments everyone.


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Posts: 9
Quote | PM | +Rep by LeetShadow » October 14, 2012 6:07am | Report
I tried out the build by renting Agni for 3 matches, and each one was great!
Apparently, the combo of using path of flames then noxious flames is really effective, and makes a great method of escape, as well as ganks.
Early game, he manages to hold and get a few kills, and late game is also good, as each of his abilities do a good amount of damage.
The only problem is I find him too squishy, but does a good damage output, so +1 to you!


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Quote | PM | +Rep by Uncle Jimbo » October 30, 2012 9:04pm | Report
Let me get this straight: the afterburn of Path of Flames sets off Noxious Fumes? And you can cast Noxious Fumes in the time it takes to cast Flame Wave or Rain Fire?

Agni is my new favorite god.

Guan Yu... it's been real, it's been fun... but it ain't been real fun.
Speaking of which, if anyone needs a Guan Yu build you're welcome to try and promptly criticize mine...

PS: This guide is amazing, upvoted and repped. I hope I can get to the point where I can use the risky build effectively.

EDIT: I was wrong about Flame Wave. Doesn't matter, Agni is still amazing.

Uncle Jimbo

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Quote | PM | +Rep by Nimec » November 1, 2012 1:19pm | Report
Uncle Jimbo wrote:

Let me get this straight: the afterburn of Path of Flames sets off Noxious Fumes? And you can cast Noxious Fumes in the time it takes to cast Flame Wave or Rain Fire?

Agni is my new favorite god.

Guan Yu... it's been real, it's been fun... but it ain't been real fun.
Speaking of which, if anyone needs a Guan Yu build you're welcome to try and promptly criticize mine...

PS: This guide is amazing, upvoted and repped. I hope I can get to the point where I can use the risky build effectively.

Thank you for your kind words Jimbo.

There is sufficient time (assuming your ping isn't terrible) to fire a Rain Fire and then drop a Noxious Fumes under it before it lands causing a stun. The window to land it is less than a second, but certainly can be done. Consider it a situational-advanced combo.

With the new changes to new passives on abilities coming tomorrow (Nov 2, 2012) I will be re-evaluating this guide based on my findings with the new and improved items.


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Quote | PM | +Rep by Ecgxdante » November 5, 2012 7:44am | Report
Great guide and build man. Really good all around build can't go wrong with it, and obviously don't get obsidian if ppl aren't staking mp against u, but w.e. this build hits hard arena, and conquest mode. P.S. agni fking dominates in arena mode with this build. 60k avg. dmg done each arena XD


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Quote | PM | +Rep by Gethorn » November 9, 2012 9:55pm | Report
Well done guide. Nothing i disagree with here. Although i like to take Flame wave at level 2 and max that first without grabbing Path of flames rank 2. I feel i can just push waves just as easy with Path and Flame Wave


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