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Nemesis Patchnotes

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Forum » General Discussion » Nemesis Patchnotes 45 posts - page 4 of 5
Permalink | Quote | +Rep by Subzero008 » February 6, 2014 2:36pm | Report
Playing Nemesis is like being on a roller coaster while trying to drive through a ring of fire on a motorcycle while defusing a bomb. I think I'm in love.

Her only weaknesses I can think of are strong autoattackers like Odin or any ADC, or gods like Polymir with access to LONG hard CC.

I just had a match, ended up 16-5-8, and I recovered half my health in the middle of combat when Poseidon decided to ult me. BIG mistake, he nearly one-shotted himself.

This is a perfect example of why skillcap/ceiling should not affect balance design. She can absorb nukes and dish out absurd damage while healing herself. It doesn't matter if it is difficult to do.

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Permalink | Quote | +Rep by Setolino » February 6, 2014 2:43pm | Report
Vamana is extremly good against her.
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Permalink | Quote | +Rep by TormentedTurnip » February 6, 2014 3:28pm | Report
I wouldn't really consider shielding Poseidon's ultimate difficult to do, to be honest. Aegis is a standard counter to it. Her shield is just a super counter to it. In fact, everything about her is easy - her ultimate can't miss, her second skill has a ridiculous hitbox, and she has great escaping potential with her double-dash and shield.

I disagree with your ending statement that sill ceiling shouldn't affect balance design, although I do think that it shouldn't play as high of a role in it as skill floor.

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Permalink | Quote | +Rep by Setolino » February 6, 2014 3:35pm | Report
Btw, i hate that her ult is so easy to hit, it should be more like lokis... if you miss, well cooldown.
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Permalink | Quote | +Rep by Chiulin » February 6, 2014 3:42pm | Report
Setolino wrote:

Btw, i hate that her ult is so easy to hit, it should be more like lokis... if you miss, well cooldown.


Super agree with this. It should be a skillshot. Not guaranteed ridiculousness. Other than that it is perfectly fine.

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Permalink | Quote | +Rep by Nex The Slayer » February 7, 2014 1:23am | Report
Subzero008 wrote:

This is a perfect example of why skillcap/ceiling should not affect balance design. She can absorb nukes and dish out absurd damage while healing herself. It doesn't matter if it is difficult to do.


I disagree with your ending statement that sill ceiling shouldn't affect balance design, although I do think that it shouldn't play as high of a role in it as skill floor.



Setolino wrote:

Btw, i hate that her ult is so easy to hit, it should be more like lokis... if you miss, well cooldown.


One time I used it and it went on cooldown without doing any thing. Might have been because of CC or maybe I canceled it in some way though.

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Permalink | Quote | +Rep by BestMinionEver » February 7, 2014 1:30am | Report
Nerf the slow and the passive and she is in a good spot IMO

Edit: And yes make it possible to miss the ult :P
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Permalink | Quote | +Rep by HollowsEdge » February 7, 2014 6:46pm | Report
I played around with her last night in a practice joust! Had soo much freaking fun with her, I can definitely see my self picking her up as my main jungle. Those post 5 ganks are godlike atm

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Permalink | Quote | +Rep by arka222 » February 7, 2014 7:35pm | Report
I dont think there is much problem with Nemesis, really like her 3, its wat a defensive skill should be like, only 1 sec shield to reflect damage, i used it on anubis ulti and dealt him little damage and escaped it, also would be awesome against the kraken. Her 1 reminds of Tyr's but much easier to execute. Skill 2 can damage multiple opponents. Her ulti lacks a bit in visual impact. But beware, she is a god who can get triple, quadras and pentas!
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Permalink | Quote | +Rep by TormentedTurnip » February 7, 2014 7:39pm | Report





I can't tell if you agree or disagree with me, to be honest. It supports what I stated, after all, but using it as a reply without saying "I agree" seems odd.

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