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That, son, is a Vampire Bee.

0 3 6,704
by KarhunHalaus updated May 28, 2014

Smite God: Ah Muzen Cab

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Ah Muzen Cab Build

Base (1 enemy tank)

Build Item Warrior Tabi Warrior Tabi
3
Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Hastened Fatalis Hastened Fatalis
3
Build Item Deathbringer Deathbringer
3
Build Item Asi Asi
3
Build Item Qin's Sais Qin's Sais
3

Dmg up (2+ enemy tanks)

Build Item Warrior Tabi Warrior Tabi
3
Build Item Devourer's Gauntlet Devourer's Gauntlet
3
Build Item Qin's Sais Qin's Sais
3
Build Item Deathbringer Deathbringer
3
Build Item The Executioner The Executioner
3
Build Item Malice Malice
3

Chase (no tank)

Build Item Warrior Tabi Warrior Tabi
3
Build Item Asi Asi
3
Build Item Deathbringer Deathbringer
3
Build Item Hastened Fatalis Hastened Fatalis
3
Build Item Frostbound Hammer Frostbound Hammer
3
Build Item Rage Rage
3

Ah Muzen Cab's Skill Order

Hive

1 X Y
Hive
1 6 12 16 18

Swarm

2 A B
Swarm
2 4 7 11 14

Honey

3 B A
Honey
3 8 10 15 19

Stinger

4 Y X
Stinger
5 9 13 17 20
Hive
1 6 12 16 18

Hive

1 X
Bees swarm at the ground target location, creating a new hive that provides Movement Speed, Attack Speed, and HP5 buffs to Ah Muzen Cab. Hives reveal enemies within 20 units of them. The hives can only be destroyed by basic attacks (Max 7 hives).

Ability Type: Circle, Buff
HP5: 20 / 25 / 30 / 35 / 40
Movement Speed: 10 / 15 / 20 / 25 / 30%
Attack Speed: 10 / 20 / 30 / 40 / 50%
Radius: 90
Cost: 40
Cooldown: 12s
Swarm
2 4 7 11 14

Swarm

2 A
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees! to them.

Ability Type: Line, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+70% of your Physical Power)
Range: 70
Cost: 65 / 70 / 75 / 80 / 85
Cooldown: 15 / 14 / 13 / 12 / 11s
Honey
3 8 10 15 19

Honey

3 B
Ah Muzen Cab sprays honey that lasts for 4s at a moveable ground target location, Slowing all enemies in the area. Bees from Hives within 90 units and Swarm will fly over to protect the honey, dealing damage every 0.5 seconds and applying Bees! to all enemies as they leave the honey.

Ability Type: Area, Slow, Damage
Damage (per Tick): 13 / 25 / 37 / 49 / 61 (+15% of your Physical Power)
Slow: 20%
Cost: 60
Cooldown: 10s
Stinger
5 9 13 17 20

Stinger

4 Y
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees!, Slowing, Crippling, and decreasing their Physical Protections for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.

Ability Type: Line, Cripple, Damage
Damage: 275 / 355 / 435 / 515 / 595 (+100% of your Physical Power)
Slow: 20%
Physical Protection Reduction: 10%
Retrieval Cooldown Reduction: 60%
Range: 70
Cost: 100
Cooldown: 100s

Why these items? / What to do?

I only cover the first "Base" one.

Warrior Tabi, well gives you a bit of this and a bit of that. First item for this reason.

Devouerer's Gauntelts great sustain with lifesteal and dmg, the reason you want to upgrade your skill 2, to get those minions cheaper than with the 3.

Hastened Fatalis at this point is good if you already need to chase. AMC is kinda weak chaser in beginning though as he has NO evade. So bee careful (hehe).

Deathbringer gives you the power to kill the enemies. At this point you should have enough stacks on your DG's to get some crits out on the field.

Asi is a key item to start chasing the enemy. The lifesteal powers and the boost make you able to survive against enemy defenders till your friends show up. If the one happens to be a mage or assasin tough, you should be able to take him out with your lifesteal and movement speed.

Qinn's Saiss as last here. No specific reason for em. They give attack speed and dmg. That they do. It just enchances your abilities.

So this build is not going for the 800 crits. But because of the other capabilities of it, makes a great chaser and Hunter. Easy to pick mages and assasins from the enemies.
(The other builds suit more specific situations, not covered here tough.)

One of them covers the Frostbound Hammer, as it is not recommended for AMC, but at the situation, it does what it does.

This is just a short build one, not a full AMC guide. Mostly for the build. Some things that are good with this build tough I can/will list here.
-The pentagon hive build, 4 behind every towers, 1 in front of portal and 1 spare to attack and put behind enemy 2 mid-towers, on the side suitable.
-Bees are known from going back to their "base" from a time to time, so AMC is all cool going back to base, no need to stick around the battlefield if there is a reason going back.
-First upping skill 2 kills minions to get stacks, and later 3 to chace the enemies good, or do dmg to more enemies.
-Try to change your primary target as the bees on the screen have more annoy when they are not as usual. This or you focus someone and annoy him real much.

So this was a short one, my first one, I'm glad to answer any questions and/or opinions in the comments. This build works for me, cannot promise it works for you. THIS IS FOR ARENA AND IS NOT GOOD IN CONQUEST.

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1
Linkjwolf | May 30, 2014 7:00pm
Hey,
With Ah Muzen Cab I would recommend taking out fatalis. Because he is already fast enough and has great range. I’ve had no trouble chasing down enemies, early and late. Also if you’re going crit and you have deathbringer you definitely want rage, and with rage you want to buy it before deathbringer. Lastly since devours gauntlet should be replaced with bloodforge on all builds, he is mostly basic attack. This is for semi chase and up to 2-3 tanks.
Linkjwolf
1
KarhunHalaus | May 30, 2014 1:36pm
Well gotta check this things out. This was made in a short notice. I started making the guide, but then I had a surprise event to attend, and I finished it quickly. When I find myself a little time to put in, I will be checking the BBCodes in this. And actually I also noticed that hastened is on wrong Place, and when playing I do take deathbringer first, then the others and hastened last. Just didn't remember to update this ^^ I'll be trying to get something out here :)
1
Devampi (105) | May 30, 2014 9:02am
I agree with the person above me the first build is less (the second is pretty nice) the Devourer's Gauntlet are on the right place but I would do fatalis as last item.

And I miss gameplay, teamwork (a litle bit) and skills

also add bb-codes (double brackets and icons)
And in build add the right items or only the final item
1
tacoroco (1) | May 29, 2014 2:18pm
Hey, diverse builds you have, good show.

A couple pointers: Devourer's Gloves and Hastened Fatalis being built so close together will hurt your mid game, as you have little power until devo is fully built as well as another power item. I would personally go for Qin's/Deathbringer first, Qin's for AS and percentage penetration or Death for hard damage.

Even at full build, this class only has 170 power, under the average 200 you'd want by late game. This should work fine with a squishy team but I would personally switch out Asi for Titan's Bane when up against tankier opponents so you're getting more out of your lifesteal. I'm not even sure if Asi is necessary, it might put you over the AS cap while your hive is active.

These builds just remind me more that we could really use more items for more diverse builds.

Last things:
colour-coding would be welcome, making it fancy n ****.
Make the arena build specification more noticeable - possibly add it to the build titles.
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League of Legends Build Guide Author KarhunHalaus
That, son, is a Vampire Bee.
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