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Polynomicon Sniper Hel

0 0 4,445
by ChryssieKhanate updated April 20, 2017

Smite God: Hel

Build Guide Discussion 0 More Guides
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Hel Build

General Build for ADC Hel

Build Item Shoes of Focus Shoes of Focus
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Book of Thoth Book of Thoth
Build Item Winged Blade Winged Blade
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti

Alternative Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Witchblade Witchblade
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti

Build Item Sundering Spear Sundering Spear
Build Item Purification Beads Purification Beads
Build Item Bracer of Radiance Bracer of Radiance

Against Tankier peeps

Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Spear of the Magus Spear of the Magus
Build Item Polynomicon Polynomicon
Build Item Obsidian Shard Obsidian Shard
Build Item Winged Blade Winged Blade

Hel's Skill Order

Decay / Restoration

1 X Y
Decay / Restoration
2 4 6 7 9

Hinder / Cleanse

2 A B
Hinder / Cleanse
3 8 10 11 12

Repulse / Inspire

3 B A
Repulse / Inspire
1 13 14 15 16

Switch Stances

4 Y X
Switch Stances
5 17 18 19 20
Decay / Restoration
2 4 6 7 9

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hinder / Cleanse
3 8 10 11 12

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15 / 14 / 13 / 12s
Repulse / Inspire
1 13 14 15 16

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (7%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 5.5 per level
Light Heal Per Tick: 6 / 8 / 10 / 12 / 14 + 0.9 per level
Light Movement Speed: 15%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Switch Stances
5 17 18 19 20

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained from Switch Stances are shared with allied gods within 30 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Chapter Title

the best Hel combo is (Optional Light 3 for speed boost to get in range of the enemy) > Dark 2 > Dark 1 > Basic Attack > Light 1 (or Light 3 again if they are running away)> If they are still alive, Dark 3 > Basic Attack

With this build, the 2 > 1 > Basic combo itself will do quite alot, though don't remember exactly, I'll have to test this again when I can.

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League of Legends Build Guide Author ChryssieKhanate
Polynomicon Sniper Hel
Table of Contents

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