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Persephone - Nature's Revenge (11.1)

3 1 8,255
by LightCC updated February 4, 2024

Smite God: Persephone

Build Guide Discussion 1 More Guides
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Build Summary

Damage - Start

Notes Can swap out beads for another relic. Recommend something for defense or escape (Aegis, Wings, Shield) if not beads.

The Golden Shard is chosen to help auto attacking camps and minions primarily. Can swap out the for Sturdy Shard to help you and the team with defense on large crowd control (nasty circles of doom), or Wing Shard for a little bit of escapeability or help on offense.

If you are playing with the Baron, buy Baron's Brew to start rather than hp pots.

Notes

Can swap out beads for another relic. Recommend something for defense or escape (Aegis, Wings, Shield) if not beads.

The Golden Shard is chosen to help auto attacking camps and minions primarily. Can swap out the for Sturdy Shard to help you and the team with defense on large crowd control (nasty circles of doom), or Wing Shard for a little bit of escapeability or help on offense.

If you are playing with the Baron, buy Baron's Brew to start rather than hp pots.

Build Item Sands of Time Sands of Time
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Purification Beads Purification Beads
Build Item Golden Shard Golden Shard

FULL BUILD

Build Item Pendulum of Ages Pendulum of Ages
Build Item Charon's Coin Charon's Coin
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Gem Soul Gem
Build Item Doom Orb Doom Orb
Build Item Calamitous Rod of Tahuti Calamitous Rod of Tahuti
Build Item Chalice of Healing Chalice of Healing
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Persephone's Skill Order Notes Nothing special, Bone Rush and Harvest are for DPS, and Flourish is normally saved to escape, so it gets lowest priority. Bone rush edges harvest as it includes cooldown reduction with levels and increases enemy slow amount when hit.

Notes

Nothing special, Bone Rush and Harvest are for DPS, and Flourish is normally saved to escape, so it gets lowest priority. Bone rush edges harvest as it includes cooldown reduction with levels and increases enemy slow amount when hit.

Bone Rush

1 X Y
Bone Rush
1 4 6 7 10

Harvest

2 A B
Harvest
2 8 11 12 14

Flourish

3 B A
Flourish
3 15 16 18 19

Grasp of Death

4 Y X
Grasp of Death
5 9 13 17 20
Bone Rush
1 4 6 7 10

Bone Rush

1 X
Persephone calls forth a Skeletal Warrior from the underworld. This warrior charges forward, damaging minions and stopping on gods. Enemy gods hit are slowed for 2.5s. Whenever it stops its skull falls, becoming a Harvest Skull.

Ability Type: Line, Slow, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+90% of your Magical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Range: 65
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Harvest
2 8 11 12 14

Harvest

2 A
Persephone summons an explosion at a target location that places 3 Harvest Skulls. She can activate these Harvest plants with her Basic Attacks. When the Skulls are activated she restores health to herself. After 4s the Skulls turn into Harvest Flowers. When activated these Flowers charge forward in the direction hit, biting any target that gets close. Enemies recently bitten take reduced damage from other bites, stacking 3 times. She can have up to 5 / 5 / 6 / 6 / 7 Harvest Plants out at any time.

Ability Type: Circle, Leap, Damage
Explosion: 90 / 140 / 190 / 240 / 290 (+70% of your Magical Power)
Heal: 18 / 30 / 42 / 54 / 66
Bite: 40 / 75 / 110 / 145 / 180 (+30% of your Magical Power)
Reduced Damage: 50 / 75 / 87.5%
Range: 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
Flourish
3 15 16 18 19

Flourish

3 B
Persephone floods the ground with necrotic energy that propels her from the ground directly forwards or backwards; based on the direction she is moving. Harvest plants inside the area immediately become Harvest Flowers and activate, charging in the direction Persephone is facing. Enemies caught in this area take damage.

Ability Type: Circle, Damage
Explosion: 65 / 105 / 145 / 185 / 225 (+55% of your Magical Power)
Range: 45
Radius: 20
Cost: 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Grasp of Death
5 9 13 17 20

Grasp of Death

4 Y
Persephone conjures Entrapping Vines that she throws forwards, entrapping the first enemy god or wall it touches. Entrapped gods are crippled and rooted. Vines then spawn from the Entrapped target, seeking nearby enemy gods. Gods bound are crippled, can no longer move further than 55 units away and are slowed while running away from the center. Entrapping vines are destroyed if hit by 5 Basic Attacks (3 if it trapped a Wall), ending all effects.

Ability Type: Line, Crowd Control, Damage
Damage: 175 / 245 / 315 / 385 / 455 (+85% of your Magical Power)
Vine Damage: 65 / 90 / 115 / 140 / 165 (+30% of your Magical Power)
Slow: 15 / 17.5 / 20 / 22.5 / 25%
Duration: 5s
Range: Global
Radius: 55
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Extended Build

Alternates/Situational

Notes Can swap these out for Doom Orb, or even for Rod of Tahiti.
- Gen of Isolation loses the penetration, but the slow can be a huge factor in team fights and chases (whether your team is chasing or being chased).
- Divine Ruin's 15 straight penetration is roughly equivalent of Doom's 10%, but you're trading the AOE proc with a loss of extra movement (and higher power).
- Spear of the Magus adds some lifesteal and the extra 5% damage taken proc, but loses the extra movement.
- Pestilence purely for anti-heal, note it has both an aura for all enemies in range of 25%, and then reduces healing further by 5% per hit when you are damaged, up to 30% total.

While anti-heal might be worth it if the other team is building it, Persephone is not really built to duke it out with a hunter built for lifesteal with this build, beyond dumping all her abilities quickly.

Notes

Can swap these out for Doom Orb, or even for Rod of Tahiti.
- Gen of Isolation loses the penetration, but the slow can be a huge factor in team fights and chases (whether your team is chasing or being chased).
- Divine Ruin's 15 straight penetration is roughly equivalent of Doom's 10%, but you're trading the AOE proc with a loss of extra movement (and higher power).
- Spear of the Magus adds some lifesteal and the extra 5% damage taken proc, but loses the extra movement.
- Pestilence purely for anti-heal, note it has both an aura for all enemies in range of 25%, and then reduces healing further by 5% per hit when you are damaged, up to 30% total.

While anti-heal might be worth it if the other team is building it, Persephone is not really built to duke it out with a hunter built for lifesteal with this build, beyond dumping all her abilities quickly.

Build Item Gem of Isolation Gem of Isolation
Build Item Divine Ruin Divine Ruin
Build Item Spear of the Magus Spear of the Magus
Build Item Pestilence Pestilence

Persephone - Nature's Revenge

This build focuses on getting max Cooldown and % Penetration. It ends up with 40% CD, 15 direct and 40% penetration, with a high magical power. In addition, choices favor additional movement speed, which always comes in handy to reduce time running places on the map and give the edge chasing or escaping. It also gets a small amount of healing and lifesteal from Soul Gem.

To achieve this balance, many normal build items build for straight damage are dropped, such as Book of Thoth and Soul Reaver. While those are legit builds, the optimization here is focusing more on True Damage and movement speed. As the build focuses on abilities, the 40% CD is critical, but to get other utilities we also drop Chronos' Pendant as an option, and stick to Pendulum of Ages as our starter item. We want to stick to Ages anyway as once it is upgraded at level 20, with 100% mana, it gives a total 130 power, which is one of the higher (if not the highest) items in the game for individual magical power.

One could build Soul Gem before Spear of Desolation if the healing is preferred a little earlier. Or Doom Orb 3rd if movement speed is more important than Cooldown. I prefer leaving Charon's 2nd to give more chance of proc'ing it, but since it starts with no movement speed at all, I could also see building Doom Orb 2nd to get the movement quicker. That said Doom Orb is expensive, and that's another good reason to build it a bit later.

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1
Greennhunter | February 21, 2024 10:10am
Is a nice setup
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League of Legends Build Guide Author LightCC
Persephone - Nature's Revenge (11.1)
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