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King Arthur: Insane Sustain Solo

6 4 11,718
6.6
by Zuber83 updated May 21, 2021

Smite God: King Arthur

Build Guide Discussion 1 More Guides
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King Arthur Build

Start

Build Item Warrior's Axe Warrior's Axe
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Chalice of Healing Chalice of Healing

Core (SE on first back)

Build Item Soul Eater Soul Eater
Build Item Reinforced Greaves Reinforced Greaves
Build Item Gladiator's Shield Gladiator's Shield
Build Item Genji's Guard Genji's Guard
Build Item Caduceus Club Caduceus Club

Final

Build Item Sundering Axe Sundering Axe
Build Item The Sledge The Sledge
Build Item Elixir of Speed Elixir of Speed

Relic #1

Build Item Teleport Fragment Teleport Fragment
Build Item Blink Rune Blink Rune

Relic #2

Build Item Bracer of Radiance Bracer of Radiance

King Arthur's Skill Order

Overhead Slash / Hamstring

1 X Y
Overhead Slash / Hamstring
1 3 6 7 10

Battle Stomp / Uppercut

2 A B
Battle Stomp / Uppercut
4 15 16 18 19

Twin Cleave / Bladestorm

3 B A
Twin Cleave / Bladestorm
2 8 11 12 14

Sundering Strike / Excalibur's Wrath

4 Y X
Sundering Strike / Excalibur's Wrath
5 9 13 17 20
Overhead Slash / Hamstring
1 3 6 7 10

Overhead Slash / Hamstring

1 X
Standard (Overhead Slash): King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike take bonus damage from the Slicing attack.

Combo (Hamstring): King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line, Damage
Slash Damage: 60 / 110 / 160 / 210 / 260 (+60% of your Physical Power)
Melee Bonus Damage: 30 / 35 / 40 / 45 / 50%
Combo Damage: 70 / 125 / 180 / 235 / 290 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70/30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s
Battle Stomp / Uppercut
4 15 16 18 19

Battle Stomp / Uppercut

2 A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle, Slow, Damage
Stomp Damage: 55 / 80 / 105 / 130 / 155 (+40% of your Physical Power)
Slow: 30 / 32.5 / 35 / 37.5 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20/35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Twin Cleave / Bladestorm
2 8 11 12 14

Twin Cleave / Bladestorm

3 B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: Dash, Debuff, Damage
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 10%
Spin Damage: 15 / 35 / 55 / 75 / 95 (+15% of your Physical Power)
Final Damage: 35 / 90 / 145 / 200 / 255 (+40% of your Physical Power)
Energy Gain: 1.5
Range/Radius: 30/10
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s
Sundering Strike / Excalibur's Wrath
5 9 13 17 20

Sundering Strike / Excalibur's Wrath

4 Y
35 Energy (Sundering Strike): King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy (Excalibur's Wrath): King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line, Stun, Damage
Jab Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 100 / 150 / 200 / 250 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 6 / 7 / 8 / 9% Max HP Damage as Physical Damage
Mana Cost: 35 (80) Energy & 40 Mana
Cooldown: 20s

Gameplay

Early game, stay back. You don't have any abilities yet, and the best you can do is use your 1 to try and clear,or to poke. Warriors axe will give some oomph to your pokes and stop them from going in on you. On first back, get Soul Eater and start stacking. Second back, get Reinforced Greaves. You should finish Soul Eater stacking around the same time, and that's around when your power spikes. Between those two, you can pretty much box any other solo at that point. If you're up against a magical solo, or in joust, get Genji's Guard before Gladiator's Shield. But make sure you get both. Once you have both, get Caduceus Shield, and upgrade starter to Sundering Axe. If the game goes long enough, replace boots with Sledge. Watch out for hunters and enemies with high antiheal. Between the insane soul eater healing and cad shield, you should be fine even against pestilence and contagion, but watch out for toxic blade, shadowsteel, and divine ruin. For relics, get glyph if you're in solo, blink in joust. Always get bracer as 2nd relic, and upgrade whenever is convenient. Both Genji's and Bracer will shred 3s off your 6 cooldowns, so use those to spam abilities and constantly heal.

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1
Leaving_The_Wolf | June 27, 2021 6:07pm
I've been working this build for about a week or so, and great set up. though I would like to get some more dmg out. anyone might have to good tip for a trade of some items?
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League of Legends Build Guide Author Zuber83
King Arthur: Insane Sustain Solo
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