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Cthulhu Conquest (Tank) (Y10)

7 2 24,084
7.7
by Mailingriver updated October 6, 2023

Smite God: Cthulhu

Build Guide Discussion 0 More Guides
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Build Summary

Start

Build Item Blood-Soaked Shroud Blood-Soaked Shroud
Build Item Cloak Cloak
Build Item Chalice of Healing Chalice of Healing
Build Item Purification Beads Purification Beads
Build Item Horn Shard Horn Shard

Cthulhu's Skill Order

Sanity Break / Sever

1 X Y
Sanity Break / Sever
1 6 7 11 14

The Mire / Devastate

2 A B
The Mire / Devastate
2 4 8 10 15

Rushing Terror / Transfuse

3 B A
Rushing Terror / Transfuse
3 12 16 18 19

Descend Into Madness

4 Y X
Descend Into Madness
5 9 13 17 20
Sanity Break / Sever
1 6 7 11 14

Sanity Break / Sever

1 X
Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s.
This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Ability Type: Cone, Fear, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+40% of your Magical Power)
Attack Speed Slow: 20 / 22.5 / 25 / 27.5 / 30% for 3s
Fear Duration: 1.5s
Damage Mitigation: 20% + 0.5% (Max 30%)
Cost: 60
Cooldown: 10s

Sever (Ultimate Form): Cthulhu swipes down at the ground beneath him, creating 3 large projectiles. These projectiles damage enemies and apply a stacking Protection Reduction debuff. This ability does not proc item effects.

Ability Type: Line, Debuff, Damage
Damage: 100 / 140 / 180 / 220 / 260 (+25% of your Magical Power)
Protection Reduction: 4% stacking up to 4 times
Debuff Duration: 5s
Cost: 0
Cooldown: 1s
The Mire / Devastate
2 4 8 10 15

The Mire / Devastate

2 A
The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field. The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment.

Ability Type: Circle, Crowd Control, Damage
Damage per shot: 60 / 105 / 150 / 195 / 240 (+30% of your Magical Power)
Slow: 10%
Corruption Slow: 35%
Corruption Slow/Root Duration: 1s
Mire Duration: 3s after ability end
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s

Devastate (Ultimate Form): Cthulhu fires a devastating blast of psychic energy that damages and knocks up enemies.

Ability Type: Circle, Knockup, Damage
Damage: 140 / 175 / 210 / 245 / 280 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 5s
Rushing Terror / Transfuse
3 12 16 18 19

Rushing Terror / Transfuse

3 B
Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Ability Type: Dash, Knockback, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+30% of your Magical Power)
Stun Duration: 0.4s
Projectile Damage: 40 / 70 / 100 / 130 / 160 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s

Transfuse (Ultimate Form): Cthulhu transfuses his own life force into the area around him giving Allies Health, Movement Speed and Power. Enemies are also hit, taking more damage the closer they are to Cthulhu. This ability damages Cthulhu for 4% of his Maximum Health. If Cthulhu is below 20% Health, this ability does not damage Cthulhu but all Ally effects are reduced by 50%.

Ability Type: Circle, Heal, Damage
Damage: 120 / 140 / 160 / 180 / 200 (+20% of your Magical Power)
Ally Healing: 5 / 6 / 7 / 8 / 9% Max Health
Power: 20 / 25 / 30 / 35 / 40
Movement Speed: 20%
Duration: 3s
Cost: 70
Cooldown: 6s
Descend Into Madness
5 9 13 17 20

Descend Into Madness

4 Y
Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged.

In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.

Ability Type: Circle, Buff, Damage
Damage: 160 / 205 / 250 / 295 / 340 (+50% of your Magical Power)
Max Health: 25%
Duration: 10 / 11 / 12 / 13 / 14s
Debuff Radius: 50
Cost: 100
Cooldown: 120s

*NOTE* Cthulhu cannot use relics while in his ultimate form.

Extended Build

Enemy Physical

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Sovereignty Sovereignty
Build Item Breastplate of Vigilance Breastplate of Vigilance
Build Item Prophetic Cloak Prophetic Cloak
Build Item Spectral Armor Spectral Armor
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Temporal Beads Temporal Beads

Enemy Magical

Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Amulet of Silence Amulet of Silence
Build Item Blood-Soaked Shroud Blood-Soaked Shroud
Build Item Pestilence Pestilence
Build Item Absolution Absolution
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Chalice of Healing Chalice of Healing
Build Item Chalice of Mana Chalice of Mana
Build Item Aegis of Acceleration Aegis of Acceleration
Build Item Temporal Beads Temporal Beads

Optional

Build Item Relic Dagger Relic Dagger
Build Item Benevolence Benevolence
Build Item Amulet of the Stronghold Amulet of the Stronghold
Build Item Gem of Isolation Gem of Isolation
Build Item Elixir of Defense Elixir of Defense
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Cloak of the Avatar Cloak of the Avatar
Build Item Entangling Wings Entangling Wings
Build Item Fortifying Shell Fortifying Shell
Build Item Phantom Shell Phantom Shell
Build Item Heroic Teleport Heroic Teleport

One huge tip to playing support, especially tanks, is to change your items depending on the enemies. If their ADC, jungle, solo and mid are primarily magic, build magic prot, if they're primarily physical, use physical prot.

Use 2 to stun during team fights. Very good as it does decent damage.

Cthulhu is an opener. Use his 3 to engage enemies and create room for your team to push.

4 is great for finishing kills as it has great range and, if abilities used correctly, can do great damage. Cas easily get 15+ kills and even more assists if played well. Positioning and ability usage are crucial. Don't be afraid to cancel ult early to save mana.

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League of Legends Build Guide Author Mailingriver
Cthulhu Conquest (Tank) (Y10)
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