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Merlin Builds & Guides

Arthurian Mage Ranged Magical
Find the best Merlin build guides for SMITE Patch 11.5. You will find builds for arena, joust, and conquest. However you choose to play Merlin, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Merlin's skills, stats and more.
Top Rated Guides Newest Guides

Year 7 Guides & Builds

8.9
19 Votes 3
 Build Guide
Merlin mid laner build and guide for beginners (S7 Conquest)
by TheL | Updated March 5, 2020
Guide In-Depth
Rating Pending
 Build Guide
Merlin Mid Build
by smitebrasil | Updated February 18, 2020
Rating Pending
 Build Guide
Season 7 Merlin Mid (WIP)
by nchardak | Updated February 1, 2020
Guide In-Depth

Year 6 Guides & Builds

Rating Pending
 Build Guide
Merlin S+ Tier S6 Grandmaster Ranked Mid
by Churxh | Updated December 5, 2019
4.2
3 Votes 8
 Build Guide
The Complete Merlin Guide
by Gameplanner | Updated October 19, 2019
Rating Pending
 Build Guide
My Merlin Builds Mid (WIP) 6.8
by LordEnderSaber215 | Updated July 29, 2019
Rating Pending
 Build Guide
Merlin
by Aramou | Updated June 8, 2019
7.7
5 Votes 1
 Build Guide
Merlin go to guide for Mid Laners and Arena
by DarkAngel5Q | Updated April 10, 2019
Guide
Rating Pending
 Build Guide
Merlin Jungle
by FLAMINGxFURY | Updated April 17, 2019
Rating Pending
 Build Guide
Merlin General Guide
by Weirdmageddon | Updated April 9, 2019
Guide
7.5
6 Votes 2
 Build Guide
Sleight of Hand: Merlin Season 6 Conquest Mid Guide
by IceColdPappsi | Updated March 30, 2019
Guide In-Depth
6.1
9 Votes 8
 Build Guide
Merlin joust build (mana/magic damage)
by Lukatomic | Updated March 22, 2019
Rating Pending
 Build Guide
Merlin mid
by Piggta | Updated March 26, 2019
Rating Pending
 Build Guide
Epic Merlin mid/arena dmg build
by Ripples | Updated March 22, 2019
Rating Pending
 Build Guide
Doctor Strange has Arrived (S6 Conquest Jungle)
by Sexy Palpatine | Updated March 12, 2019
Guide
Rating Pending
 Build Guide
Fast and furious merlin
by axel1001 | Updated March 18, 2019
Guide
Rating Pending
 Build Guide
merlin 6.1 mid
by regsav | Updated February 24, 2019
Guide
Rating Pending
 Build Guide
Wlfy's Merlin mid builds (fixed)
by exterminate68 | Updated February 16, 2019
Rating Pending
 Build Guide
Yeet's Merlin build
by Knightslayer | Updated February 24, 2019
Rating Pending
 Build Guide
Merlin: All game Modes
by ThiccJiggly420 | Updated February 12, 2019
Favor: 5500 Gems: 200

Merlin Statistics

518 (+79) Health
250 (+55) Mana
355 (+0) Speed
None Progression
58 (+0) Range
1 (+0.8) Attack / Sec
34 (+ 1.5) + 20% of Magical Power Damage

Merlin Skills

Merlin Skill Overload

OverloadPassive

Every time Merlin casts a spell he gains a stack of Overload. When Merlin next fires a basic attack it will be augmented with lightning, dealing extra damage to the first Enemy.

Ability Type: Ranged Basic, Damage
Damage: 20 (+20% of your Magical Power)
Charges: 3
Duration: 5s
Merlin Skill Eclipse / Radiate / Frostbolt

Eclipse / Radiate / Frostbolt

1 X
Eclipse (Arcane): Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.
Enemies marked take additional damage if they stay within the outer range of Eclipse.

Ability Type: Circle, Damage
Initial Arcane Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Arcane Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Arcane Range/Radius: 60/15,25)
Arcane Duration: 3s
Arcane Cooldown: 14s

Radiate (Fire): Merlin channels a beam of intense fire for 2s that deals damage every 0.25s. Each time Radiate hits an Enemy, it also applies a Burn, dealing additional damage over time.

Ability Type: Line, Damage
Fire Damage Per Tick: 6 / 12 / 18 / 24 / 30 (+18% of your Magical Power)
Fire Burn Damage: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Fire Duration: 2s
Fire Range: 45
Fire Cooldown: 14 / 13.5 / 13 / 12.5 / 12s

Frostbolt (Ice): Merlin hurls a Frostbolt that explodes if it hits an Enemy, dealing an additional 15% damage if they are slowed.

Ability Type: Line, Damage
Ice Damage: 60 / 95 / 130 / 165 / 200 (+55% of your Magical Power)
Ice Range/Radius: 70 / 15
Ice Cooldown: 6s

Cost: 60
Merlin Skill Eclipse

Eclipse

1 X
Merlin conjures an orb of condensed celestial energy that grows in size as it travels, dealing damage every 0.4s and marking Enemies hit.

Enemies marked take additional damage if they stay within the outer range of Eclipse.

Ability Type: Circle, Damage
Initial Damage: 40 / 60 / 80 / 100 / 120 (+55% of your Magical Power)
Damage Per Tick: 5 / 15 / 25 / 35 / 45 (+8% of your Magical Power)
Duration: 3s when fully deployed
Range/Radius: 60 / 15,25
Cost: 60
Cooldown: 14s
Merlin Skill Vortex / Dragonfire / Blizzard

Vortex / Dragonfire / Blizzard

2 A
Vortex (Arcane): Merlin deploys a field of arcane energy at a location. After a delay, the Vortex deals damage and pulls Enemies towards the center.

Ability Type: Circle, Knockup, Damage
Arcane Damage: 50 / 80 / 110 / 140 / 170 (+60% of your Magical Power)
Range/Radius: 60 / 20
Cooldown: 16 / 15 / 14 / 13 / 12s

Dragonfire (Fire): Merlin summons forth two ethereal dragons that spout flames towards each other, dealing damage to Enemies every 0.25s. If caught in the center of the area, Enemy gods have their protections reduced. The dragons last for 3s.

Ability Type: Area, Debuff, Damage
Fire Damage Per Tick: 8 / 11 / 14 / 17 / 20 (+20% of your Magical Power)
Fire Protection Reduction: 4%
Fire Max Stacks: 4
Fire Duration: 4s
Range: 50
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s

Blizzard (Ice): Merlin creates a Blizzard at a target location that lasts for 4s. After a brief delay, shards of ice start hurling down every 0.5s. Enemies hit take damage and progressively get more slowed while they stay within the area. Enemies hit take damage and progressively get more slowed while they stay within the area.

Ability Type: Circle, Slow, Damage
Ice Damage Per Tick: 10 / 25 / 40 / 55 / 70 (+15% of your Magical Power)
Ice Slow Per Stack: 8%
Ice Max Stacks: 5
Ice Duration: 2s
Range/Radius: 65 / 20
Cooldown (Vortex / Blizzard): 16 / 15 / 14 / 13 / 12s

Cost: 60 / 65 / 70 / 75 / 80
Merlin Skill Flicker

Flicker

3 B
Merlin quickly teleports a short distance in front of him.

Ability Type: Teleport
Range: 30
Cost: 70
Cooldown: 24 / 23 / 22 / 21 / 20s
Merlin Skill Elemental Mastery

Elemental Mastery

4 Y
Merlin taps into his inner potential, exploding with energy in the stance he is currently attuned to. During this time Merlin can choose which stance to enter into next.

After the explosion reaches its apex, it collapses in on itself. Enemies are dealt damage from the both the explosion and the implosion and suffer different effects depending on which stance's energy they are being hit by.

Ability Type: Circle, Crowd Control, Damage
Damage: 80 / 110 / 140 / 170 / 210 (+15% of your Magical Power)
Arcane: Knockup
Fire Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Magical Power)
Ice Slow: 20%
Slow Duration: 1.5s
Radius: 25
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 30 / 27.5 / 25 / 22.5 / 20s

Merlin Lore

Many know the legend of King Arthur, and yet the man who set that legend into motion remains shrouded in mystery. His origins, and the source of his power, are secrets known only to him. Even his very nature is questioned. Is he simply a man greatly adept in the magical arts? A demon? Or something in between? Whatever the answer, what is beyond doubt to all who encounter him is that Arthur's right hand, the great wizard Merlin, is a being of immense wisdom, and formidable strength.

In the ages of warring kings, where ruler vied against rules and only the strongest rose to rule the land, Merlin pledged his skills in service to great sovereigns as both advisor and a devastating battle mage. A collector of secrets and ancient lore, Merlin is a master of arcane wizardry, able to wield a myriad of elements and harness them to his will. He also devoted his mind to the art of prophesy, one day foreseeing the rise of a ruler destined to stand above all others, and unite the land beneath his banner.

When Uther Pendragon fell in battle against the barbarous hordes of the invading Saxons, Merlin swore an oath of fealty to his successor, Arthur. From that day, the mage never left the wielder of legendary Excalibur's side, a tireless advisor, fellow warrior, and friend. Together they brought about the rise of Camelot, and the unity of a once fractured land. The foul Saxons were driven back across the distant sea, and the people of the kingdom knew peace, justice and prosperity.

To any who thinks to cross Merlin, beware. Many have tested him, seeking his knowledge, his secrets, or the source of his power for themselves. And few, if any, have lived to tell their tale.

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